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2
General Sonic / Re: Favorite Music Track/Theme in Sonic games
« on: January 13, 2014, 12:17:24 pm »
As much as I love and adore Crush 40, it's got to go to Sonic Boom's Closing Version. I'd put down an in-level theme as well, but there's no way I could decide.
3
Information Kiosk / Re: Another submissions
« on: November 04, 2013, 01:27:39 am »
We used to have TUSC (The Unofficial Sonic Center) for some fan-made games, but no one actually competed in them and so they were taken down. Unless it sees significant support all of a sudden, I doubt there's any possibility of it being revived.
4
Wikkity! / Re: Predictions for 2013!!!
« on: November 21, 2012, 03:14:38 am »
Maybe with the start of uni for me I'll actually get my act together and double my sitewide score to promote myself to C-rank.
5
Wikkity! / Re: Official Utterly Long and Boring Chatroom Log Segments
« on: September 22, 2012, 11:10:04 am »
Downright priceless moment from a race at srl:
[00:46:37] =-= RaceBot has changed the topic to ``Status: Complete | Game: Sonic the Hedgehog | Goal: Beat the game (no zips)''
[00:46:50] <SonicBoom737> computer reset halfway through
[00:46:56] <werster> no johns
[00:47:02] <Strong_Bad> lmao
[00:47:04] <Emerl> That's why he quit or something
[00:47:04] <Strong_Bad> werster no
[00:47:10] <SonicBoom737> updates thing, cost me the game
[00:47:12] <Emerl> You did level select back to where you were, right?
[00:47:49] <SonicBoom737> no
[00:47:49] <SonicBoom737> couldnt remember the code, but well played
[00:47:49] <Strong_Bad> up down left right a + start...
[00:47:49] <werster> LMFAO
[00:47:54] <Emerl> LOL
[00:47:55] <werster> >COULDNT REMEMBER S1 LEVEL SELECT CODE
[00:47:56] <werster> IM ROLLING
[00:48:12] <Emerl> ...okay I don't even
[00:48:28] <werster> i am dying so hard
[00:48:52] <SonicBoom737> thought it was up right down left lol
[00:48:58] <Emerl> ...no
[00:46:37] =-= RaceBot has changed the topic to ``Status: Complete | Game: Sonic the Hedgehog | Goal: Beat the game (no zips)''
[00:46:50] <SonicBoom737> computer reset halfway through
[00:46:56] <werster> no johns
[00:47:02] <Strong_Bad> lmao
[00:47:04] <Emerl> That's why he quit or something
[00:47:04] <Strong_Bad> werster no
[00:47:10] <SonicBoom737> updates thing, cost me the game
[00:47:12] <Emerl> You did level select back to where you were, right?
[00:47:49] <SonicBoom737> no
[00:47:49] <SonicBoom737> couldnt remember the code, but well played
[00:47:49] <Strong_Bad> up down left right a + start...
[00:47:49] <werster> LMFAO
[00:47:54] <Emerl> LOL
[00:47:55] <werster> >COULDNT REMEMBER S1 LEVEL SELECT CODE
[00:47:56] <werster> IM ROLLING
[00:48:12] <Emerl> ...okay I don't even
[00:48:28] <werster> i am dying so hard
[00:48:52] <SonicBoom737> thought it was up right down left lol
[00:48:58] <Emerl> ...no
6
News and Updates / Re: The Return of TSC Race Night!
« on: September 14, 2012, 09:36:04 am »
Only if you can find an opponent that you can consistently beat that will also race often enough with you to let you beat them enough to do this.
Also, this practice is universally b& on any rating system ever where it could be a problem, and I would be very surprised if TSC was an exception to that.
Also, this practice is universally b& on any rating system ever where it could be a problem, and I would be very surprised if TSC was an exception to that.
7
News and Updates / Re: The Return of TSC Race Night!
« on: September 13, 2012, 01:18:59 pm »
Voting 4, I'll fail miserably at 6 (but then again, I'll probably fail miserably at all of them having not played S3K in a long while), and ff tells me I can't vote for 5 as well.
8
Information Kiosk / Re: Username change
« on: June 13, 2012, 01:01:55 am »
Admins are able to if you pester them enough, although in the history of TSC it's only ever happened twice. (So good luck)
9
Wikkity! / Re: Test your typing skills- again!
« on: April 27, 2012, 11:19:34 pm »
Your score: 431 keys per minute ~ 86 words per minute
^_^
The thing of what I typed didn't even display all of it, so I can't quote it :(
^_^
The thing of what I typed didn't even display all of it, so I can't quote it :(
10
Wikkity! / Re: Post your desktop! (2nd Edition)
« on: March 23, 2012, 03:43:31 am »I'm a huge Formula 1 fan, and I rarely if ever use desktop icons now. That's why it looks so clean XD
11
Hiya Folks / Re: Hey There!
« on: December 12, 2011, 02:37:50 am »
I think he means that our top runs (shown in the videos) tend to have the quality of TASes, despite the fact that the TA is missing and that they're really just pure Ss.
But in any case, hello and welcome to the site!
But in any case, hello and welcome to the site!
12
Super Emeralds / Re: White Super Emerald Challenge
« on: September 28, 2011, 06:00:40 am »
Huzzah~!
Initials are:
<Coolio. werster~>
Initials are:
<Coolio. werster~>
13
Introductions / Re: Hello.
« on: September 19, 2011, 06:04:01 am »
Hello, and welcome to TSC!
You won't need to show your pictures unless people doubt your times, in which case you can easily upload them on any image-hosting site like TinyPic and link to them there.
As for your videos, it's very good that you're making them. Feel free to link to them in the comments, and if you do particularly well one of the mods might authorise you and then you'll be able to upload them properly. (We normally just have the best stat vid'd, or one of the top stats at least)
But in any case, just make sure to have fun, try not to get too frustrated at the games, and don't BS :P Although I very highly doubt you will BS, considering that you've been asking how to upload proof for stats in your first post.
You won't need to show your pictures unless people doubt your times, in which case you can easily upload them on any image-hosting site like TinyPic and link to them there.
As for your videos, it's very good that you're making them. Feel free to link to them in the comments, and if you do particularly well one of the mods might authorise you and then you'll be able to upload them properly. (We normally just have the best stat vid'd, or one of the top stats at least)
But in any case, just make sure to have fun, try not to get too frustrated at the games, and don't BS :P Although I very highly doubt you will BS, considering that you've been asking how to upload proof for stats in your first post.
14
Super Emeralds / Re: Green Super Emerald Challenge
« on: August 20, 2011, 04:10:56 am »
You could just read the rules.
Quote
Super and Hyper forms are only allowed in specific Master Emerald challenges. Please check each MEC description for where they can be used.
15
Chaos Emeralds / Re: White Chaos Emerald Challenge
« on: June 05, 2011, 01:57:49 am »
Woo, clear~
And in a style that could be considered a bit inventive, but I'll leave that to you. Either way, I'm in the clear according to the rules, so initials as and HUZZAH~
<Cute, very lucky! -SDM>
<Luck? That was ALL planned from the beginning. I've known for ages that taking damage when two platforms come together almost imvariably lands you on the third, so it was just a matter of abusing that for fun~ -Emerl>
And in a style that could be considered a bit inventive, but I'll leave that to you. Either way, I'm in the clear according to the rules, so initials as and HUZZAH~
<Cute, very lucky! -SDM>
<Luck? That was ALL planned from the beginning. I've known for ages that taking damage when two platforms come together almost imvariably lands you on the third, so it was just a matter of abusing that for fun~ -Emerl>
16
Chaos Emeralds / Re: Cyan Chaos Emerald Challenge
« on: June 03, 2011, 03:18:40 am »
That Metropolis Boss skip... *shakes fist*
Got it eventually, though.
Initials as
<Yes you did, well done :) - FF>
Got it eventually, though.
Initials as
<Yes you did, well done :) - FF>
17
Chaos Emeralds / Re: Red Chaos Emerald Challenge
« on: June 03, 2011, 02:27:38 am »
I'm not sure if this fight was more against the boss itself or the camera boundaries...
Regardless, easy fight was easy. Why I didn't do this sooner I will never know.
Initials are
<This was painfully long, but still, you did it! -SDM>
Regardless, easy fight was easy. Why I didn't do this sooner I will never know.
Initials are
<This was painfully long, but still, you did it! -SDM>
18
Chaos Emeralds / Re: Green Chaos Emerald Challenge
« on: May 18, 2011, 07:36:35 am »
So I start having a practice, getting the route down, etc.
I get :27, and decide "Ok, now would be a good time to start recording."
~500 attempts later... (no, seriously)
ABOUT DAMN TIME >________>
Initials can be
<I had to re-download because the giz desynched on me. Anyway here is an emerald for your troubles :) - FF>
I get :27, and decide "Ok, now would be a good time to start recording."
~500 attempts later... (no, seriously)
ABOUT DAMN TIME >________>
Initials can be
<I had to re-download because the giz desynched on me. Anyway here is an emerald for your troubles :) - FF>
19
News and Updates / Re: Registration Problems
« on: January 03, 2011, 10:00:31 am »
I'm just going to leave this image here for Gerbil:
20
Wikkity! / Re: Ultimate Intelligence Test by Cambridge Brain Sciences
« on: November 22, 2010, 03:12:17 am »
You scored 10.0 on this task. The mean value is 7.5. This places you in the top 5.6% of the population for the 1/12 Visuospatial Working Memory Strategy Test.
You scored 28.0 on this task. The mean value is 14.0. This places you in the top 1.6% of the population for the 2/12 Verbal Reasoning Test.
You scored 44.0 on this task. The mean value is 25.0. This places you in the top 11.1% of the population for the 3/12 Focused Attention Test.
You scored 4.0 on this task. The mean value is 9.9. This places you in the top 90.6% of the population for the 4/12 Deductive Reasoning Test.
You scored 8.0 on this task. The mean value is 5.7. This places you in the top 4.8% of the population for the 5/12 Working Memory Test.
You scored 104.0 on this task. The mean value is 85.0. This places you in the top 32.3% of the population for the 6/12 Mental Rotation Test.
You scored 168.0 on this task. The mean value is 122.0. This places you in the top 10.7% of the population for the 7/12 Visual Attention Test.
You scored 8.0 on this task. The mean value is 6.9. This places you in the top 28.4% of the population for the 8/12 Verbal Working Memory Test.
You scored 54.0 on this task. The mean value is 22.0. This places you in the top 0.8% of the population for the 9/12 Planning Test.
You scored 6.0 on this task. The mean value is 5.0. This places you in the top 30.2% of the population for the 10/12 Paired Associates Test.
You scored 72.0 on this task. The mean value is 47.0. This places you in the top 16.9% of the population for the 11/12 Visuospatial Processing Test.
You scored 13.0 on this task. The mean value is 6.7. This places you in the top 2.4% of the population for the 12/12 Spatial Working Memory Test.
Notes:
Test 3: I kept reflexively going for the wrong colour :/
Test 4: It got itself stuck on the top difficulty, and I had no idea what to do at all.
Test 8: I typo'd the first question >___<
Test 10: I used to regularly be able to get 9 on this, with a time limit.
Test 11: The differences weren't obvious enough >_>
You scored 28.0 on this task. The mean value is 14.0. This places you in the top 1.6% of the population for the 2/12 Verbal Reasoning Test.
You scored 44.0 on this task. The mean value is 25.0. This places you in the top 11.1% of the population for the 3/12 Focused Attention Test.
You scored 4.0 on this task. The mean value is 9.9. This places you in the top 90.6% of the population for the 4/12 Deductive Reasoning Test.
You scored 8.0 on this task. The mean value is 5.7. This places you in the top 4.8% of the population for the 5/12 Working Memory Test.
You scored 104.0 on this task. The mean value is 85.0. This places you in the top 32.3% of the population for the 6/12 Mental Rotation Test.
You scored 168.0 on this task. The mean value is 122.0. This places you in the top 10.7% of the population for the 7/12 Visual Attention Test.
You scored 8.0 on this task. The mean value is 6.9. This places you in the top 28.4% of the population for the 8/12 Verbal Working Memory Test.
You scored 54.0 on this task. The mean value is 22.0. This places you in the top 0.8% of the population for the 9/12 Planning Test.
You scored 6.0 on this task. The mean value is 5.0. This places you in the top 30.2% of the population for the 10/12 Paired Associates Test.
You scored 72.0 on this task. The mean value is 47.0. This places you in the top 16.9% of the population for the 11/12 Visuospatial Processing Test.
You scored 13.0 on this task. The mean value is 6.7. This places you in the top 2.4% of the population for the 12/12 Spatial Working Memory Test.
Notes:
Test 3: I kept reflexively going for the wrong colour :/
Test 4: It got itself stuck on the top difficulty, and I had no idea what to do at all.
Test 8: I typo'd the first question >___<
Test 10: I used to regularly be able to get 9 on this, with a time limit.
Test 11: The differences weren't obvious enough >_>
21
Competition Central / Re: Sonic Colors Charts Disscussion (Wii/DS) Possible Spoilers
« on: November 15, 2010, 03:21:13 am »
They only give times, and the extreme randomness of the items (including the fact that they're all ranged) makes it more luck-based than anything.
22
Competition Central / Re: RPG's Sonic Colours Pre-Rankings Competition Stats Topic of Love
« on: November 14, 2010, 12:45:40 am »
Tropical Resort VS Boss = 19"49
Terminal Velocity = 1'37"16
Terminal Velocity = 1'37"16
23
Competition Central / Re: Sonic Colors Charts Disscussion (Wii/DS) Possible Spoilers
« on: November 13, 2010, 04:23:21 am »
DS Charts
Tropical Resort
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Sweet Mountain
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Starlight Carnival
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Planet Wisp
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Aquarium Park
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Asteroid Coaster
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Terminal Velocity
VS Boss: TR
*SPOILER* (If you've beaten the game, you know what I'm talking about here)
VS Boss: T
Special Stages
Stage 1: S
Stage 2: S
Stage 3: S
Stage 4: S
Stage 5: S
Stage 6: S
Stage 7: S
Notes:
Most bosses have an infinite supply of rings, and all of them have an infinite supply of wisps, breaking the score counter. Time, however, can still be tracked. In Terminal Velocity, the ring count carries over, but the time is reset for the boss. In missions, ring count is almost impossible to check, due to the screen instantly fading out. Playing in normal mode will save scores, but there is also a Time Attack mode which will save times. Rings would presumably be done in normal mode. Neither of the final bosses save anything. If anything else proves to be broken, just edit this post.
Tropical Resort
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Sweet Mountain
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Starlight Carnival
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Planet Wisp
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Aquarium Park
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Asteroid Coaster
Act 1: TRS
Act 2: TRS
Mission 1: S
Mission 2: S
Mission 3: S
VS Boss: T
Terminal Velocity
VS Boss: TR
*SPOILER* (If you've beaten the game, you know what I'm talking about here)
VS Boss: T
Special Stages
Stage 1: S
Stage 2: S
Stage 3: S
Stage 4: S
Stage 5: S
Stage 6: S
Stage 7: S
Notes:
Most bosses have an infinite supply of rings, and all of them have an infinite supply of wisps, breaking the score counter. Time, however, can still be tracked. In Terminal Velocity, the ring count carries over, but the time is reset for the boss. In missions, ring count is almost impossible to check, due to the screen instantly fading out. Playing in normal mode will save scores, but there is also a Time Attack mode which will save times. Rings would presumably be done in normal mode. Neither of the final bosses save anything. If anything else proves to be broken, just edit this post.
24
Wikkity! / Re: Map of Little Planet (About Sonic CD locations)
« on: August 21, 2010, 06:24:11 am »
Good Future and Bad Future Little Planets are attached, after a brief search on the internet.
Bad Future one's zoomed in for some reason :/
There is no Past version of the DA Garden, as the mode will not play PCM tracks, which the Past themes are.
Finally, in the Good Future's image, Palmtree Panic is at the top, and in the Bad Future's image, Palmtree Panic is at the lower-left.
Bad Future one's zoomed in for some reason :/
There is no Past version of the DA Garden, as the mode will not play PCM tracks, which the Past themes are.
Finally, in the Good Future's image, Palmtree Panic is at the top, and in the Bad Future's image, Palmtree Panic is at the lower-left.
25
Wikkity! / Re: Board Mafia Interest Check.
« on: July 19, 2010, 05:58:48 pm »
That seems like a fairly negative outlook on the site, but I think it could be closer to the truth than many people would think...
Regardless, I'm ALWAYS up for a game of Mafia. Let's do this.
Regardless, I'm ALWAYS up for a game of Mafia. Let's do this.
26
News and Updates / Re: Sonic Colors
« on: June 18, 2010, 10:52:03 pm »
Exactly what augs said. Those rings underground are going to be insane to get. Then add in all the routes, and...
27
News and Updates / Re: Sonic Colors
« on: May 26, 2010, 09:49:33 pm »Quote
Stringing the Wisp power-ups together creates a combo that increases Sonic's boost gauge even more quickly.
Quote
that increases Sonic's boost gauge even more quickly.
Quote
increases Sonic's boost gauge
Quote
boost gauge
ŏ_ŏ
Seems like Sonic Rush 3 to me.
Oh, and you're all doing it WRONG. The proper logo is this, obviously:
Also:
Quote
Non-stop high-speed actionWill they ever learn?
28
Wikkity! / Re: ITT TSC plays Dungeon Crawl Stone Soup!
« on: April 28, 2010, 06:02:42 am »
So I joined the party (I'm a sucker for roguelikes), and so far I've managed a 414 score TrDK. Not too good, but I'm working on it...
29
Competition Central / Re: Sonic 3 & Knuckles rankings?
« on: April 16, 2010, 11:09:42 pm »
Implementing this would mean needing a new type of chart.
So if they use this idea to lump both charts together, why not categorise full games like this?
So for example, one for S1-S3K, one for Sadv1-Sadv3, one for SA1-SA2, etc.
If they do put in this sort of "category" chart, they'd have no reason to stop at just S3K.
That said, it's unlikely that it'll happen...
So if they use this idea to lump both charts together, why not categorise full games like this?
So for example, one for S1-S3K, one for Sadv1-Sadv3, one for SA1-SA2, etc.
If they do put in this sort of "category" chart, they'd have no reason to stop at just S3K.
That said, it's unlikely that it'll happen...
30
Competition Central / Re: The Official Top Tens Topic
« on: April 01, 2010, 02:45:33 am »
Speculation is for April Fools~
But seriously, it's probably just some elaborate April Fool's day scheme...
But seriously, it's probably just some elaborate April Fool's day scheme...
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