0 Members and 2 Guests are viewing this topic.
I have a feeling he may have used the 0 seconds trick, but got himself an actual time instead because he tried the trick waaaaaaay too early, intentional or not, to be a showoff.I don't use that trick, but I have seen it before.[snapback]8596[/snapback]
QuoteI have a feeling he may have used the 0 seconds trick, but got himself an actual time instead because he tried the trick waaaaaaay too early, intentional or not, to be a showoff.I don't use that trick, but I have seen it before.[snapback]8596[/snapback]Is that the trick where you do a lot of damage to the thing you're chasing, never touch a checkpoint, then lose a life just before the end (don't get mission failed message), then take a weapon and attack the now weakened at the beginning target?[snapback]8606[/snapback]
That's what I just explained.Anyway, that's considered an ultra-cheap method, so I'm not sure if it will be allowed or not.[snapback]8618[/snapback]
QuoteThat's what I just explained.Anyway, that's considered an ultra-cheap method, so I'm not sure if it will be allowed or not.[snapback]8618[/snapback]I envisage that, like in SA2, this method of restarting the level after the objectives are complete will be a Freestyle rule.[snapback]8623[/snapback]
Is it possible to use this method without hitting any checkpoints (instead of having to go to the first one) for a trivial 0.00 in any case where it can be used?If you can always get 0, no reason to have it at all. If it requires a checkpoint, then there's still something to track and it goes up in FS.[snapback]8632[/snapback]
The Sonic Center v3.9 Copyright 2003-2011 by The Sonic Center Team.