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Messages - PimpUigi

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1
Competition Central / Re: Sonic Generations Speed Runs...
« on: November 12, 2011, 05:21:17 am »
Green Hill is down to 18 seconds on Steam...
I have the fastest Speed Highway classic at 1:17

Speed Highway classic and modern are the best stages in the game IMHO...

2
Competition Central / Re: Sonic Generations Speed Runs...
« on: November 05, 2011, 06:39:10 pm »
I didn't realize there was a "blast" glitch in this game.
That's a real downer for me. : (

So much for legit time attacking.

3
Competition Central / Re: Sonic Generations Speed Runs...
« on: November 04, 2011, 10:00:55 am »
The final version plays more like the first demo.
Thank God.

4
Competition Central / Re: Sonic Generations Demo Speed Runs...
« on: October 25, 2011, 09:42:52 pm »
Yeah, that bothered me too...certainly annoying.

5
Competition Central / Re: Sonic Generations Demo Speed Runs...
« on: October 24, 2011, 03:30:58 am »
The new demo is out.
Times seem harder to get now, I think the only change is the spin dash needs slightly longer to charge.

I'd like some others to confirm this for me, it's possible my brain just got slower...right?
lol

6
Competition Central / Re: Sonic Generations Demo Speed Runs...
« on: June 28, 2011, 07:32:05 am »
But it's true though, come on.
You can't compare yourself to the other players on this site, you have to compare yourselves to people who think they're the shit, but aren't.
When it comes to the other players on this site, you just have to be in a comparable range. It's like being part of an elite group.
It's like, "Yeah, I can only smash ruby to bits, but not diamond..." Like any regular person can break a ruby with their bare hands. I don't think so.

I've got 42.89, and that's pretty insane IMHO.
Anything under 50 is hard enough to feel like a beast.

7
Competition Central / Re: Sonic Generations Demo Speed Runs...
« on: June 27, 2011, 11:17:51 pm »
Eh, anything under 50 is pretty good to be honest.

8
Competition Central / Re: Sonic Generations Demo Speed Runs...
« on: June 23, 2011, 09:20:20 am »
Yeah!
I was just coming back to post that.
Guess I'll be working on that then.

Awesome stuff!
I love this new Spin Dash. It works just like the Super Peel Out used to work.
Except, now you're automatically in the ball...and you don't have to stop to press up first.

So...this is now dubbed...
Super Spin Dash!!!

I seriously love it and hope it remains in the game.

9
Competition Central / Sonic Generations Speed Runs...
« on: June 23, 2011, 09:05:08 am »
Time for the demo has past!!
I have 42.78 on the Steam version of Sonic Generations. November 4th.

42.89 for me (June 28th).
43.98 for the second demo. (October 24th, and thankfully the main game plays nothing like this second demo!!)

I'm glad to see people busting ass on this. Beast those times!
It's disappointing to see the final game has changed a tiny bit from the original demo.
This knocks a bit more than an entire second off of my time.

10
50hz and 60hz should still be split like the Mario Kart times.
: (

11
PAL isn't the original.
I do believe every single 16-bit Sonic is originally released in 60hz, I would need to check. I'll do that right quick...

JP releases and US releases are generally out before being ported to the PAL Territory.
It's not an opinion, it's a fact.

PAL runs slower, we could just make the game run at 10hz and play it, it's the same thing. Push our times even more.
Except, that's not allowed. So why is 50hz allowed when 60hz is the original, real speed?

It seems there is some overhauling of the site happening? Now is a good time to implement Yoshifan's idea.


I also think it'd be nice to put up the other time zones for competition.
Past
Bad Future
Good Future

12
There's a huge difference. Play in 50hz, everything runs 10hz slower letting you time everything easier, allowing you to get a faster time, even though in real life you've taken longer to finish the level.

All the 16-bit Sonic games are like this.

13
That's simple. Any existing record would simply exist in global with players electing to clarify which version they played on or not.

Or (if existence in a specific list is required,) all existing records would exist in 50hz (and therefore global) with players electing to clarify 60hz or not.

14
Version differences are generally lumped together, and I believe they should be.  Those who get to the top are the best, and are willing to do what it takes.  Similarly, people who don't glitch don't have 1st times, because they aren't pushing the game.

Wanting them ranked separately would serve to drastically increase the number of available charts without likewise increasing competition, which would give rise to a problem much like the current freestyle charts, i.e. while some would compete in both, but either the stats would lose refinement or the people would lose lots of time playing levels that are quite similar in two formats.  

The alternative here would be to submit the slower time in both charts(like freestyle now can accept runs where you don't turn super), as well as the faster time on it's own chart (where time difference does apply, like you can't sub a SS-time to a normal-sonic chart), which means that we'd be tracking a chart that has no competition value (the slower of the two) towards the perfection of the game as a whole.  Considering this is TSC's goal, I certainly prefer this method.  (TASVideo's method, as opposed to TG or SDA for ranking).

Everything you suggested has vastly negative implications, for our charts (purists only submit on half the charts (the system they own), competitors in the game only submit in half the charts (faster of the two), completionists or sitewide-competitors then get a huge amount of points just for filling up the charts and competing with others, and this category are the only people who receive a gain), for our sitewide, for our personal times (I'm sure I'm not the only one who doesn't want to play sub-optimal versions of the game, or multiple copies of levels, etc.), for our site organization, and for our legitimacy as the unofficial competitive authority for Sonic the Hedgehog.  While it does offer a single positive trait (broadness of competition), I don't believe that's all that important, practical, or useful in attaining the site goal.

Thanks for your time.

Thank you for taking the time to read my topic, and write out this well thought reply.
There is one thing I did not consider in there, and it would be completely unfair. That is, the huge amount of points you get for filling up charts.
Good point.

I don't see why if we're pushing for optimalness, and legitimacy, are we playing an inferior version of these games as the standard???
50hz isn't what the games were designed to be played at, 60hz is.
60hz is far more fun to watch, and play at. In the interest of competition (not in bragging, as some people may misconstrue) playing the harder, developer intended version means something, while playing a cheated, slowed down version shouldn't count at all.
All your paragraphs of perfect sense did was to convince me of this.
Playing a slowed down version of a game isn't pushing a game, you might as well just use the TAS stuff, since that's the same exact type of pushing a game.

If you're telling all the NTSC players they should be forced to play in 50hz, you should actually be doing the opposite, and telling all the PAL players to get an emulator, and play in 60hz.
Especially since
1. NTSC versions of the game outnumbers the PAL versions.
2. 60hz is what was intended, and originally released for I do believe, every single 16-bit Sonic game.
3. The competitive authority would obviously take the original gameplay as the standard, and see slowed down play as unfair.

PAL versions can then be used as theoreticals...especially since I seem to break many of my NTSC records within ten tries on PAL Sonic CD...

15
I actually think there is merit in tracking the charts that way (like how the Mario Kart site does it), but sadly TSC has done very little in the way of maintaining charts for quite some time now. :( The other thing is that of course, the difference only really matters at the very top end of skilled play, and there just aren't enough highly skilled players to justify the time investment.
Minor victory! Thank you Mike89.
This is an answer I can accept.
You're also so right, there are too few of us...

I hope when TSC starts maintaining their charts a little better that this will be something they fix.
I also hope they'll add past, bad future, and good future stages to the list of Sonic CD stages, but I think there's another topic for that.

Maybe it would help if I got on TSC IRC or something.

16
I stereotyped you based on your avatar, attitude, and sig. No worries.

17
it's definitely a different concept entirely from version differences such as SA vs. SA:DX or S3 vs. S3&K levels.
pretty gay IMO

My favorite post so far.

And I know the world isn't fair.
Like how Furry's are stereotyped as (well I don't know how vulgar my language can be)
Don't even consider some furry's have wives and are normal.
Perhaps you Lux, are a normal furry.

We can make our submission lists fair though through listing 50hz vs 60hz. We're not the world. We're lucky to have this advantage over the world, and I think we should take advantage of that advantage.

18
It's not fair to players who play 60hz to have to compete against players who play 50hz

Yeah the 60hz players can go and do 50hz too, but that doesn't prove anything other than "players need to play 50hz to get good times."

I think you're missing a lot in the world of fairness here.
It's extremely simple to list if you did something on PAL/50hz or NTSC/60hz

TAing a few levels would be much more productive than trying to fight for this.
Eh, I did all my time attacks. This has very little to do with me, and this affects more games than just Sonic CD (the only game I have times in.)
This would help fairness between all players.

19
You do realise, the only difference in playing a PAL game on a PAL console, and an NTSC game on an NTSC console, is just the game's display refresh rate right? It has nothing to do with gameplay speed.

...you do realize that's why I changed my wording to state 60hz and 50hz...right?
People get an emulator, and play the pal version of the rom, and the game actually runs slower.
Effectively giving them a HUGE timing advantage.

Bertin, I don't care about tweaking my times, when my total is over a minute ahead of PJM's total. I'm not just faster than him, I'm much faster than him.

20
http://www.soniccenter.org/rankings/sonic_cd/times/total/acts
lol I can play that game too.
I think I would pass him in % if I were to tweak my QQ1 time, or any of the times where he's faster.
I haven't much tried to tweak my times either, so I know I can improve a lot.

21
How about we call it 50hz vs. 60hz instead?? That explains the speed/timing difference.

I'm the fastest 60hz Sonic CD player.
I believe there should be two separate time record lists; 50hz and 60hz

This is the fair way to list records.
This also lets players do BOTH 60hz and 50hz records, rather than just doing 50hz and then being considered faster than 60hz players (which they're not, the videos of 50hz take longer to complete than 60hz)

This is fair since then both sets of players can list records, there can still be a global overall list, and no one gets a short end of any stick.

22
I have an emulator, it's not a big deal, I did the Sonic CD special stages on it no problem. It's still not fair to list both times on one chart.

And my point is not to ban PAL times, my point is to list both NTSC and PAL times separately.
I love Europe, screw you for implying I might not.

I am the fastest NTSC Sonic CD player, not PJM.

23
Er, no.
I'm the fastest NTSC Sonic CD player.
It runs faster, takes way more skill to get good times in, and is the way the game was intended to be played.

My true feelings are that PAL play should be banned in cases of difference, but obviously that's extreme.

I'm not the only one who feels this way.
I think Europe is just as good as America, that's a poultry dilemma, neither here nor there.
But running 1/6th slower is a completely different game, and it's not fair to list both without clarifying.

24
It is actually the most fair to have separate lists of NTSC/PAL.
It also doubles the things you can achieve for those games where there is a speed difference.

Sonic CD has a huge difference, not only in Sonic's movement speed, and the timer, but also in the position of UFO's in the special stages.

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