don't click here

Show Posts - Brian


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Brian

Pages: [1] 2 3 ... 9
1
Hiya Folks / Re: nice
« on: February 11, 2020, 04:18:37 am »
nice

2
News and Updates / Re: New Heaven, New Earth. Introducing a new site rule
« on: January 02, 2017, 08:08:10 am »
Loved this! This will make more people willing to post their times here, since I've seen some people say that the lack of video evidence for things made them upset.

Also, having WRs with no video proof is detrimental in every sense, because it's harder to beat something that you don't know the details of, so there's that too.

Overall I agree that imposing video proof for all stats would be overkill, and would certainly fill the video section (with people submit all their runs there too) with irrelevant videos, which would not be a good thing.

I'm looking forward to the future of TSC, since this place has been since a long time ago (nearly 9 years, damn), one of the most important sites I've ever been a part of. Speaking of the future, do you guys have backups? I mean, if anything bad happens all of a sudden, will any stat or the videos that are hosted on TSC itself get lost?

3
This does the job, I like it.

Editing just to say that I just loved the new forum layout, it's so much easier to not get lost between posts and explicits the level of power that someone has, which is useful for newcomers, great job to whoever did this.

4
Ban all emulators that have no TAS tools other than save state and require videos upon submission. Or if you really can't see the middle ground between your 2 options, just go by allowing all emulators but require videos for all stats. That's all for me, from now on I'll just watch, see ya guys o/

5
I was talking about banning emus that have built-in the save state tool. I'll fix the sentence: "I'd choose making save states a bannable tool for any emulator to have."

But I don't see this being approved anyway, just throwing out the idea. At least Paraxade got the point about banning the tools as a way of making this rule, so I don't have to explain that again.

6
I thought about that, but there's 2 main problems, most if not all emulators have save states, but if there's a good emulator out there that doesn't have it, then it's fine, or not, because the second problem is that some people could say that not having save states available makes the process of speedrunning much more time consuming and blablabla. But if I could choose, I'd choose making save states a bannable tool for any emulator.

7
There lies a problem with that position as well, since we have already shown that effectively all emulators are TAS-able in some form or another. We can't settle down into a "whitelist" or even a single emulator, because it becomes impossible to draw a tangible line between TAS-able and non-TAS-able.
Ok, I'm done with this, I already said that ruling out some emulators is as easy as listing which built-in tools should make an emu forbidden for competition purposes, hell, I even listed some of them!

And as TimpZ said: "In theory, everything is TASable. Nothing is unTASable, including a model 1 Genesis running the original carts." So the whole point here is to make a rule that makes doing a TAS much less easy, that's all.

I already said my opinion and proposed a solution, always trying to be as clear as possible, but I'll do it one last time.

Ban some emulators based on their built-in tool, such as anythin regarding slowing the game's speed, or re-recording, I don't know, think of something.

Now you got 2 options regarding videos:

You can require them upon submission, or you can just require them for LD cases. Now don't come saying that doing this is the same, as anyone would still be able to pass out unnoticed until we call them, just like it is now, because in the case that someone is called out, not having a video or having one made on a banned emu would void your stat right away. But remember, you can always choose to require the videos for every submission, so don't make a big deal about the second idea.

I'm really tired of this topic.

8
If I were to vote, I'd vote to require videos for every stat upon submission, AND the idea of banning a portion of the emus.

9
Just because it might be easy to cheat in one way does not mean measures shouldn't be taken to make it harder in another.
This, the guy missed the point completely. But responding to something he said: We are talking mostly about genesis emus here, and holy shit, if there's so few emus out there that emulate sonic games properly, than what the fuck does the genesis have to make emulation such a hard task? I think we have many emus that run the games without problems, so this argument about emulation acuraccy should be outright forgotten from now on.

10
Requiring videos for each stat is a nice thing, but as I said before, some people may just not like it. But speaking of methods to help having a more clean chart, allowing just non-TASable emus to be used, and requiring a video of every stat to be recorded - not that you NEED to upload it too, it's just for the cases where someone gets called, in which case, the absence of a video voids the stat right away - would be a good way to do so.

11
SDM, this problem is avoidable by doing 2 things: Let's say the rule is in place and no stats submitted prior to the creation were erased. If someone get called and gives a video done on one of the banned emus as proof, if their stat was submitted after the rule, then it will be erased, since it is in disagreement with it in the first place, but if it is one of the stats that were submitted before the rule, then it should be looked at normally. That's what I think it's fair to everyone regarding the rule. Also, if this rule gets approved, I believe a major post will be done and put on the front page, so no one can miss it, and therefore any one who doesn't know about it and submit a stat using one of the banned emulators is the sole causer of any problems regarding that stat in the future.

12
I just made a bet with a friend of mine that SDM would say that XD

"one cannot implement a partial ban without being partial to a specific group of players." I really would like to know what's the problem with this, even though I don't think this is a valid affirmative because I don't think that the majority of the emulators for a given platform (in this case, genesis) are being used by the player base, which always tends to gravitate towards a selected few options in these cases, at least as I see it.

And there's one more thing, you say that as if some players would all of a sudden have an advantage over others, as if "being partial to a specific group of players" (which as I stated before, is something that I think is avoidable, despite my lack of knowledge of which options of emus there are) would affect the competition in such a big way that it's better to stay the way it is or ban all of them. Seriously I don't think that'll be the case. If that's not what you meant with that line, sorry.

13
Where it gets hairy is defining what qualifies as a TAS-able emulator, at which point the shit hits the fan since the cheating can jump from emulator to emulator, as TimpZ has already pointed out.

With that line blurred, "all emulators" and "TAS-able emulators" are in an inseparable group. Therefore, we find ourselves forced into a simple crossroads: You either ban all emulation here and now, or you don't.
Really? Is everyone a robot that can only accept something that's not subjective? Why there can't be a rule that says something along the lines of: "No emulator that has built-in these functions are allowed to competition: Re-recording, frame advance, slow motion or any type of frame rate control, (insert here any other TAS capabilities that could help making a fake video)." Is it really that hard to distinct the "easy to TAS" emulators from the "hard/impossible to TAS" ones? Hell, there could be a list as Cream said, and I'll doubt until someone proves me wrong that it's not possible to draw a line that separates the easy ones from the hard ones, even if arbitrariness needs to come into play, which is not something that has not been done before in any where that have rules(and actually goes well with them).

Sorry for the rant, but this argument about all emulators being TASable in some form, thus making all of them fall into the same category and eliminating any chance of making a rule that could ban only a portion of them based on their TAS capabilities really made me want to say something.

14
This is probably my last post here, just to summarize my thoughts: Ban only TASable emus, unless there are no other good alternatives out there. The "ban all or don't ban any of them" would do no good if either option is chosen IMO.

15
I actually thought about the same idea Infersaime had, but I thought that most people would say that by doing this you'll get less people to submit stats since some won't want to bother recording their runs or some BS like that. But I really think it's a very good idea. One more thing is that banning TASable emulators for a given platform is something that should only be done if there's any other candidates that can run the game flawlessly, otherwise it's obvious that it wouldn't be good. Last thing is the fact that old consoles have tons of options of emulators, so I don't really think that there'll be no emulator that can run the games without emulation problems but doesn't have any TAS features.

16
C'mon guys see the point please, this discussion is to determine if it's good or not to ban TASable emulators just because in the case of a video being asked as proof, the person won't have such an easy time faking a TAS. So even if you'll have no real insurance that the stat is legit, if someone gets called, the guy won't have an "easy way out".

And no InferSaime, it's not pointless to ban these but leave the old stats on the charts because this will do no harm to the competition that has been going on until now, but will get rid of some possible BS on the future, which is better than a complete wipeout, what should be out of question for me, or just leaving the matter the way it is now, at least for me, even though I don't compete on any genesis game.

17
Just keep it simple, ban the TASable emulators and everything will be fine. It's plain troublesome to allow submissions from those emulators but not accept videos from them as proof, it's really stupid IMHO, so I think that idea should be totally discarded.

And it really doesn't matter too much if there'll be ways of TASing a run and submit it as non-TAS if it'll be a much harder process. These people most likely are too lazy to be able to do that, because that's partially the reason behind their actions, at least as I see it. So banning these emulators won't necessarily make legit people stop submitting, but will get rid of trouble with this kind of scrub that likes to cheat in order to look good on the charts.

18
Something I brought up on IRC a while ago that might bear repeating here - if we're going to ban Gens/Bizhawk, why stop at that? Why not ban Dolphin, DeSmuME, Visual Boy Advance, and any other emulators that have TASing features for other systems? The Genesis and Gamegear aren't the only systems that you can TAS on.
I'm not a Genesis speedrunner, but since Paraxade brought this point I want to say that I think it's totally fair and not harmful to ban submissions from TASable emulators, unless there's a clear way of saying if a video is a TAS or not. It works for the better, and I'm sure that people can find new ways of recording their runs, which is the only "problem" I can see here, since in theory, switching to another emulator shouldn't change the gameplay of any game.

Also, there's no way that past submissions would be erased if a ban is raised, I think that wouldn't be a good thing to do.

19
News and Updates / Re: Sonic Generations Charts Discussion
« on: November 12, 2011, 11:13:46 am »
Also a potential solution to this skills/no skills malarky; allow skills for the standard levels, and just track the doppelganger challenges as well. That way skills and no skills are both tracked, and both have their times saved in different locations for easy checking. Plus, online scores would just be submitted to the doppleganger level for the appropriate act as it'd be essentially the same thing.

Thoughts?
I liked your idea, this seems a very appropriate way of naming the charts, because as Paraxade said, it'll avoid confusion of where to submit. I hope everyone agree with this.

20
News and Updates / Re: Sonic Generations Charts Discussion
« on: November 10, 2011, 06:49:13 pm »
So there's no way to not piss someone off, I would prefer separated categories but on the same chart, I only said that(the idea on my last post) because I can't think of any other solution to this discussion that makes everyone get what they want. If you're good with skills then you'll get a championship, if you're good without skills then you'll get one too, there would be no need to play every stage with and without skills to get a good ranking. Also, I don't care about championships(just in case of someone missing the point of my argument). I don't care if it ends on entirely separated game charts or just different divisions for the same game, which I do prefer(just clarifying because my last post didn't left this clear), I only want the option of playing without skills at no cost on the rankings of each stage.

21
News and Updates / Re: Sonic Generations Charts Discussion
« on: November 10, 2011, 04:02:57 pm »
As someone who will actually play this game, I can tell you my opinion. Have separated charts for both skills and no skills like Unleashed have separated charts for the DLC stages, this way you'll compete on whatever you like without worrying about not being on the top of the charts just because you don't want to play everything again.

22
News and Updates / Re: TSC is 8!
« on: October 23, 2011, 09:26:19 pm »
Man! 8 years! It's a lot of time for a place like this where things can happen at a very high rate sometimes. It's been 3 years since I found this amazing place that surely changed my life =D

Happy birthday TSC, a whole lot more things are going to happen here and you shall live a really long life.

23
Competition Central / Re: Flying Fox is retiring!
« on: October 08, 2011, 12:00:56 pm »
Even though I don't get on chat or on the forums very often, I will miss you too, I love watching your videos on youtube girl. You're such a nice player, and I do understand the situation you're going through as I've been in it myself too. I'm happy that you'll still be around here, and still doing speedruns for SDA, when you find a perfect balance for all things in your life, you'll maybe get back to accomplish your goal of 1000 records, if you need ~80 more to get it, just do some RAs on SA2B and you can cut that by at least 40%, some of them are very easy to get, and if you need any tip just ask, there are many guys that could help you with them(including my self of course) ;D

All the best for you on anything put yourself into girl o/

24
Mario News / Re: Super Mario 64
« on: August 03, 2011, 09:52:15 am »
Both Koopa races have the 0,0 glitch, the first using a Wing Cap as you said, and the other is using a Koopa shell. I think a good rule that would avoid any of these, is something like: In any of the "Koopa the Quick" stars, your dialogue with Koopa must start while you're in the area around him that triggers it.

I do want Boss charts, even if only for the 3 Bowser battles, everytime I see someone speedrunning, they always use the safe way of defeating him, it would be cool if someone can get close to what TASers can do =D

25
Mario News / Re: Super Mario 64
« on: July 27, 2011, 07:20:08 am »
I'm very happy that this has finally been done, SM64 is too cool to not being part of this community.

I think that the idea of timing the Bowser levels using the non auto-reset timer, thus ending the run at the moment you get the key should work well, this way at least people wouldn't have to record the run to look for their final time, the other timer code(the one that auto-reset) could be used too, but for timing only the fight.

I don't know what you guys think, but Wiggler(the centipede boss of Tiny-Huge Island) could have an entry at the bosses chart(if one is created), since at the time you enter it's area, the timer will reset(if it's the one that auto-resets).

About the Princess's Secret Slide, it would be fine if the box star could be timed with the codes and the under 21"0 don't, it'll fall in the same category of the "Koopa the Quick" stars, and using the code for timing the box star will also be good, because this way you won't have to bother about the "Under 21"0" star animation to start and making you make a mistake(this has happened to me many times xD).

Well, that's all I can think of saying for now, thank you very much Devin for taking this idea ahead and Yoshifan/Gerbil/Anyone else I may be missing for making this happen here =D

26
Rules Revisions / Re: Emulation
« on: December 29, 2010, 11:49:18 am »
Oh man, how is possible to people still think about chankast as the main DC emulator out there? NullDC is by far the best emulator, and since it's source code was released, many improvements were done in every aspect of the emulator, every single glitch or bug that's not present in the game, therefore being caused by any emulation problems, that have been reported by users, were fixed, not to mention that the emulation speed is not a problem since a long time ago for most of people out there.

The same thing goes for GC emulation, the Dolphin emulator gets a new update every few hours, it runs almost every game that was released for GC and Wii, and SA2B is one of the examples of the games that runs perfectly, together with SSBM and many more, so the emulation problems or framerate argument are not valid anymore, of course there are people out there that can't emulate these games with the speed needed, but that's something we can't control even in the 2D emulators.

27
Rules Revisions / Re: Emulation
« on: December 28, 2010, 08:01:29 pm »
This is something that would help the legit people a lot, and is what I was waiting for since I my DC broke, but I won't put my hopes high anyway :/

28
You can get the hidden ring in Hidden Base by doing a high "hover jump"(which is just jumping and activate the hovering as soon as you can so you'll start to get higher for just a little period of time) by pressing the "A" button and pausing the game as fast as you can(usually placing 2 fingers on both buttons and pushing them at the same time) and later doing the same thing but pressing the "A" button later, this way you'll probably reach it, knowing that you'll still need some speed before your "hover jump" or else you won't make it.

For Green Forest is just a light dash what you need, stay in front of that cylinder then do a light dash, if you don't pass through it then jump before the light dash, this should work for you.

Anyway, you can learn a lot of things by watching videos, there's a video from psyknux showing how to get these rings in Green Forest, and Sadistic Mystic has a video showing the locations of the "BIG" rings, it's on his youtube channel.

29
Yeah, that video was awesome, but as I said to him yesterday: This record can be beaten. If you noticed, at the beginning he enters the building at low 18 or high 17 sec, and his time at the first check was high 44, as you guys got in your runs a while ago. So I think he could be faster at the beginning, not to mention his "mistake" at 1:36(stage time), it wasn't a mistake, but he could be a lot faster there, something around 0.7 sec. But after all, even using checks, his runs are amazing to watch. I think the max would be around high 2:02 with and low 2:02 without checks.

There's only 3 stages left for him: Pyramid Cave(which is being a hell to him), Final Chase, and the last one: Green Hill(sub 24 is coming). And psyknux is right, the 3 of us together have only 61% of the Sonic/Shadow records, so I think our hegemony is almost over, unless we do something about this. And Para, I have nowhere near his ability as a S/S player, the only stage I still stand a chance is GF, where a very few people really play :/, I'm taking a break from the speedrunning world, even if you guys don't see me submitting new stats, I'm still playing a lot, I'm not retired but I think I put too much effort on my times leadership, I need a break. And SSBM is an awesome game! I missed it so much!

30
Information Kiosk / Re: Video Cleanup List thingy....
« on: April 04, 2010, 02:22:36 pm »
I think, in my opinion that only videos with broken links should be deleted, since even if a video became obsolete, it doesn't mean that there's nothing useful in it, sometimes even an obsolete video have some part of the strategy that have been done better than in the best video, what's useful when you're looking after mistakes, or just for comparison purposes.

All the videos listed below have their links broken, or the file has been deleted:

Prison Lane   Rings   Mission 1   James_Bertolli   139   
Link: http://www.freewebtown.com/jb_sa2_h_ring1/pl1-139rings.avi

City Escape   Times   Mission 2   Paragod      0:36:32
Link: http://www.uploadit.biz/download.php?filename=city_escape_-_mission_2_-_36.3278332.wmv

City Escape   Times   Mission 5   Paragod      1:44:64 (Reuploaded to youtube)
Link: http://www.hotlinkfiles.com/files/105556_uyvph/I%20HATE%20CARS.wmv

City Escape   Scores   Mission 5   Paragod      27210   
Link: http://www.myfilehut.com/userfiles/210695/CE527K.wmv

Metal Harbor   Times   Mission 1   Paragod      1:13:67   (Reuploaded)
Link: http://www.hotlinkfiles.com/files/66524_kqeag/Harbors%20are%20okay%20but%20I%20very%20much%20prefer%20the%20bay.wmv

Metal Harbor   Times   Mission 2   Paragod      0:30:87   
Link: http://www.myfilehut.com/userfiles/210695/a%20TAS%20would%20probably%20get%20a%20mid%20to%20high%2029%2C%20so%20this%20is%20getting%20close%20to%20max..wmv

Pyramid Cave   Times   Mission 1   Paragod      1:55:99
Link: tired%20of%20naming%20these%20things.wmv]http://www.hotlinkfiles.com/files/69375_7tg7g/tired%20of%20naming%20these%20things.wmv]tired%20of%20naming%20these%20things.wmv

Pyramid Cave   Times   Mission 5   Paragod      2:16:30   
Link: http://www.freewebs.com/qoiz/title_01_131367.wmv

Crazy Gadget   Times   Mission 1   Paragod           1:41:19 (Reuploaded)
Link: http://www.hotlinkfiles.com/files/262648_rjfgj/Craezea%20Gajit.wmv

Radical Highway   Times   Mission 1   Paragod      1:45:02   
Link: http://www.filefreak.com/pfiles/8332/Raaaadiicaaaaaaaal.wmv

Radical Highway   Times   Mission 5   Paragod           1:48:74 (Reuploaded)
Link: http://www.hotlinkfiles.com/files/188658_iqyb8/Truely%20fixed%20this%20time%20I%20promise.wmv

Sky Rail   Times   Mission 5   Paragod      0:52:00   
Link: http://www.storethisfile.com/download.cfm?fileid=1549

City Escape   Scores   Mission 1   RYO      30140   
Link: http://www.geocities.jp/neo_twilight2000/sonic/special/movie/cityescape.WMV

Metal Harbor   Times   Mission 3   son1cgu1tar   0:23:50   (Removed by the user)
Link: http://soniccenter.org/videos/sonic_adventure_2_b/embed|file:rLugv82NsKg

Metal Harbor   Rings   Mission 5   son1cgu1tar   217 (Removed by the user)
Link: http://soniccenter.org/videos/sonic_adventure_2_b/embed|file:5BAH9Cluj_I

Dry Lagoon   Times   Mission 3   son1cgu1tar   0:12:15   (Removed by the user)
Link: http://soniccenter.org/videos/sonic_adventure_2_b/embed|file:v75CCD_391w

Radical Highway   Scores   Mission 5   son1cgu1tar   29240 (Removed by the user)
Link: http://soniccenter.org/videos/sonic_adventure_2_b/embed|file:JiRTPXjhWLc

Mad Space   Rings   Mission 1   son1cgu1tar   239 (Removed by the user)
Link: http://soniccenter.org/videos/sonic_adventure_2_b/embed|file:fqFfvTWg5NA

Metal Harbor   Times   Mission 1   Tha Masta   1:14:65 (Incorporation disabled)   
Link: http://soniccenter.org/videos/sonic_adventure_2_b/embed|file:ojnqsmciKYg

And there's another one that needs to be looked after:

Cannon's Core   Times   Mission 3   SadisticMystic   1:09:95
Link: http://soniccenter.org/videos/2-4-31-3-6995.avi

This video is up, but in the videos page it shows as a 0 bytes file, that's nothing major, but I'm pointing this out anyway.

Pages: [1] 2 3 ... 9
Hits: 9 | Hits This Month: 1 | DB Calls: 8 | Mem Usage: 1.53 MB | Time: 0.10s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.