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Competition Central / Re: Sonic Mania Competition Rules
« on: December 29, 2017, 11:17:09 pm »
Time attack mode also lacks big rings, which give 50 rings if you have all emeralds. So requiring time attack mode for RAs would require nuking the entire scoreboard and starting over. In favour, it is a little awkward that you can't compete in RAs until you have all emeralds; but I think anyone with enough skill to be competing won't find it that onerous a requirement. Against, if we can't get those 50 rings then our stats don't represent the actual best that can be achieved, making the charts feel a little pointless. So I'm strongly against this idea.
In fact, maybe time attack mode should be banned for RA/SA charts? In this mode, some monitors are replaced by ring monitors, so there are more rings available that aren't there in the "real" stages (although this is outweighed by the big rings in any case).
* * *
I think (but haven't really tested) that the lottery in Studiopolis can be re-entered with normal characters; it's just that Super Sonic does it faster. (Incidentally, the 999 stat requires entering a Blue Spheres stage to come out of Super.) I'd really much rather we prohibit using the lottery; that replaces what could be an interesting routing and collecting challenge with rolling against the RNG a couple of dozen times. (And, as you said, there is precedent for this. And we could apply the same rule to Sonic 2 to make those charts work again.)
Other than the lottery, I don't think there's any reason to use super forms in RA/SA. For times, do the same as Sonic 2 and 3: forbid them in the main charts and have a Freestyle chart.
If super forms are disallowed, I don't think entering a Blue Spheres stage makes a meaningful difference, so maybe just allow it?
Definitely limit the signpost points to 100, as in Sonic 3. Otherwise there is unlimited potential score, but getting any score out of it would take hours.
I think there are two more really big questions to consider:
* Should time stats be done in time attack mode? This is obviously more convenient, but it lacks the bosses. I think there's merit in both types of stat, so there should be separate charts for "Time" and "Time Attack" (and separating them wouldn't be an issue, as all the current time stats use time attack, so just move the whole lot over).
* For Sonic's charts, is it okay to manipulate AI-Tails, but forbidden to control him with the 2P controls? This was the case in S3&K. Mania allows a lot more control over AI-Tails (you can do the pick-up-and-fly with just 1P controls), so whether this is allowed or not will make a big difference to charts. I'm in favour of allowing it, because it leads to some interesting routing optimisations. Alternatively, we could have separate charts for S&T and Sonic alone.
In fact, maybe time attack mode should be banned for RA/SA charts? In this mode, some monitors are replaced by ring monitors, so there are more rings available that aren't there in the "real" stages (although this is outweighed by the big rings in any case).
* * *
I think (but haven't really tested) that the lottery in Studiopolis can be re-entered with normal characters; it's just that Super Sonic does it faster. (Incidentally, the 999 stat requires entering a Blue Spheres stage to come out of Super.) I'd really much rather we prohibit using the lottery; that replaces what could be an interesting routing and collecting challenge with rolling against the RNG a couple of dozen times. (And, as you said, there is precedent for this. And we could apply the same rule to Sonic 2 to make those charts work again.)
Other than the lottery, I don't think there's any reason to use super forms in RA/SA. For times, do the same as Sonic 2 and 3: forbid them in the main charts and have a Freestyle chart.
If super forms are disallowed, I don't think entering a Blue Spheres stage makes a meaningful difference, so maybe just allow it?
Definitely limit the signpost points to 100, as in Sonic 3. Otherwise there is unlimited potential score, but getting any score out of it would take hours.
I think there are two more really big questions to consider:
* Should time stats be done in time attack mode? This is obviously more convenient, but it lacks the bosses. I think there's merit in both types of stat, so there should be separate charts for "Time" and "Time Attack" (and separating them wouldn't be an issue, as all the current time stats use time attack, so just move the whole lot over).
* For Sonic's charts, is it okay to manipulate AI-Tails, but forbidden to control him with the 2P controls? This was the case in S3&K. Mania allows a lot more control over AI-Tails (you can do the pick-up-and-fly with just 1P controls), so whether this is allowed or not will make a big difference to charts. I'm in favour of allowing it, because it leads to some interesting routing optimisations. Alternatively, we could have separate charts for S&T and Sonic alone.
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Competition Central / Re: Sonic 3&K Questions
« on: February 04, 2014, 06:44:30 pm »
They're included. And it's possible to get 17 of them (as the current record of 414 indicates) but no-one has got 18 yet (or, if they have, they haven't done a full 415 run). I remember doing some testing, trying to find a reliable method of getting 17. I didn't succeed, though I did confirm that 17 is possible, and I found a pretty good way of getting the first six. You need to play as Sonic and Tails. Stand on the far right wall, and nudge left, so that Tails takes a hit from the moving platform; then run and hit the capsule, and the stunned Tails catches the rings that fly to the right.
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General Sonic / Re: Favorite Music Track/Theme in Sonic games
« on: January 13, 2014, 12:54:15 pm »
I can't restrict myself to just one, so --
Marble (S1), Aquatic Ruin (S2), Endless Mine (S3), Flying Battery Act 2 (S&K)
Marble (S1), Aquatic Ruin (S2), Endless Mine (S3), Flying Battery Act 2 (S&K)
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Hiya Folks / Re: Beep Beep
« on: January 04, 2014, 10:37:23 am »
Can I ask as well? :P I know I'm a long way behind you guys, but I'd love to know how to do some of those RAs!
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TSC Race Night / Re: Games to race for 2014
« on: December 05, 2013, 04:27:33 pm »
Sorry I missed the last S2 race; other stuff came up on the day.
My votes:
Sonic 1
Sonic 2
Sonic 3 & Knuckles
Sonic The Hedgehog Megamix
Sonic 1 Alt
Robotnik's Revenge
EDIT: Going to add a vote for Tails/Knuckles/Amy in Sonic 1. These weren't quite as fun as the hacks with new level layouts, but I enjoyed racing them.
My votes:
Sonic 1
Sonic 2
Sonic 3 & Knuckles
Sonic The Hedgehog Megamix
Sonic 1 Alt
Robotnik's Revenge
EDIT: Going to add a vote for Tails/Knuckles/Amy in Sonic 1. These weren't quite as fun as the hacks with new level layouts, but I enjoyed racing them.
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TSC Race Night / Re: Race Night 49: Sonic 2
« on: November 16, 2013, 05:40:32 pm »
Yay, Sonic 2 comes round again ;)
(1)
(1)
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TSC Race Night / Re: Unofficial Race 10: Sonic The Hedgehog Megamix
« on: September 22, 2013, 03:57:29 pm »
Never played this, but I'm up for giving it a try.
I join the "Normal as Mighty" voters.
I join the "Normal as Mighty" voters.
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TSC Race Night / Re: Race 37: Sonic 3 & Knuckles
« on: August 04, 2013, 12:16:30 pm »
Awesome, didn't realise this was coming up so soon.
I've already participated in two S3&K races (including the S1,2,3 marathon), both as Sonic, so I vote for Knuckles this time!
EDIT: Since others are adding second-place votes, I add a second-place vote for Tails.
I've already participated in two S3&K races (including the S1,2,3 marathon), both as Sonic, so I vote for Knuckles this time!
EDIT: Since others are adding second-place votes, I add a second-place vote for Tails.
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TSC Race Night / Re: Special Race: Sonic 1-3&K Marathon
« on: June 09, 2013, 11:48:57 am »
Ditto.
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TSC Race Night / Re: Unofficial Race 5: Sonic 1 Return To The Origin
« on: April 21, 2013, 11:34:25 am »
I'd love to enter this one, but I'm going on holiday to Japan, so I'll be out for a while.
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Board Games / Re: Ask the Next Person a Question
« on: March 13, 2013, 03:35:42 pm »
Lemmings! The Genesis version of Lemmings has 100 extra levels that aren't in other versions, and many of them are much higher quality than the main levels.
How did you choose your TSC username?
How did you choose your TSC username?
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Beef / Re: The direction of TSC
« on: February 24, 2013, 04:59:07 pm »
Surely, if there are specific games where that's a problem, you could make a separate rule to cover them? (And forgive me, I'm sure this has all been discussed before I was around, but I'm not clear on why it's okay to submit three-digit rings on games that don't allow it, but not four digits on Marble Garden in S3?)
Regardless of what's decided, if I do manage to sort my life out and get to the stage where I have enough time to compete again, I'll definitely get into the habit of making videos. Topics like this make me feel really bad about not having done that from the outset :(
Regardless of what's decided, if I do manage to sort my life out and get to the stage where I have enough time to compete again, I'll definitely get into the habit of making videos. Topics like this make me feel really bad about not having done that from the outset :(
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TSC Race Night / Re: Race Night 20: Sonic 1
« on: February 24, 2013, 04:49:08 pm »
I don't enjoy the S1 special stages, so I'll vote for 1.
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TSC Race Night / Re: Unofficial Race Night 3: Sonic Classic Heroes
« on: February 19, 2013, 12:36:55 pm »
I'm badly out of practice - other than entering a couple of races, I've not done anything Sonic since Mother's death last November. Still, I'd love to join this race so long as no-one minds me coming last!
Definitely voting for the full game race (Sonic 1 + 2).
Definitely voting for the full game race (Sonic 1 + 2).
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TSC Race Night / Re: Race Night 12: Sonic 2
« on: December 05, 2012, 04:32:41 pm »
Yes, should be fine now, thanks for asking. :)
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TSC Race Night / Re: Race Night 12: Sonic 2
« on: December 02, 2012, 03:46:30 pm »
1 (I still can't do SS5 at all, no idea why most people find that one easy)
Also, I must remember to try to get IRC working some time before the last five minutes. Any suggestions?
Also, I must remember to try to get IRC working some time before the last five minutes. Any suggestions?
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TSC Race Night / Re: Unofficial Race Night 1
« on: November 17, 2012, 04:56:49 pm »
Looks like I'm not going to be able to join this one after all, I can't get my IRC working :(
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TSC Race Night / Re: Unofficial Race Night 1
« on: November 16, 2012, 04:54:45 pm »
I don't have a strong preference for the current race, especially as both games are ones I'm keen on, but given the selection for Unofficial Race Night 2 I hope it will be separate races.
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TSC Race Night / Re: Unofficial Race Night 1
« on: November 08, 2012, 05:12:13 pm »
I'm voting for Amy, Classic Heroes, and Retro Remix.
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TSC Race Night / Re: Race Night October-December Schedule
« on: October 25, 2012, 08:58:08 am »
Awesome, Sonic 2 on the day before my birthday ;)
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TSC Race Night / Re: Games to race discussion
« on: October 22, 2012, 12:33:22 pm »My thoughts on these 5:Maybe, but then not everyone knows the speedrun routes by heart.
1) Sonic 3D: No Flickies
2) Sonic The One Ring
3) Sonic 1 Alt
4) Sonic 2 Heroes/Sonic Classic Heroes
5) Sonic 2 Scret Rings Control
4) Don't see the point of this one, as the addition of flying/gliding/elemental shields isn't really going to make all that much difference to the speedrun routes.
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Wikkity! / Re: The Video Game Series With The Best Music?
« on: October 20, 2012, 07:46:11 am »
Sonic, Donkey Kong Country, Final Fantasy.
Honorable mention: Galaforce (BBC Micro). Two games, I'm not keen on 2's music, but the first game's theme is the single best track of its era.
Honorable mention: Galaforce (BBC Micro). Two games, I'm not keen on 2's music, but the first game's theme is the single best track of its era.
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TSC Race Night / Re: Games to race discussion
« on: October 19, 2012, 08:41:19 pm »Just going through retro looking at the hacks and I saw these which could be interesting:
1) Sonic 3D: No Flickies
2) Sonic The One Ring
3) Sonic 1 Alt
4) Sonic 2 Heroes
5) Sonic 2 Scret Rings Control
(2), (3) and (4) look very interesting, each in a completely different way. I love the concept of "The One Ring", though to get the most fun out of it, I would avoid playing it at all before the race!
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TSC Race Night / Re: Games to race discussion
« on: October 09, 2012, 10:36:56 am »
I'm out for November, but after that I'll join in any race on the four Genesis games.
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Competition Central / Re: Sonic 2 / Sonic 3 / Sonic & Knuckles Super charts proposal
« on: October 07, 2012, 06:55:44 pm »
But, as already said, those charts are not solely being used for posting "Super" times, so renaming them would produce incorrect stats. And, again, I have to say that as a newcomer, even though I'm not very good, I'm here because I'm interested in trying to improve with the aim of maybe reaching the level at which I can consider posting my stats to be "competing". Doubling the number of stats required would absolutely make me lose interest.
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TSC Race Night / Re: Race nights so far...
« on: October 01, 2012, 09:10:21 am »
I'm happy with the current time but also happy with moving it one or two hours either way.
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TSC Race Night / Re: Race nights so far...
« on: September 26, 2012, 12:27:02 pm »It's certainly worth trying, though I still think that we should nail down SA2 as the race on 06/10 (edit: 6th October, dating ambiguity for the lose) as it is the week of the release of the HD version so people will be motivated to race it.
I can't deny that makes sense. It's just unfortunate for me, as 13/10 is the Play Expo event, so if that ends up being the date of the next 2D race I'll have to miss it. And I was hoping to get in a Sonic 2 race as practice before Play Expo :(
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