Rules last updated 03-08-10.
Common sense applies in all games. If something seems iffy, you probably shouldn't be doing it. Or at least check with someone before you do. Note that if a new rule is enacted, anything already submitted in violation of that rule is void.
Using any method to reset the timer to zero in the middle of a level is not allowed.
For ring stats, you may not collect the same ring(s) more than once.
All submissions must be your own. You may not submit statistics, videos, or guides obtained or created by another person.
Unofficial emulators that do not replicate correctly the original gameplay are not allowed. This currently spans DS, Dreamcast and any newer non portable consoles, and more.
Gamesharks, similar cheat devices, "turbo" or "autofire" features of controllers, and ROM save states must not be used, nor any functions on the emulator, such as slowing down the speed of the game. Frankly it doesn't make for much competition.
Alternate accounts are prohibited. One account per person, please.
In any game where there is a co-op mode, the 2nd controller may not be used.
Use of level select is allowed, but debug is not.
Pressing B or C while the game is paused is not allowed.
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Knuckles charts require you play locked on to Sonic and Knuckles.
Super forms are not allowed.
Level select is allowed, but debug mode is not.
Pressing B or C while the game is paused is not allowed.
Rings Divisions
Entering a special stage is not allowed.
For Knuckles charts, restarting from a starpost is not allowed.
Score Divisions
For Knuckles charts, entering a special stage is not allowed, nor is dying after hitting a starpost.
Scores must be attained in a single continuous run (without deaths).
Freestyle Divisions
Super characters may be used in this category.
Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
The game's Time Attack mode is to be used for setting records.
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Super and Hyper forms are not allowed.
Level select is allowed, but debug mode is not.
Pressing B or C while the game is paused is not allowed.
You must defeat a boss in Marble Garden 2 for your stat to count.
Any re-released version of this game (official or unofficial) that has been modified to create a functional change to level layouts is not permitted for use in competition.
Time Divisions
You may start any zone's Act 2 from the end of Act 1 or from selecting Act 2 in stage select, but from nowhere else.
In Launch Base 2, you can't destroy the boss from Act 1.
Time Attack Divisions
Time Attack mode must be used (one player, monitors off).
In Balloon Park, you must pass through the loop each lap.
In Desert Palace, you may not pass over or under the lap marker whilst facing left.
In Endless Mine, you may not pass behind the background of the level at any time.
Rings Divisions
You may not enter Bonus Stages in the middle of a level.
You may collect large rings for 50 rings if you already have all emeralds.
In Icecap 1, you may not pass over Sonic's boss, but you may pass under it.
Score Divisions
In levels with a falling signpost, you must deduct 100 points from your score for each time you hit it beyond the first.
You must finish the level in 9:58 or less.
You may not enter Bonus Stages in the middle of a level.
You may not enter Special Stages in the middle of a level, but you can collect the large rings for 50 rings if you already have all emeralds.
In Icecap 1, you may not pass over Sonic's boss, but you may pass under it.
In Launch Base 1, you may not set off any alarm more than twice.
Scores must be attained in a single continuous run (without deaths).
Freestyle Divisions
The rules applicable to Balloon Park, Desert Palace and Endless Mine do not apply in this category.
Super and Hyper characters are allowed in this category.
Super and Hyper forms are not allowed, except in The Doomsday Zone.
Level select is allowed, but debug mode is not.
Pressing B or C while the game is paused is not allowed.
Any re-released version of this game (official or unofficial) that has been modified to create a functional change to level layouts is not permitted for use in competition.
Time Divisions
You may start any zone's Act 2 from the end of Act 1 or from selecting Act 2 in stage select, but from nowhere else.
Rings Divisions
You may not enter a Bonus Stage in the middle of a level.
You may collect a large ring for 50 rings if you already have all emeralds.
Score Divisions
In levels with a falling signpost, you must deduct 100 points from your score for each time you hit it beyond the first.
You must complete levels in 9:58 or less.
You may not enter a Bonus Stage in the middle of a level.
You may not enter a Special Stage in the middle of a level, however you may collect a large ring for 50 rings if you already have all emeralds.
You cannot destroy a badnik which came from the same origin as a badnik you already destroyed.
Scores must be attained in a single continuous run (without deaths).
Freestyle Divisions
Super and Hyper characters may be used in this category.
Level select is allowed, but moving around while the game is paused is not.
If Level Select is active, you may not pause the game while the screen fades.
Rings Divisions
You may not enter Bonus Stages in the middle of a level.
Score Divisions
You may not enter Bonus Stages in the middle of a level.
Score Divisions
You may not enter a Special Stage in the middle of a level.
Scores must be attained in a single continuous run (without deaths).
Rings Divisions
Rings you dig up and collect as Knuckles don't count.
In Speed Highway and Casinopolis, you can't hit an object that dispenses rings in such a way that it will dispense the same number or more rings as the last time you hit it.
Rings may not be carried over from an adventure field to an action stage.
Score Divisions
Rings you dig up and collect as Knuckles don't count.
In Twinkle Park and Lost World, you can't hit a switch to create any more rings after any such rings have already been collected once.
In Speed Highway and Casinopolis, you can't hit an object that dispenses rings in such a way that it will dispense the same number or more rings as the last time you hit it.
In the Icecap subgame and Sand Hill, no trick ramp may be jumped from more than once.
Rings may not be carried over from an adventure field to an action stage.
You may not start a life with the effects of a speed shoe boost attained from a previous life.
In Cannon's Core, starting any section other than Tails' by any means other than direct continuation from the previous section voids all stats for the run except where specified.
You must play through all five characters on Missions 1 and 5 of Cannon's Core, and you may not enter other levels in the process of obtaining a stat.
Time Divisions
You may not submit times achieved playing a demo of the game.
You may not restart the level; by dying or otherwise, between the mission being completed and your time being saved.
Rings Divisions
Any rings dug up and collected as Knuckles or Rouge, or thrown by enemies, don't count toward your total.
Score Divisions
If a trick bonus is awarded for a lock-on where a target isn't destroyed, locking onto that target again voids your score.
Grabbing the missile in Metal Harbor more than once voids your score.
Destroying more than 20 cars for points in City Escape, or more than 20 light darts in Eternal Engine, voids your score.
Earning points in Cosmic Wall from objects between the third and fourth checkpoints invalidates your score if you're not attached to the monorail at the time.
Freestyle Divisions
Starting a level with a speed shoe boost that's been retained from a previous life is permitted in this category.
Entering Cannon's Core as a character other than Tails is allowed in this category.
Rings Divisions
As Team Chaotix, you may not touch a Back ring.
Score Divisions
As Team Chaotix, you may not touch a Back ring.
Boss Divisions
In the Team battles, if the battle ends before you gain control of your team, your stat is void.
Score Divisions
No GUN soldier may be revived more than once in a run.
Time Divisions
In a boss fight, you may not make the boss leave the area to end the act early.
Rings Divisions
When playing a town mission, you may not complete the objective more than once in the same run.
Score Divisions
In White Acropolis, you may not break a searchlight more than once.
In a town mission, you may not earn any points when the mission is not loaded.
In a town mission, you may not complete the objective more than once in the same run.
You may not pass through a trick ring more than once.
Score Divisions
The following skills are disallowed: 28-31, 81-82, 104.
You may not obtain increased bonuses by restarting the level.
Rings Divisions
Death invalidates a run on werehog stages.
Time Divisions
If you restart the level between the mission being completed and your time being saved, by selecting to restart or otherwise, your time doesn't count.
Score Divisions
If you restart the level between the mission being completed and your score being saved, by selecting to restart or otherwise, your score doesn't count.
You may not gain points from the same quick-time event more than once.
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Time Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
You may not enter a Special Stage in the middle of a level.
Score Divisions
Time Over must be enabled.
You may not enter Special Stages in the middle of a level.
Scores must be attained in a single continuous run (without deaths).
Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
Score Divisions
Time Over must be enabled.
Scores must be attained in a single continuous run (without deaths).
Boss Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
Boss Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
Boss Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
Boss Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Score Divisions
You may only use five physical attacks in a run.
Rings Divisions
The game's Free Play mode is to be used for setting records.
Score Divisions
You may only submit scores that are displayed on the act results screen. You may not submit scores that only appear on the Player Stats screen.
You may only use five physical attacks in a run.
General Rules
Statistics are taken from the time the timer stops at the end of the level. This is usually when the signpost, goal ring or the capsule is hit, though in some levels it may apply to other events, eg. in Wing Fortress, time is taken from when the screen fades out. Scores are taken after all the relevant act bonuses are added.Common sense applies in all games. If something seems iffy, you probably shouldn't be doing it. Or at least check with someone before you do. Note that if a new rule is enacted, anything already submitted in violation of that rule is void.
Using any method to reset the timer to zero in the middle of a level is not allowed.
For ring stats, you may not collect the same ring(s) more than once.
All submissions must be your own. You may not submit statistics, videos, or guides obtained or created by another person.
Unofficial emulators that do not replicate correctly the original gameplay are not allowed. This currently spans DS, Dreamcast and any newer non portable consoles, and more.
Gamesharks, similar cheat devices, "turbo" or "autofire" features of controllers, and ROM save states must not be used, nor any functions on the emulator, such as slowing down the speed of the game. Frankly it doesn't make for much competition.
Alternate accounts are prohibited. One account per person, please.
In any game where there is a co-op mode, the 2nd controller may not be used.
Sonic 1
Any re-released version of this game (official or unofficial) that has been modified to include the Spin Dash, or which creates a functional change to level layouts, is not permitted for use in competition.Use of level select is allowed, but debug is not.
Pressing B or C while the game is paused is not allowed.
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Sonic 2
Any re-released version of this game (official or unofficial) that has been modified to create a functional change to level layouts is not permitted for use in competition.Knuckles charts require you play locked on to Sonic and Knuckles.
Super forms are not allowed.
Level select is allowed, but debug mode is not.
Pressing B or C while the game is paused is not allowed.
Rings Divisions
Entering a special stage is not allowed.
For Knuckles charts, restarting from a starpost is not allowed.
Score Divisions
For Knuckles charts, entering a special stage is not allowed, nor is dying after hitting a starpost.
Scores must be attained in a single continuous run (without deaths).
Freestyle Divisions
Super characters may be used in this category.
Sonic CD
Activation of the Debugger game menus is not allowed.Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
The game's Time Attack mode is to be used for setting records.
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Sonic 3
Knuckles's charts require you lock onto Sonic and Knuckles. For all other charts you may choose whether to lock on or not.Super and Hyper forms are not allowed.
Level select is allowed, but debug mode is not.
Pressing B or C while the game is paused is not allowed.
You must defeat a boss in Marble Garden 2 for your stat to count.
Any re-released version of this game (official or unofficial) that has been modified to create a functional change to level layouts is not permitted for use in competition.
Time Divisions
You may start any zone's Act 2 from the end of Act 1 or from selecting Act 2 in stage select, but from nowhere else.
In Launch Base 2, you can't destroy the boss from Act 1.
Time Attack Divisions
Time Attack mode must be used (one player, monitors off).
In Balloon Park, you must pass through the loop each lap.
In Desert Palace, you may not pass over or under the lap marker whilst facing left.
In Endless Mine, you may not pass behind the background of the level at any time.
Rings Divisions
You may not enter Bonus Stages in the middle of a level.
You may collect large rings for 50 rings if you already have all emeralds.
In Icecap 1, you may not pass over Sonic's boss, but you may pass under it.
Score Divisions
In levels with a falling signpost, you must deduct 100 points from your score for each time you hit it beyond the first.
You must finish the level in 9:58 or less.
You may not enter Bonus Stages in the middle of a level.
You may not enter Special Stages in the middle of a level, but you can collect the large rings for 50 rings if you already have all emeralds.
In Icecap 1, you may not pass over Sonic's boss, but you may pass under it.
In Launch Base 1, you may not set off any alarm more than twice.
Scores must be attained in a single continuous run (without deaths).
Freestyle Divisions
The rules applicable to Balloon Park, Desert Palace and Endless Mine do not apply in this category.
Super and Hyper characters are allowed in this category.
Sonic & Knuckles
Tails's charts require you lock onto Sonic 3. For all other charts you may choose whether to lock on or not.Super and Hyper forms are not allowed, except in The Doomsday Zone.
Level select is allowed, but debug mode is not.
Pressing B or C while the game is paused is not allowed.
Any re-released version of this game (official or unofficial) that has been modified to create a functional change to level layouts is not permitted for use in competition.
Time Divisions
You may start any zone's Act 2 from the end of Act 1 or from selecting Act 2 in stage select, but from nowhere else.
Rings Divisions
You may not enter a Bonus Stage in the middle of a level.
You may collect a large ring for 50 rings if you already have all emeralds.
Score Divisions
In levels with a falling signpost, you must deduct 100 points from your score for each time you hit it beyond the first.
You must complete levels in 9:58 or less.
You may not enter a Bonus Stage in the middle of a level.
You may not enter a Special Stage in the middle of a level, however you may collect a large ring for 50 rings if you already have all emeralds.
You cannot destroy a badnik which came from the same origin as a badnik you already destroyed.
Scores must be attained in a single continuous run (without deaths).
Freestyle Divisions
Super and Hyper characters may be used in this category.
Knuckles Chaotix
You must use single-player mode (computer-controlled partner).Level select is allowed, but moving around while the game is paused is not.
If Level Select is active, you may not pause the game while the screen fades.
Rings Divisions
You may not enter Bonus Stages in the middle of a level.
Score Divisions
You may not enter Bonus Stages in the middle of a level.
Sonic 3D Blast
Score Divisions
You may not enter a Special Stage in the middle of a level.
Scores must be attained in a single continuous run (without deaths).
Sonic Adventure (DX)
Rings Divisions
Rings you dig up and collect as Knuckles don't count.
In Speed Highway and Casinopolis, you can't hit an object that dispenses rings in such a way that it will dispense the same number or more rings as the last time you hit it.
Rings may not be carried over from an adventure field to an action stage.
Score Divisions
Rings you dig up and collect as Knuckles don't count.
In Twinkle Park and Lost World, you can't hit a switch to create any more rings after any such rings have already been collected once.
In Speed Highway and Casinopolis, you can't hit an object that dispenses rings in such a way that it will dispense the same number or more rings as the last time you hit it.
In the Icecap subgame and Sand Hill, no trick ramp may be jumped from more than once.
Rings may not be carried over from an adventure field to an action stage.
Sonic Adventure 2 (B)
You may not obtain two speed shoe items within 14 seconds of each other.You may not start a life with the effects of a speed shoe boost attained from a previous life.
In Cannon's Core, starting any section other than Tails' by any means other than direct continuation from the previous section voids all stats for the run except where specified.
You must play through all five characters on Missions 1 and 5 of Cannon's Core, and you may not enter other levels in the process of obtaining a stat.
Time Divisions
You may not submit times achieved playing a demo of the game.
You may not restart the level; by dying or otherwise, between the mission being completed and your time being saved.
Rings Divisions
Any rings dug up and collected as Knuckles or Rouge, or thrown by enemies, don't count toward your total.
Score Divisions
If a trick bonus is awarded for a lock-on where a target isn't destroyed, locking onto that target again voids your score.
Grabbing the missile in Metal Harbor more than once voids your score.
Destroying more than 20 cars for points in City Escape, or more than 20 light darts in Eternal Engine, voids your score.
Earning points in Cosmic Wall from objects between the third and fourth checkpoints invalidates your score if you're not attached to the monorail at the time.
Freestyle Divisions
Starting a level with a speed shoe boost that's been retained from a previous life is permitted in this category.
Entering Cannon's Core as a character other than Tails is allowed in this category.
Sonic Heroes
Use of the Team Blast Glitch is forbidden in all charts except Chaotix Ring charts.Rings Divisions
As Team Chaotix, you may not touch a Back ring.
Score Divisions
As Team Chaotix, you may not touch a Back ring.
Boss Divisions
In the Team battles, if the battle ends before you gain control of your team, your stat is void.
Shadow the Hedgehog
If you die after completing a mission objective, your stat does not count.Score Divisions
No GUN soldier may be revived more than once in a run.
Sonic The Hedgehog
Time Divisions
In a boss fight, you may not make the boss leave the area to end the act early.
Rings Divisions
When playing a town mission, you may not complete the objective more than once in the same run.
Score Divisions
In White Acropolis, you may not break a searchlight more than once.
In a town mission, you may not earn any points when the mission is not loaded.
In a town mission, you may not complete the objective more than once in the same run.
You may not pass through a trick ring more than once.
Sonic and the Secret Rings
Score Divisions
The following skills are disallowed: 28-31, 81-82, 104.
You may not obtain increased bonuses by restarting the level.
Sonic and the Black Knight
When submitting a stat, use the value given in the row underneath "Total Score," not the value given by "Total Score."Sonic Unleashed Wii-PS2
Rings Divisions
Death invalidates a run on werehog stages.
Sonic Unleashed 360-PS3
Time Divisions
If you restart the level between the mission being completed and your time being saved, by selecting to restart or otherwise, your time doesn't count.
Score Divisions
If you restart the level between the mission being completed and your score being saved, by selecting to restart or otherwise, your score doesn't count.
You may not gain points from the same quick-time event more than once.
Sonic 1 (GG)
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Sonic 2 (GG)
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Sonic Chaos
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Sonic Triple Trouble
Emulation features allowing this game to be played in PAL are prohibited.Score Divisions
Scores must be attained in a single continuous run (without deaths).
Sonic Pocket Adventure
Score Divisions
Scores must be attained in a single continuous run (without deaths).
Sonic Advance
When not using Time Attack mode, the difficulty setting must be Normal.Time Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
You may not enter a Special Stage in the middle of a level.
Score Divisions
Time Over must be enabled.
You may not enter Special Stages in the middle of a level.
Scores must be attained in a single continuous run (without deaths).
Sonic Advance 2
When not using Time Attack mode, the difficulty setting must be Normal.Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
Score Divisions
Time Over must be enabled.
Scores must be attained in a single continuous run (without deaths).
Boss Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Sonic Advance 3
When not using Time Attack mode, the difficulty setting must be Normal.Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
Boss Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Sonic Rush
When not using Time Attack mode, the difficulty setting must be Normal.Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
Boss Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Sonic Rush Adventure
When not using Time Attack mode, the difficulty setting must be Normal.Time Divisions
The game's Time Attack mode is to be used for setting records.
Rings Divisions
Time Over must be enabled.
Boss Divisions
Where available, the game's Time Attack mode is to be used for setting records.
Sonic Drift
Emulation features allowing this game to be played in PAL are prohibited.Sonic Drift 2
Emulation features allowing this game to be played in PAL are prohibited.Sonic Rivals
Score Divisions
You may only use five physical attacks in a run.
Sonic Rivals 2
Rings Divisions
The game's Free Play mode is to be used for setting records.
Score Divisions
You may only submit scores that are displayed on the act results screen. You may not submit scores that only appear on the Player Stats screen.
You may only use five physical attacks in a run.
Sonic the Fighters
Default settings must be used (best-of-three fights, 30 seconds per fight, 5 barriers).The Sonic Center v3.9
Copyright 2003-2010 by The Sonic Center Team.