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1
General Sonic / Re: Sonic Megamix
« on: October 05, 2010, 05:05:18 pm »if only it didn't have homing attack.....There's been a preference to switch to the classic play style for... over three years, I think? Plus you could always play as Mighty. OPTIONZ, yo.
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General Sonic / Re: Sonic 1 Megamix
« on: June 17, 2008, 07:56:32 pm »
Why the hell do people keep saying the levels are playing themselves? They're NOT.
Everybody's associating speed with the game playing itself now. I'm sorry, is this something you're not used to? Actual manageable speed in in a Sonic game? Level flow that makes sense? What? Believe me, folks, it's real, but it's not nearly as retarded as you like to tell yourselves it is.
Everybody's associating speed with the game playing itself now. I'm sorry, is this something you're not used to? Actual manageable speed in in a Sonic game? Level flow that makes sense? What? Believe me, folks, it's real, but it's not nearly as retarded as you like to tell yourselves it is.
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Hax0ring / Re: Bored again, back to haxxing
« on: May 10, 2008, 01:51:49 pm »
"Unrival" bonus.
"Unrival" is the name of the invincibility tunes in the later Sonic games.
:)
"Unrival" is the name of the invincibility tunes in the later Sonic games.
:)
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General Sonic / Re: Sonic 1 Megamix
« on: March 08, 2008, 10:13:12 pm »
That was stupid. No idea why it had quotes around it.
Anyway... yeah. :P
Anyway... yeah. :P
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General Sonic / Re: Sonic 1 Megamix
« on: January 05, 2008, 05:37:57 pm »
If there ARE staff ghosts (as in, ultimate staff ghosts), they'll likely be TAS runs by Upthorn. You'll need a bit of skill to beat that. =P
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General Sonic / Re: Sonic 1 Megamix
« on: January 02, 2008, 08:59:13 am »FUCK YES! You are the best update ever!There is, and there will continue to be. ;)
Seriously though, that looks fucking awesome. Also, am I right in thinking that the inclusion of custom Mega Drive versions of SSR and a couple of Sonic Advance level complete jingles (Advance 2 unless I miss my guess) means there's going to be more music like that?
Quote
Oh also, will there be a dedicated time attack mode for racing ghosts? I'm not sure if I'd like it to happen whenever you play the main game.Yeah, that was just a temporary method of accessing that specific mode (A+C). A full time attack mode is already fully implemented - we just need to make the menu for it.
Quote
are you able to save ghosts data?At the moment, no. I'm hoping we can make that possible in the future, however.
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General Sonic / Re: Sonic 1 Megamix
« on: August 23, 2007, 05:00:49 pm »
Link fixed. I guess it's a fuckup with some board systems. Oh well.
Killer flickies will be in, just not in normal super mode. Probably going to be an S monitor deal.
Killer flickies will be in, just not in normal super mode. Probably going to be an S monitor deal.
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General Sonic / Re: Sonic 1 Megamix
« on: June 30, 2007, 02:18:50 pm »
I've made a small bugfix. Please redownload if you've already grabbed it.
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General Sonic / Re: Sonic 1 Megamix
« on: June 30, 2007, 12:05:24 pm »
Right, the next release is ready!
Some highlights from version 3.0:
- All level layouts edited (some complete; others pending)
- Each character now has a unique set of moves (though Sonic and Shadow share homing attack)
- Most levels (not all) have a small intro, ala S3K, where they perform some sort of action when starting the level. i.e, running in from the left.
- Shitload of music edits
- There is now a "preferences" screen, where you can customize certain aspects of the game (suggestions are welcome)
- Cheat codes have been changed - figuring them out will grant you access to a new, special level select (which is a bit buggy - just don't hit left/right on zone selections =P)
- "Original Mode" allows you to play the original levels from Sonic the Hedgehog, using all of the additions from Sonic Megamix (such as bugfixes, moves, preferences, etc). There is also a seperate save slot for a character's original mode.
- Title screen demos have been edited. Credits demos have not.
- Super forms have been added.
- Elemental shields, ala S3K, have been added.
- Credits have been edited; each character has a unique end pose on the ending sequence.
- Various other changes. See the Wiki page for more info.
This is, pending future changes, considered a "complete" release. Future changes are planned, but not assured. More information can be found on the Manual/Wiki page, located here: http://info.sonicretro.org/Sonic_1_Megamix
Comments and suggestions are entirely welcome. Bugfix releases are entirely possible, so if you find what could be considered a vital "bug" (and not, say, an error from using debug mode), it may be fixed in a future bugfix release (though personally I'd like to avoid making too many of these).
So, without further delay, the download link: http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v3.0.zip
Enjoy!
Some highlights from version 3.0:
- All level layouts edited (some complete; others pending)
- Each character now has a unique set of moves (though Sonic and Shadow share homing attack)
- Most levels (not all) have a small intro, ala S3K, where they perform some sort of action when starting the level. i.e, running in from the left.
- Shitload of music edits
- There is now a "preferences" screen, where you can customize certain aspects of the game (suggestions are welcome)
- Cheat codes have been changed - figuring them out will grant you access to a new, special level select (which is a bit buggy - just don't hit left/right on zone selections =P)
- "Original Mode" allows you to play the original levels from Sonic the Hedgehog, using all of the additions from Sonic Megamix (such as bugfixes, moves, preferences, etc). There is also a seperate save slot for a character's original mode.
- Title screen demos have been edited. Credits demos have not.
- Super forms have been added.
- Elemental shields, ala S3K, have been added.
- Credits have been edited; each character has a unique end pose on the ending sequence.
- Various other changes. See the Wiki page for more info.
This is, pending future changes, considered a "complete" release. Future changes are planned, but not assured. More information can be found on the Manual/Wiki page, located here: http://info.sonicretro.org/Sonic_1_Megamix
Comments and suggestions are entirely welcome. Bugfix releases are entirely possible, so if you find what could be considered a vital "bug" (and not, say, an error from using debug mode), it may be fixed in a future bugfix release (though personally I'd like to avoid making too many of these).
So, without further delay, the download link: http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v3.0.zip
Enjoy!
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General Sonic / Re: The Elusive Stage Theme
« on: June 12, 2007, 02:25:53 am »
Haha, yeah, I remember this. I have the actual ADX rip of it, straight off the disc. =P
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Hax0ring / Re: Sonic Turbo
« on: June 11, 2007, 12:19:29 am »
CNZ was AWESOME. Totally unexpected, I love the loop designs.
You weren't kidding about that speed. I think it actually works here, as the levels are better designed for it.
The music ports need serious work, though. I'll help you out there, if you want.
You weren't kidding about that speed. I think it actually works here, as the levels are better designed for it.
The music ports need serious work, though. I'll help you out there, if you want.
21
General Sonic / Re: Sonic 1 Megamix
« on: June 04, 2007, 11:11:00 pm »Hey I have an idea why wont you guys try helping out sonic team?XDSorry, I don't like working with talentless faggots.
22
General Sonic / Re: Sonic 1 Megamix
« on: June 01, 2007, 07:27:47 pm »
Shadow still is the explorer type guy, but in his Super form, he's a speedy badass dude.
Super music is from Columns 3. That game has a lot of good music. =P
Super music is from Columns 3. That game has a lot of good music. =P
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General Sonic / Re: Sonic 1 Megamix
« on: June 01, 2007, 05:29:18 pm »
Okay, so there haven't been any updates in a while. So here's a new video!
Fast Shadow is faaaaaaaaaast.
Fast Shadow is faaaaaaaaaast.
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General Sonic / SONIC 1 BETA FOUND
« on: May 08, 2007, 01:21:42 pm »
Long story short, drx found a guy with a LEGIT SONIC 1 BETA. UFOs in MZ, Sparkling Zone - the whole 9 yards. Need donations now, this is essential, as we'll probably need an extremely large sum of money. (Btw, he asked me to post this for him, I'm sure he'll clarify)
Paypal address is thedrx@gmail.com - DONATE NOW OR DIE.
Paypal address is thedrx@gmail.com - DONATE NOW OR DIE.
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General Sonic / Re: Sonic 1 Megamix
« on: May 07, 2007, 08:41:11 pm »
My apologies for leaving you all in the dark for so long.
A release is still coming, albeit later, but I think it was worth the wait - there's a lot more content to it than there would have been had it been released earlier this month. Just stay patient, and you will be rewarded.
A release is still coming, albeit later, but I think it was worth the wait - there's a lot more content to it than there would have been had it been released earlier this month. Just stay patient, and you will be rewarded.
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General Sonic / New scans of Sonic 1 prototype
« on: April 19, 2007, 12:27:04 pm »
See here.
Apparently, there was even an Amiga/C64 release planned! Sega was trying to go all out with this one, and, judging by what had to be removed from the final release, I'd say that it was removed due to lack of time to pull it all off. Such a shame, too - Sonic could've been even bigger than he started out!
Apparently, there was even an Amiga/C64 release planned! Sega was trying to go all out with this one, and, judging by what had to be removed from the final release, I'd say that it was removed due to lack of time to pull it all off. Such a shame, too - Sonic could've been even bigger than he started out!
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General Sonic / Sonic Rush now emulatable!
« on: April 15, 2007, 04:30:11 pm »
Yup, that's right! With the new release of NO$GBA, its DS emulation is getting even better. Better enough, in fact, to emulate Sonic Rush! I'm going to concentrate on the recently dumped E3 beta here, though (but the final Rush works just as well).
Screenshots:
Sega screen.
Title screen.
Starting the first level. Only a single act, then the boss. Also, Sonic's model seems to be a bit different.
w00! =P
Showing off the homing attack, which is triggered by pressing jump twice (rather than jump + R, like in the final).
Again.
R button tricks have no aura in front, on Sonic's shoe. Finishing tricks also have the "All right!" sound (when you press A).
Grinding. I *THINK* the rails look a bit different, but maybe it's just me.
Showing off the prime difference about this proto - dashing in mid air. You can initiate and kill a dash as many times as you want, so you can clear a lot of distance with this.
Again.
...and again.
Times reset after death.
The huge ball at the end of the level takes your rings and kills you both at once.
Big ring at the end of the level.
End level results.
Boss starting screen.
The boss itself. The boss only takes 4 hits to defeat, oddly.
Slightly different "looking up" animation. Seems to directly mimic the one from the advance games.
Hitting the boss.
Defeating the boss. Music is still going, rather than stopping like in the final.
Results screen after beating the boss.
Ending screen after beating the demo.
Get the emulator here, and make sure you get 2.4a (it works the best). Also, if anyone finds anymore Rush beta stuff, let me know, since this thing was running slow as hell the whole time I ran it (though it did run).
Anyway, enjoy!
Screenshots:
Sega screen.
Title screen.
Starting the first level. Only a single act, then the boss. Also, Sonic's model seems to be a bit different.
w00! =P
Showing off the homing attack, which is triggered by pressing jump twice (rather than jump + R, like in the final).
Again.
R button tricks have no aura in front, on Sonic's shoe. Finishing tricks also have the "All right!" sound (when you press A).
Grinding. I *THINK* the rails look a bit different, but maybe it's just me.
Showing off the prime difference about this proto - dashing in mid air. You can initiate and kill a dash as many times as you want, so you can clear a lot of distance with this.
Again.
...and again.
Times reset after death.
The huge ball at the end of the level takes your rings and kills you both at once.
Big ring at the end of the level.
End level results.
Boss starting screen.
The boss itself. The boss only takes 4 hits to defeat, oddly.
Slightly different "looking up" animation. Seems to directly mimic the one from the advance games.
Hitting the boss.
Defeating the boss. Music is still going, rather than stopping like in the final.
Results screen after beating the boss.
Ending screen after beating the demo.
Get the emulator here, and make sure you get 2.4a (it works the best). Also, if anyone finds anymore Rush beta stuff, let me know, since this thing was running slow as hell the whole time I ran it (though it did run).
Anyway, enjoy!
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General Sonic / Re: lol SkyL's fangame
« on: April 14, 2007, 02:40:16 am »
I like how you were able to make good use of Chaos 0's abilities to make him a plausible 2D character. Very creative.
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General Sonic / Re: Sonic 1 Megamix
« on: April 13, 2007, 01:40:00 am »
I'd like to announce that Upthorn has joined Team Megamix! Congrats and all that, he's gonna be a valuable asset to the project (he already has been so far!).
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General Sonic / Re: Sonic 1 Megamix
« on: April 11, 2007, 06:29:50 pm »Quote from: Taco
actually, I was thinking about it, and I do like the various features you've given characters, such as the light dash homing attack and double jump, but unless I'm missing something Mighty doesn't seem to be much different from sonic. And shadow also seems to have a homing attack in addition to a double jump. It would make much more sense to make each character unique from each other rather than have them share some of these special techniques.Already done. ;P
Like I said, this build is oooooooooooooooold. I may get the new one out this week (which is about 9 months since the last release...!), so keep your eyes peeled. :P
I also suggest looking at the videos over playing the old release - it gives a much better impression of the recent gameplay additions.
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