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ROCK Challenges / Re: Rock Challenge Series 1: Buster Only Pwnage
« on: May 20, 2007, 12:08:47 pm »
Here are Heat Man, Quick Man, Wood Man and Crash Man. I'm not entirely happy with these, as I take two unnecessary hits in Heat's stage, miss some shots when fighting Quick Man, the wrong bat starts to awakes first in Wood's stage (also, I play a bit slower than I could because I need much energy to kill Wood Man fast (you'll see why) - although I shouldn't have needed that much ;>>). Also, I mess up a jump at Crash Man's, plus the fight's a bit bad looking, since I take a lot of damage (it's hard to make the fight faster than the normal horizontal 8-shaped battle one'd normally use). They do probably have some things you might be interested about (such as the disappearing block shortcut), so I upload them anyway.
http://files.filefront.com/Mega_Man_25fcm/;7559425;/fileinfo.html
http://files.filefront.com/Mega_Man_26fcm/;7559426;/fileinfo.html
http://files.filefront.com/Mega_Man_27fcm/;7559427;/fileinfo.html
http://files.filefront.com/Mega_Man_28fcm/;7559428;/fileinfo.html
http://files.filefront.com/Mega_Man_25fcm/;7559425;/fileinfo.html
http://files.filefront.com/Mega_Man_26fcm/;7559426;/fileinfo.html
http://files.filefront.com/Mega_Man_27fcm/;7559427;/fileinfo.html
http://files.filefront.com/Mega_Man_28fcm/;7559428;/fileinfo.html
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ROCK Challenges / Re: Rock Challenge Series 1: Buster Only Pwnage
« on: May 19, 2007, 11:02:02 am »
Do not call me "Creamer". So far the lack of competition has been because no one has ever heard of you, but it's shit like that that keeps things that way.
That rule is much better, though. Makes it feel like a different kind of challenge compared to the insane glitchfest you'd normally expect from a Mega Man 1/2 run.
Edit: Here's some .fmc's I made. I beat Air Man, Flash Man, Metal Man and Bubble Man, respectfully. You'll need an emulator named FCEU and Mega Man 2 (US?) rom to play those, but, as a plus, they're small in size.
http://files.filefront.com/Mega_Man_21fcm/;7552113;/fileinfo.html
http://files.filefront.com/Mega_Man_22fcm/;7552114;/fileinfo.html
http://files.filefront.com/Mega_Man_23fcm/;7552115;/fileinfo.html
http://files.filefront.com/Mega_Man_24fcm/;7552116;/fileinfo.html
That rule is much better, though. Makes it feel like a different kind of challenge compared to the insane glitchfest you'd normally expect from a Mega Man 1/2 run.
Edit: Here's some .fmc's I made. I beat Air Man, Flash Man, Metal Man and Bubble Man, respectfully. You'll need an emulator named FCEU and Mega Man 2 (US?) rom to play those, but, as a plus, they're small in size.
http://files.filefront.com/Mega_Man_21fcm/;7552113;/fileinfo.html
http://files.filefront.com/Mega_Man_22fcm/;7552114;/fileinfo.html
http://files.filefront.com/Mega_Man_23fcm/;7552115;/fileinfo.html
http://files.filefront.com/Mega_Man_24fcm/;7552116;/fileinfo.html
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ROCK Challenges / Re: Rock Challenge Series 1: Buster Only Pwnage
« on: May 19, 2007, 09:56:26 am »
Since one won't be able to use any special weapons exept when it's an absolute requirement to proceed, the stage order doesn't matter. However, should the Items (or Rushes) be enabled to full use, order is everything.
...and here I thought I was paying attention, yet I missed the first rule. Fine.
Edit: So what I'm expected to do is something like this? Yes, it has it's flaws but nothing significant
1. You may not use special weapons against a boss. You may however, use special weapons to get to the end of the level.
...and here I thought I was paying attention, yet I missed the first rule. Fine.
Edit: So what I'm expected to do is something like this? Yes, it has it's flaws but nothing significant
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ROCK Challenges / Re: Rock Challenge Series 1: Buster Only Pwnage
« on: May 18, 2007, 03:43:02 pm »
You got my interest. So, this is only for the boss fights, no stages? If I can do the stages, too, can I use Items (MM2), for example? (Note that it is impossible to complete some parts of the game w/o Items or Crash Bomb.) Since the vids would roughly be around 5-20 seconds long with only the boss, I'd find it more interesting to beat the stage first, since one'll probably get hit and battle the boss with lower energy than from a fresh start (spawning next to the room). What do you think?
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