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1
News and Updates / Re: TSC has been online for a decade!
« on: October 23, 2013, 10:21:14 pm »
Beautiful. Just Beautiful.
2
Leaderboard Disputes / ATTN: Teh_Sir
« on: July 17, 2010, 11:06:28 am »
Well...
S2GG.
http://www.soniccenter.org/members/teh_sir/sonic_2_gg
Several extremely fast times coming out of nowhere, breaking almost every previous records. Especial attention to GM2, GH2 and SH1 (the last one surpassing an incredible record by two seconds!).
S2GG.
http://www.soniccenter.org/members/teh_sir/sonic_2_gg
Several extremely fast times coming out of nowhere, breaking almost every previous records. Especial attention to GM2, GH2 and SH1 (the last one surpassing an incredible record by two seconds!).
4
Information Kiosk / Re: Sonic CD time zones??
« on: March 11, 2010, 07:54:01 pm »
MORE
CHARTS
FOR THE PEOPLE OF GOOD WILL
CHARTS
FOR THE PEOPLE OF GOOD WILL
6
Information Kiosk / Re: Sonic CD time zones??
« on: March 11, 2010, 02:03:57 pm »
All good/bad future levels are equal, except for the enemies (good future has no enemies - that's why it's called "good future" after all) and very few scenario traps (like the bubbles on CC3 and the shock grids on WW1 and 2).
Because they're so alike, I don't think it should have good future and bad future status, just "future" ones.
As for the rest, there's minor modifications between past-present-future levels, but some of them changes the gameplay completely (see QQ1 and MM1 for fully understanding). So, adding past-future stats sounds like a good idea for me.
And by the way, some messing around I did when the wall glitch was discovered, just for the fun of it. Maybe now it'll be useful!
Because they're so alike, I don't think it should have good future and bad future status, just "future" ones.
As for the rest, there's minor modifications between past-present-future levels, but some of them changes the gameplay completely (see QQ1 and MM1 for fully understanding). So, adding past-future stats sounds like a good idea for me.
And by the way, some messing around I did when the wall glitch was discovered, just for the fun of it. Maybe now it'll be useful!
7
Wikkity! / Re: Predictions for 2010!!!
« on: December 21, 2009, 10:11:17 pm »Also I will actually start playing Sonic R, CD, and Chaos again.
oh I want to see DAT!
10
General Sonic / Re: Sonic 1 TAS improvement sneak peak
« on: November 07, 2009, 09:55:29 am »
nicely crafted, fuzz. SB2 with 50k O.O
Almost 27 at SY2. beautiful.
Almost 27 at SY2. beautiful.
11
News and Updates / Re: Happy 6th Birthday TSC!
« on: October 23, 2009, 10:24:32 am »
cheers, my dear TSC!
12
Wikkity! / Re: How did you find TSC?
« on: September 08, 2009, 07:54:04 pm »
I was cleaning up my room. Found it under the bed.
13
News and Updates / Re: Beautiful TSC
« on: April 23, 2009, 11:01:12 am »
TSC hall of fame, anyone?
http://www.soniccenter.org/forum/index.php?topic=2149.0
http://www.soniccenter.org/forum/index.php?topic=2149.0
14
Competition Central / Re: Abt Sonic CD
« on: March 26, 2009, 11:10:19 pm »
First, you have to show what you can do without the wall glitch.
15
Leaderboard Disputes / Re: Chaos.Control
« on: January 27, 2009, 11:13:12 pm »
very interesting strat
16
Competition Central / Re: The Random .giz Topic
« on: June 07, 2008, 06:50:21 pm »
I tried that soooooo many times....I knew it could be done!
good one carretero :)
good one carretero :)
17
Gaming and Grazing / Re: puzzle game - Dot Riddle
« on: May 26, 2008, 07:40:14 pm »
you don't need to change the word in the URL, you just need to add something :)
18
Competition Central / Re: TSC Hall of Fame (part two)
« on: May 14, 2008, 11:01:01 pm »
Good!
we have some faces too! nothing's missing now.
we have some faces too! nothing's missing now.
19
Competition Central / Re: TSC Hall of Fame (part two)
« on: May 12, 2008, 11:22:32 am »
...........
it's kinda quiet in here............
it's kinda quiet in here............
20
Competition Central / Re: TSC Hall of Fame (part two)
« on: May 07, 2008, 06:44:03 pm »
YES!!!
and we have some material to start that too (i'm talking about the bios of NintenDan, Cybrax, SM, SS101, Mike, Sprint God, Rolken and many others inside the top tens topic).
we would just need some photos :)
and we have some material to start that too (i'm talking about the bios of NintenDan, Cybrax, SM, SS101, Mike, Sprint God, Rolken and many others inside the top tens topic).
we would just need some photos :)
21
Competition Central / Re: TSC Hall of Fame (part two)
« on: May 06, 2008, 10:30:51 pm »
sounds good :)
22
Competition Central / TSC Hall of Fame (part two)
« on: May 05, 2008, 08:01:01 pm »
I would like to bring this again, since we are talking about TSC's greatest players on top tens topic:
http://www.soniccenter.org/forum/index.php?topic=2149.0
We have the sitewide rankings, but this would be a little different :)
http://www.soniccenter.org/forum/index.php?topic=2149.0
We have the sitewide rankings, but this would be a little different :)
23
Gaming and Grazing / Re: puzzle game - Dot Riddle
« on: April 16, 2008, 12:24:39 pm »
Which forum you had problems?
for level 13 - white's turn / algebraic
for level 13 - white's turn / algebraic
24
Leaderboard Disputes / Re: Attn: fuzzerd
« on: April 15, 2008, 11:35:02 pm »
I tried this 0:13 strat several times. No success until now...
25
Gaming and Grazing / Re: puzzle game - Dot Riddle
« on: April 14, 2008, 03:26:55 pm »
For those in level 9, we made a small modification there. Maybe it gives a new line of thought.
26
Gaming and Grazing / Re: puzzle game - Dot Riddle
« on: April 02, 2008, 01:50:44 pm »
If you guys are having trouble with level 8 and 9 (or any other), please post in the forum.
27
Gaming and Grazing / Re: puzzle game - Dot Riddle
« on: April 01, 2008, 01:30:12 pm »
I'm glad to say that Dot Riddle's forum is now online! (a little rough, but online)!
There you can ask for hints for any level you're in need of. There's one topic for each level in the game.
Enjoy!
There you can ask for hints for any level you're in need of. There's one topic for each level in the game.
Enjoy!
28
Gaming and Grazing / Re: puzzle game - Dot Riddle
« on: March 31, 2008, 12:15:31 pm »
well, "having a nightmare with the level for enlightenment" was not the way I thought to pass level 1 xD, but if it suits you, that's fine.
29
Gaming and Grazing / Re: puzzle game - Dot Riddle
« on: March 29, 2008, 12:22:15 am »
sky = ceu
clouds = nuvens (cloud = nuvem)
answer = resposta
power = poder
point = ponto
google's language tools is your friend too!
clouds = nuvens (cloud = nuvem)
answer = resposta
power = poder
point = ponto
google's language tools is your friend too!
30
Gaming and Grazing / Re: puzzle game - Dot Riddle
« on: March 28, 2008, 05:56:14 pm »
fuzzerd: it's not exactly the same way. The first level is like a tutorial of how to use the source code to find a clue. From now on, you have to interpret what you find there (if it's something there).
Antiporcupine: did you open correctly the source code?
Blueblaze: you're going too far on level 6 :D. Read hint 10 on the hints page, maybe that's why you didn't pass it already.
And the "mistery" one was on purpose.
Thorn: I agree.
Antiporcupine: did you open correctly the source code?
Blueblaze: you're going too far on level 6 :D. Read hint 10 on the hints page, maybe that's why you didn't pass it already.
And the "mistery" one was on purpose.
Thorn: I agree.
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