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Messages - Inuyasha

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1
In fact -- How did you know I wanted two hours when the only time I said so was in the very same (and rather gigantic) post where I listed out tracks?

ff> "Hey I didn't see SDM's estimate for S3&K, does anyone here know what it is?"
anyone else> "2 hours"
ff> "That seems a bit high but okay, maybe he has something extra planned"

You didn't consider this possible (and likely, considering how FF has been lately) scenario at all? Or any scenario similar to it?



Let me give you a little news flash -- not everyone checks TSC religiously for updates.  I came in to post my availability for stuff, replying when necessary, and otherwise I was busy with my own things. I had no idea what you were doing until you posted a massive list of music tracks just a couple days ago, and quite frankly "casually play through the game while playing unfitting music" doesn't rank very high on my list of things I'd like to see in a marathon. Just because people liked it in a "casual" setting like your own stream does not mean it will go over well in a marathon.

2
Marathon Planning / Re: Schedule for 2014 marathon
« on: July 01, 2014, 09:52:56 pm »
IDC, whatever works

3
This is pretty funny, since I remember the old consensus was that infinite-lives codes were allowed, and I know for a fact a number of stats used them.

4
News and Updates / Re: TSC Marathon 2014
« on: May 06, 2014, 11:26:01 pm »
I'd be willing to do literally any single player SRB2 run you could think of, schedule permitting.  Preferably Sonic All Emeralds, but you know.

5
News and Updates / Re: New rules regarding emulators
« on: April 10, 2014, 05:13:22 am »
Why the hell are you guys continually dragging "emulator accuracy" into this argument?  It has nothing to do with this rule whatsoever, and is in fact missing the entire goddamn point of the rule!

If someone plays a game on Regen on a computer slightly overburdened such that Regen runs at 55 fps, thus giving them a reaction time advantage, does that make the emulator "inaccurate"?  Fuck no.  If you said yes to that, then essentially you'd have to ban all emulators because all of them can be inaccurate with a poor enough setup.  As far as I'm aware, the rule is in place to help enforce that the game is actually running at the proper pace -- you know, something that's been in the rules for ages, but hasn't been able to be properly enforced.

The issue with Dolphin is not that it's inaccurate in this specific case.  It's doing exactly what the hardware would do if it ever lagged in that exact place.  The game, for whatever terrible reason, decided to time a prompt to a voice sample ending, which isn't affected by lag.  Calling the emulator inaccurate for doing exactly what it's told is complete nonsense.

6
Leaderboard Disputes / Re: Now what do we do?
« on: March 31, 2014, 12:08:19 am »
It looks like Dolphin is lagging from the sheer amount of stuff going on (obviously slowing down the timer), while the Unlimited Colors prompt shows up at a fixed time after Eggman's last speech.

Wasn't there already a rule that required emulators to run the game at full speed to be acceptable for submission?

7
News and Updates / Re: Sonic Robo Blast 2 v2.1.5 Released
« on: March 24, 2014, 08:13:44 pm »
I was hoping I could spur you into remaking TUSC by doing all that Record Attack shit, you know. :<

8
I do love how you guys take a random chart that lists the status of emulators *now* as if it means that the emulator will always be at that state forever.  The chance of one person fixing a flaw in an open source emulator is much, much higher than the chance of a flaw being fixed in a closed-source emulator just due to the nature of the projects.

Also, it's piss easy to splice two parts of a video together in a pause, and pause-buffering is still allowed. >>;

9
Everyone here is being idiotic.

Banning TASable emulators involves banning all open-source emulators.  Banning open-source emulators is the opposite of what you should be doing if you want people to use good, accurate emulators; most of the people I've seen nowadays encourage making emulators open-source so that the community can get involved and assist with fixing emulation issues and adding to the emulator's feature set.

10
TSC Race Night / Re: Race Night 52: Sonic 4 Episode 1
« on: December 14, 2013, 11:42:27 pm »
Hey look, it's a race I can join if I eschew streaming!  Wii version hype~

Goal 2, even though I know this place well enough to know goal 1 will win anyway. :v

11
Competition Central / Re: Sonic Generations Speed Glitch Execution Dispute
« on: December 09, 2013, 01:49:33 pm »
This is so stupid.

In absolutely no other game would "Ban controllers that are too worn" be a statement taken seriously.  The thought of a first-party, 100% legitimate controller suddenly becoming illegitimate because it's worn out "too much" should give you guys a good idea JUST how stupid this glitch really is.

Just ban the damn glitch and get it over with.  Then maybe you'll get actual competition on Generations again.

12
TSC Race Night / Re: Unofficial Race Night 2: Sonic Robo Blast 2
« on: January 20, 2013, 06:13:27 pm »
Sonic ofc.

Anything else would be a disappointment.

13
TSC Race Night / Re: Race Night 10: Sonic 4 Episode 1
« on: November 21, 2012, 04:16:04 pm »
Good luck playing a game with no physics that is.

We played Generations a month ago.  You must've missed it.



Goal 1, obviously.  If it's picked (which, let's face it, it will be), can creating a new file be optional?  I don't feel like sifting through files to reset data, and the only thing it really affects is lives (which you already get innumerable amounts of just playing the damn game).

14
TSC Race Night / Re: Unofficial Race Night 1
« on: November 15, 2012, 01:54:22 pm »
So I was thinking maybe up to three games.

This statement does nothing to clarify that you wanted to race all three games back-to-back in the same race.  I certainly assumed that there would be separate races for all three games, as that's what I thought was the most logical way to handle it.

15
TSC Race Night / Re: Unofficial Race Night 1
« on: November 15, 2012, 10:12:19 am »
then having to wait for all entrants to finish, then making a new room on SRL

You're free to make the new room before everyone finishes.  Why is this even a problem?

By forcing a Multiple Game Race you're forcing anyone who wants in to play both games even if they only want to touch one of them.



Also, you act like it's easy to gather people up for races on games that aren't stupidly popular.

16
TSC Race Night / Re: Unofficial Race Night 1
« on: November 15, 2012, 09:55:47 am »
We're also going to use the multi-game feature on SRL, so that way we don't have to wait for people to finish one game and then start the next one.

And since I don't want to race S2RR, I'm out.

Oh well.

Let me know if you change your mind. :\

17
TSC Race Night / Re: Unofficial Race Night 1
« on: November 06, 2012, 07:04:06 pm »
Separate races, please.

18
TSC Race Night / Re: Hack Night 1
« on: November 03, 2012, 10:27:34 pm »
Omochao, RR, and although it's probably unfair, SRB2.

19
TSC Race Night / Re: 2D Race Night 4: Sonic CD
« on: October 21, 2012, 11:55:07 am »
Sonic CD's spindash normally requires you to hold down for around a second; if you let go early you don't go anywhere.

Obviously, S2's spindash is faster given that you can mash the buttons six times faster than a second.

20
TSC Race Night / Re: 2D Race Night 4: Sonic CD
« on: October 21, 2012, 11:47:26 am »
Werey: SCD2011 has Sonic 2 spindash.

21
TSC Race Night / Re: Games to race discussion
« on: October 19, 2012, 05:06:32 pm »
Bahahah I would totally race S1 Omochao Edition just for the hilarity factor
(also SRB2, but I already said that.)

Also if you're still tracking votes for the official games I wouldn't mind playing any of the classic trio of games, Knuckles Chaotix, Sonic CD (all versions), Sonic 3D Blast, Sonic Advance, or any episode of Sonic 4.

22
TSC Race Night / Re: Games to race discussion
« on: October 08, 2012, 01:05:43 am »
You know what I'm going to say already.

SRB2.

23
TSC Race Night / Re: Race nights so far...
« on: September 23, 2012, 04:13:23 pm »
Shown up in the channel yes, but being actually required to enter the race in order to vote? No please.

Some people may only be able to do short goals; if they're forced to enter and then a long goal gets chosen they're pretty much SOL.

24
TSC Race Night / Re: The start of 3D race night!
« on: September 16, 2012, 03:26:36 pm »
SRB2 races ftw. I'm fine with Multiple race nights.
What he said.

25
S4 has Super divisions for times and scores

I'd like to mention that S4 has Super charts for scores (ingame as well as here) mostly because Super Sonic gets quadruple points from enemies.  No mechanic like that existed back in the classic days, so the charts would basically be very similar... if not exactly the same in most cases.

26
If someone had a genesis controller with a sticky C button that caused the input to flicker in and out rapidly, letting them do fast spindashes very easily, are we going to ban spindashing?

I'm sorry, I didn't realize the blast GLITCH was an intentional facet of this game's design.

Hilariously, all such a rule would do is make the divide DEEPER, since PC players need all the damn help they can get to pull off this stupid glitch.

27
I'd rather see the speed glitch banned altogether, but that's just me.

Maybe without that stupid glitch TAing the game would actually be a little bit fun.

28
Competition Central / Re: Sonic CD 2011 charts?
« on: January 26, 2012, 05:21:28 am »
Centiseconds don't reset between time attack runs.  Once you gain control, the timer jumps from "00 to whatever your previous run was at, whether it be "03 or "98.  In other words, this means if you're not careful with when you end your runs you can end up with a disadvantage of almost a full second.

29
News and Updates / Re: Sonic Generations Charts Discussion
« on: November 12, 2011, 11:40:36 pm »
It's a combination of time and rings.  Enemies don't count for anything, it appears.

(Oh dear, this is going to be fun... you set off my IRC highlight.)

30
News and Updates / Re: Sonic Generations Charts Discussion
« on: November 12, 2011, 07:36:03 am »
Oh, I was also wondering what the deal is with PC vs Console versions. I've asked about 4 other PC players and none of them seem to be able to perform the superspeed glitch properly, so I'm guessing it's a version difference.

I can pull it off consistently in one area on the PC version, and everywhere else I fail at it.  Even though I'm doing literally the exact same thing hundreds of times.

I don't know what's up with it.

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