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Messages - sausage948

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Information Kiosk / Re: Translating TSC
« on: January 01, 2012, 05:51:47 pm »
I am a huge translation nut, and Zeupar advised me to bump this topic in order to get translation up and running again. I would translate to Dutch, which probably won’t be as useful as Japanese or Spanish for example, but I really like translating so I’m willing to spend the time and effort for it. I’ve been translating for a number of websites like Team Fortress Wiki and Cyberscore, and I’m also part of the Steam Translation Server.

2
Mario News / Re: Super Mario 64
« on: July 22, 2011, 04:22:40 am »
I recently played “Princess’s Secret Slide” with the timer cheat on, and to my surprise, the race timer actually does not appear when you cross the trigger to start it. Therefore, the star that you get from the block at the end of the slide is perfectly speedrunnable. However, the under 21 seconds star is not, since the race timer where you need to get under 21 seconds doesn’t appear (and getting under 21 seconds upon crossing the finish line with the star timer doesn’t work either, I tried). This means that the “The Princess`s Secret Slide - Block” chart can be kept (although it should be renamed to use an apostrophe (’), and not an accent sign :P), but the “The Princess`s Secret Slide - Under 21"0” chart needs to be removed. I personally still think it would be a good idea to have a “Princess’s Secret Slide” chart under the “Races” group, since a lot of people still like to compete in completing just the slide as fast as they can, and it would just be more complete if it’s included.

I also just tested out “Rematch with Koopa the Quick”, and the same problem occurs here as with the “Footrace with Koopa the Quick” star. While playing, I did find something else: the timer resets when you enter a pipe, just like on the bowser levels. This could potentially mean that these charts have to be removed, but perhaps rules can be made that prevent you from entering pipes during your run.

Although, now that I’m looking further, it seems that entering the cave (either from the side or the top) also resets the timer, and entering that cave is required for obtaining certain stars. Using a warp does not seem to reset the timer.

Due to all these problems, I do feel I should mention that I am using the NTSC code listed under the heading “Time how long it takes to get a star (JS)” on the page linked in this topic. The reason I didn’t use the one directly linked (under the heading “Time how long it takes to get a star V1.1 (JS)”), is because when I tried it, the timer seemed to be cumulative. This meant that the timer would stop when I collected the star, but if I tried the level again, the timer would continue from the place where it stopped when I collected the star, as opposed to starting from 0:00.0. It also seems that the timer runs in another place as well without the timer being shown, since when I start my first level after starting the game, the timer is already at 9 seconds instead of starting from 0 like it should. My guess is that the extra time comes from the star select screen, but I don’t know for sure (and I doubt it matters; the code doesn’t work either way).

Is anyone else having these problems, or is it just me? Perhaps it would be good if everyone were to check if they have the same problems with resetting or overridden timers as I have, and if they get different effects from the ones I described here, then I think they should tell us which code they’re using.

3
Mario News / Re: Super Mario 64
« on: July 21, 2011, 01:34:01 pm »
While speedrunning a few stars, I realized that when you play “Footrace with Koopa the Quick” (Bob-omb Battlefield, star 2) and you activate the timer from starting the race, the star timer is replaced by the race timer. After you finish the race, the race timer stops but the star timer does not appear again. I assume the same problem occurs in “Rematch with Koopa the Quick” (Tiny-Huge Island, star 3) and the two “Princess’ Secret Slide” charts. Unless there is an updated code that fixes this problem, I think the best thing to do is to move these charts to a new group called “Races”, and just use the time from race timers (with just one “Princess’ Secret Slide” chart).

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