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Messages - eggFL

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1
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 16, 2008, 11:28:08 pm »
^ oh so you're guessing that we might be visiting the Nega world in this game? cause that would be crazy... but also neat

turning the Nega plot hole into a full game... isn't Bioware just adorable ^^

But if it will have Blaze and Silver and offer "closure" on their side of things that would be neat.. Their world is saved from darkness or something. Maybe they game's plot could even have them enter Sonic's world for good.

I wasn't planning on doing much more than trolling in this thread, but I will provide some clarification on one point that douglas missed.

Sonic Team did invent Sonic, but none of the people present when they did is there any more. "Sonic Team" in 2008 is not "Sonic Team" as it was in 1991: it's an entirely different set of talent. And whether or not egg wants to acknowledge it, it shows in the games.

When I said that they invented Sonic, I meant the new Sonic.

The current state of 3D Sonic is that it sells badly, is poorly received and loses money.  That's not close-minded, that's the way it is and blithely denying it because it doesn't fit with your world view makes you the close-minded one. The Sonic Adventures weren't bad, but there are plenty of better games from that time that rightly sold better and are revered more.  Sonic06 was anticipated because it was hoped it would reverse that trend; obviously it didn't.  That means it hasn't worked.  The justification to keep trying would be that the supposedly AAA games have been recieved and sold like AAA games; they just haven't, and that means to stay in profit budgets will be slashed.  That does not make me anticipate the next Sonic platformer, funnily enough.

"the Sonic Adventure weren't bad" - damn right, they were amazing, and plenty of people love them. Consider that the basis for my posts.

And I wouldn't really say Sonic games are AAA games in the first place. They are more like a niche. They shouldn't be held to an AAA standard, that's just not realistic, or helpful. I think AAA refers to more of certain standards of quality and the development budget of a game, and hype, but not necessarily how fun it is. Sega is probably not even a true AAA developer anymore. (the last truly AAA Sonics were probably the ones on the Dreamcast, the last AAA Sega console titles would probably be the first batch of exclusives after they went third party) Am I making any sense?

Sonic should be higher quality, and that's what I'm all about.

The point is about Sonic06 is that it has shows a lot of potential and is a really cool game, and has its fans, and people who appreciate the things that make it special. These things you can't deny. Then again you don't.

What I was saying though is that people jump shipped on it waay too soon and made fun of it for unfounded reasons and favored an iffy, awkward, jerky looking game that was on a weaker console with faked gameplay and takes place in a book. Granted there are viable reasons for this, but they are only viable reasons, that doesn't prove that all critics aren't biased against Sonic or simply aren't serious about it. All I really did was say that the source which said this is the best Sonic game does not have much weight at all one way or another, especially as far as we're concerned. A decent conclusion. Because of it, Genus reminded me who Bioware is. Magnum reminded me who Bioware is. Probably one other person also reminded me who Bioware is. But you and I got this far... somehow. But thanks a lot. =/

2
Wikkity! / Re: I'm leaving TSC.
« on: January 16, 2008, 10:02:29 pm »
oh shit, I had no idea he copied the Fresh Prince

I thought he was being poetic and made it up on his own.

but you're right, here is proof:
http://www.youtube.com/watch?v=upvweQDrd5c

3
funny how the series goes to PS3 but not even all of the sprites are new. I guess that would explain why the game was released this quickly.

BTW thats a cool thing you posted about that Bernstein character. (I'd watch this clip though, as it's not a mugen/hack) He is instantly one of my favorite KOF characters. His fighting stance is cool. He definitely reminds me of Adell. Even their names are similar. I don't think that's a coincidence, personally. Nice find. (also this encourages me to go forward on my Street Fighter-influent Sonic fan characters >_> mwahahaha)

but hmm, so Mao seems like Laharl a sense. In that he's a crazed anti-hero. (with parent issues no less)

4
Wikkity! / Re: I'm leaving TSC.
« on: January 16, 2008, 07:58:57 pm »
Well, If you leave, bye bye, sorry, I dont have apreciation for you because you banned me =/
Easy come easy go
FAIL.

Also, elecmouse101 - you never sent me those photos in email. Try sending them again.

nice try Gerbilsoft. Maybe this charade would have been a lot more effective if you didn't reply. Think about that next time.

besides, fail on elecmouse101? I don't think so. His post is easily the funniest in this entire thread.

5
Well they sure went in a very silly direction with that intro.

Plus they are even copying Haruhi dance...

Looks neat though. I still love the new characters. But I really never like the generic extras. btw is Mao really a nerdy type?

6
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 16, 2008, 01:52:43 am »
Egg, you do realize you are one of few that prefer the lesser-liked games over the more-liked ones, right?

no I didn't realize that, I was expecting everyone to immediately agree and rally behind me. damn

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Also, judging a game by its genre is shallow.  It's based on opinion alone.

well yea, my opinion is that I don't like JRPG. Not to say that I wouldn't play Sonic Chronicles, I definitely want to try it. And in all fairness and for the record IT COULD TURN OUT TO BE QUITE GOOD OK!?!?

7
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 16, 2008, 12:25:30 am »
No, prejudging the game because it's a JRPG-style game is shallow.  Some have depth, some don't.  Cease using the strawman.

It's not that shallow. It's a perfectly reasonable complaint. imo

Perhaps a word for that is pragmatism given that it hasn't really worked?  Perhaps much of what made it special to other people has already gone?  Again with the "I'm right, your opinion is irrelevant and you're a hater" argument.  Sorry, but that's fail.

It has worked, and many people understand this. To not understand that much is close-minded. Unless people just want Sonic to be in 2D anyway. (But I am against 2D fanboys as well.)

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How many 'chances' do you want before we can't be bothered any more?

Every chance thus far has been more than worth it. Given that the Sonic Adventure games were great, that's more than enough justification to continue trying.

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Always being cool.  Because Sonic Team are infallible.  Of course.

They aren't perfect, but they invented Sonic, so I "revere" them only as far as that goes.

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Welcome to desperate argument of the week.  You need more people that just you liking something for it to be a cult classic y'know.

Desperate argument? Not exactly. The only reason you're saying that is because you disagree with me.

Do I need to remind you what a cult classic is? By definition it means that not everyone likes it. You're acting blind to the fact that some people loved Sonic Heroes while some people loved Shadow the Hedgehog.

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zomg ur not a tru sawnik f4n so ur opinion is worthless lol

If you're a sonic hater and you're trying to push negativity or are spreading skewed statements, I will challenge you.

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Again with the "I'm right you're wrong".  Given that you like Sonic06 and it's been the least well received Sonic game since, well, EVER, I'd say there's evidence you have the skewed perspective here.

My opinion is wrong. I'm the one who should change, right?

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Argh, again with the same flawed arguments.  PUT THE STRAW MAN DOWN AND STEP AWAY FROM THE FORUM.  One last time: old school Sonic fans for the most part want an awesome 3D Sonic and don't want the mediocrity that's been trailed out.

They are true enough fans. Whereas some people wish for Sonic to die. I wouldn't consider those people true fans.

Au contraire, you: believe everything Sonic Team churns out is good;

I don't. And if I did, it would be because each of their games are neat.

And for the record I have always admitted the flaws in Sonic games where they exist.

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ignore evidence against your position or make desperate attempts to explain it away;

lying =/= evidence. You act like everyone hates Sonic and their games don't sell at all.

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call anyone who disagrees a heathen (hater);

You don't have to agree with me about everything.. or anything at all. But I'm saying, if ultimately you totally hate something and it's beyond you to appreciate anything about it, I'm saying, why not let it go. Instead of making an attempt to ruin it for the rest of us.

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believe that because you're a 'true Sonic fan' your opinion counts for far more than anyone else's;

If that was true, I wouldn't have to type so much.

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use straw man and other fallacious arguments;

I could say that you do that

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and give Sonic Team money while receiving little in return.

A blatant lie. I have a great time with pretty much every 3D Sonic I bought.

What, did you think I only pretend to like Sonic games? Well this makes things easier.

Your statement holds true for Sonic Rush, though. I paid for it and got nothing in return.

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You worship at the Church of Sonic Team.  Repent, ye haters, less ye be cast unto Hell!

what are you talking about

8
Gaming and Grazing / Re: The warfish.net (Risk by web) thread.
« on: January 15, 2008, 05:49:22 pm »
oh ok. I think am getting the right idea now

9
Gaming and Grazing / Re: The warfish.net (Risk by web) thread.
« on: January 15, 2008, 12:30:51 am »
I'm still playing. As absurd as the Texas map seems (and the idea of a 8 vs 8 game on it) you can count me in.

10
Competition Central / Re: Sonic Riders: Zero Gravity - Competition Topic
« on: January 15, 2008, 12:25:17 am »
wow, did they even try for anything different with them?

well there is the gravity control...

Personally I thought Rider's mission mode in itself was pretty good. Plenty of variety.

Adding more stuff likely wouldn't make or break the game.

11
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 14, 2008, 08:57:51 pm »
Search under Knights of the Old Republic (9.4), Neverwinter Knights (8.8), Mass effect (9.1), Baldur's Gate (9.2, sequel got 9.4), etc. Just because a company with a great track record for RPGs is making a different (for them) RPG style game doesn't mean that its going to suck. There's a thing called research. What's stopping Bioware from doing research into (for them) uncharted water to look at what makes a great JRPG and learning a few things. Alright everyone, here's the next clue for our game. S?a???w

oh I see. So if you don't like JRPG's that makes you shallow. Because they obviously have so much depth and stuff, and their gameplay is so consistently compelling. Isn't that right? I think that somehow I would take the claim more seriously if was coming from someone else. (no offense)

magnum: shallow
"Not caring" isn't right.  Pretty much anyone who grew up with Sonic wants an awesome 3D Sonic game.  I think "disenchanted" would be a better description.  A better description for the second is "imaginary".

There are people who think Sonic shouldn't be in 3D, or that it somehow can't work in 3D, or they want to remove from the series everything about it that makes it special.

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Maybe you think that way, maybe you really believe that everyone is out to get 3D Sonic.  Maybe your posts here are the equivalent of wearing a tin hat so the government can't read your mind.  I sincerely doubt 'haters' by that definition exist, and you show you don't stick to that definition anyway with that quote.  It's clear there's reason to be excited about this, and not so much about the next Sonic platformer.  In any case, you come across as just as zealous as these imaginary 'haters'.  Shall we call you a 'lover'?

There's nothing to be excited about. If I wanted to play a JRPG, I would be in a Final Fantasy forum. I love Sonic, not a JRPG. The next Sonic platformer instantly earns anticipation for being another chance for 3D Sonic to work, and develop in interesting ways while trying, and always being a cool game to get if you open yourself to it.

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Back in "The Good Ol' Days", Sonic was a key platform shifter, the top mascot, an icon of a generation.  He was hugely popular and hugely profitable.  Sales of new Sonic games are low, the games are critically panned, and fan apathy is rife.

Are you familiar with the concept of a cult classic. It seems not everything that's awesome immediately gets the success and/or popularity it arguably deserved. That doesn't make it bad.

I think it's like with Street Fighter. Street Fighter 3 is now more widely appreciated too long after it was officially a commercial failure.

A contributing problem I would guess is that the old fans insist that it should be more of the same instead the series reinventing itself in an amazing way as it did. It takes the next generation of gamers to look at it with clear eyes. Look at it for what it is instead of what it's 'supposed to be'.

And I believe the 3D Sonic games sold quite well up until Sonic06. It seems easy to forget that there were great 3D Sonic games. I judge fans on whether they refer to Sonic Adventure 2 or a later game. If they do then they are my allies hands down. SA1 is neutral ground at best. Oldschoolers are literally not Sonic fans because for all intents and purposes they like a completely different franchise. In which case criticizing the new stuff is kind of biased. Maybe.

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Wanting to recapture a time when Sonic was top dog (err hedgehog) doesn't mean people hate Sonic; I'd say quite the opposite.

Some people have skewed ideas of what it would take to save Sonic. (or any franchise for that matter) That's where I come in.

And wishing for 3D Sonics to simply not exist anymore in favor of an extra 1 or 2 Rush games is not very supportive of the series in my book.

edit:

even though the only person who actually said this was a non-specific "source" according to knuckles_sonic.

I think I already knew that. This only started because I think that source should be taken only with a grain of salt.

Yeah I know Crowbar.  I have the same issue when arguing religion - people who come across as neither unintelligent nor unreasonable, and yet construct the most flawed arguments basically because they have to be right.  I get drawn into arguments like that too much :)

I'm not talking about religion, nor do I lie. You're talking about a completely different dynamic.

12
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 14, 2008, 06:43:05 pm »
It's a spinoff.  Why not?  And if you're going to do an RPG, Bioware are the best.

I just wish it was an action RPG.

Also nonetheless as a spinoff so detached from what Sonic is, calling it the best Sonic game is a stretch. Sure it's fair, I'm just pointing out that it's a stretch.

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There you go again with that 'hater' word.  Someone having a different viewpoint does not make them a hater.  Further, thinking your opinion matters more than other people's - people who will buy the damn games - is so unbelievably arrogant I can't even begin to comment on it.  Yes, it's a spinoff, it's different, it's not a classic platformer Sonic game.  That doesn't mean it can't be the best game with Sonic as a title character in a while.

You don't fully realize what I mean by Sonic hater. It doesn't mean someone who merely has a different opinion than me. I'm talking about a person who lies or is zealous in trying to destroy 3D Sonic.

Don't know what buying the games have to do with it. As in what your point is. Sonic haters may not have bought Sonic06 anyway.

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I didn't say it was a bad thing.  Evolutionary design is fundamental to a franchise.  I just said it hardly counts as "brilliant".

I disagree. Plus I for one can't take for granted the "little things" because it's those things that seperate Sonic so drastically from any typical failed platform character.

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Sorry, I misread, I thought you meant he was guaranteed never to use spindash.  My bad; however why not use it?  It's definitively Sonic in a way that generic fighting just isn't.  If you can integrate it into other gameplay what's wrong with that?  I thought you held incremental design as "brilliant"?

Only if it's an improvement. Spindash just isn't cool anymore in my perspective. Sort of. He doesn't use it in the 3D games anymore anyway. It's not really incremental design, it's incrementally going backwards. The fact that it keeps coming back I take as a sign that forces are trying to keep Sonic from evolving. I mean what would be better than both sonic spin and generic fighter. A Sonic fighting style, very flowy circular motions while in the air. I mean this is only following the exact tangent the 3D games went on. They didn't see the need to needlessly force the spindash in it. Now he does running sweep kicks. That much about the games were an improvement. But whatever, douglas. Fair enough.

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It depends; if stuff like loops and the spindash are well integrated into the game they help make it familiar to the franchise, that's classic spinoff design.  At what point does that and features being tacked-on overlap?  Couldn't you say a Sonic game is just a generic platformer with Sonic-y gimmicks tacked on?  You could argue that, but they're part of the identity of that game so most wouldn't describe it like that.

That Road Runner game for SNES has Sonic-y gimmicks like loops, but it did not make it anything close to a Sonic game and what really makes it great. I could name other examples too. (other failures) Just pointing that out.

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Okay, here's the difference I see.  I've been playing Bioware games since 1998, I've played just about everything they've produced as a company, and I'm very familiar with their evolution - pretty much the same as with Sonic games, in fact.  You've read some Mass Effect hype and a bit of background.  It's natural that a game studio I've grown up with and loved is going to make me excited with any release, let alone one with my favourite game character in it.  Is that unreasonable?

Not at all man.

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Right, let me explain this fully.  Original Sonic was fast and had attitude.  That was it, and that was all there needed to be for those games.  It's all you need for an amazing platform lead, I mean how deep is Mario's character?  However, if you're going to play off storyline you have to do more than that, and Sonic as done by modern Sonic Team is just far, far too shallow to be interesting on that level.  Probably Bioware's biggest strength is their rich, well developed characters, and I therefor hold out hope that they'd be able to do something with the Sonic cast.

Storyline is just a means to an end. New Sonic isn't cool because of it's story per se, it's cool for all the other reasons.

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Now you're going to come back and say Sonic's personality is deep and rich and whatever other bullshit, and I'm unlikely to change your mind on that, but I ask you to think about: what genuine personality traits any Sonic character has; what stereotyping they fall into and any differentiating factors that make them in any way original or innovative; what market they were created to appeal to and again if they display characteristics outwith the box on that one; and if their character has developed through the storylines.

I *never* Sonic's personality personality is deep and rich. Never did I say that. That's the fundamental problem in these arguments. You are putting words in my mouth. You have a skewed understanding of why I like Sonic in the first place. I think it's painfully obvious by now what the entire problem is - that I like things for completely different kinds of reasons than why you like things. Sonic isn't deep and rich so much as he is damn cool and beautiful. And you're missing the point.

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I'll leave you with a final thought, which is: you appear to be annoyed that we're eagerly anticipating this game rather than the next 360/PS3/Wii platform title.

Not exactly. I don't think I mind that at all. I passed over a bunch of comments that said this game looked excited. That's terrific. Why not anticipate this game. Why not remain positive. And be a fan. A decent, optimistic gamer. Positivity is rare enough as it is. But then when next true Sonic comes out and Shadow is in it, our true faces are revealed. And it's perfectly ok to not even like it. But I hate people who are overly pretentious about that.

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I put it to you that your annoyance has far less to do with Chronicles than it has to with the fact that most of the rest of the world don't like the current Sonic games, don't expect an improvement and therefore won't care about the next one.

Maybe I am just focusing too much on the difference between "not caring" and "extremely dedicated to discrediting Sonic's value and insulting people like me"

Wow, bashing a game just because its a JRPG. I'm looking for a 7 letter word that starts with s and ends with w that describes that comment. Anyone want to play Wheel of Fortune to figure it out? S??????w.

I believe my criticism of it being a JRPG is even more justified when considering the fact that the game was commissioned specifically to be made by a company that doesn't even make JRPG's.

It's like... hey let's hire Blizzard to make an Eggman RTS.
Blizzard: "hmm...how to make Sonic into a strategy game... you know, let's make it turn-based"

I mean WTF!

Also I don't know what your secret word is.

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This game will turn out great. I can provide evidence to that. Just go to www.gamerankings.com and search for the games Bioware made, thus showing their track record. Their stuff are some of my favorite RPGs, along with ToA, Chrono Trigger, FF4 and 6, and of course the stuff from NIS.

Thanks for contributing to the topic information that hasn't already been posted and that I didn't already know. By the way, how exactly do I search by developer. Bioware only yields 3 games on that site.

13
Wikkity! / Re: list of people who need to be saved from evil
« on: January 14, 2008, 05:08:54 pm »
Wait, how am I on the "Sith Lord" list? *anime sweat drop on head as I prep a prinny to toss.*

you run Vista that's why. This thread is about Windows Vista.

14
Competition Central / Re: ITT the rules
« on: January 14, 2008, 06:45:06 am »
seperate charts for Europe/Australia

better yet, a seperate subsite altogether. TMC PAL.

15
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 14, 2008, 06:38:58 am »
PPA - hmm.. sure, why not. Or maybe he was 14 in all past adventures. or maybe Sonic never ages... >__>

they might have, but it doesn't matter, they are crazy. It's not even a Sonic game and they are destroying Sonic's identity
BWAHAHAHAHAHA.  HA.  HA.  Sonic has an identity.  Classic.  I can't even begin to fathom your thought process there.  Sonic today is generic, traitless and marketeered.  Back in the day as the "hedgehog with attitude" this was pretty much the same, but you didn't have script and dialogue and godawful voice acting so it worked fine.

That's simply not true, Sonic has tons of personality and romance. Plus Sonic has always been about action/platforming. Even before it went 3D Sonic stood out for its unique style, sick background designs, and insanely catchy music, so what you say is just typical rubbish.

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Quote from: eggFL
and then jadedly embrace this game with open arms saying oh its not made by incompetent Sega, it's the best Sonic game.
Bioware has a back catalogue of awesome (Baldur's Gate, KOTOR, Mass Effect - consistent Game of the Year winners/contenders).  Sonic Team has, of late, produced mediocrity at best and downright shoddiness at worst.

Yes, but why Bioware. And why a JRPG. and why on the DS

Why not, a true Sonic game. And why not, oh let's say... Konami. And why not on Wii at least. How about it?

Seriously, what a tease. That's what this game is. Any critic who's hyping this as the best Sonic game is totally full of air.

Although the best thing that can come from all this is that it's in fact Sega's precursor to commissioning a developer to make the next FULL-FLEDGED actual Sonic game. And that's what you could call "the best Sonic game to come in recent years."

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Quote from: eggFL
To me that hints bias.
Towards a multiple GOTY standard publisher instead of what Sonic Team is now?  Colour me biased.

I was thinking that it doesn't really matter to them who is making it as long as it's not Sonic Team. To them, the fact that it's a multiple GOTY standard publisher is just a bonus.

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Quote from: eggFL
Or is merely the words of a gamer who is indifferent to Sonic and platforming and looking at it from a more objective standpoint.
What, pray, could be the reason for indifference to Sonic?  Perhaps shoddy games?  Given the warm reception most have given Galaxy, I'd say people still like platforming in general.

I think you're missing the point of what I said. I was meaning that a person who says Sonic Chronicles is the best Sonic game is either a Sonic hater who is just as well lying, or just someone who's opinion in regards to the series doesn't hold that much weight. Something like that.

Because anyway you know a Sonic hater would be way too eager to like this game. Knowing what they did about it, they would try to like it just as they did with Secret Rings. In fact, you could probably dress up Pokemon Mystery Dungeon as a Sonic game and it could work just as well. So as far as I know, the claim that Sonic Chronicles is the best Sonic game means nothing at all. Yes it's a Bioware game. That fact is pretty much all we have to go by.

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Quote from: eggFL
However as a JRPG
Bioware don't make JRPGs, they make real-time isometric view D&D based RPGs for the most part.

Well apparently they make JRPGs now, since that's what Sonic Chronicles is.

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Quote from: eggFL
And I meant let's see Sonic developed as a fighter PHYSICALLY. Homing attack in SA1 led to homing attack stunts in Sonic Adventure 2, and then homing attack combos in Sonic06. That is brilliance. The "Sonic spin" is corny, it's obsolete. It doesn't even fit Sonic anymore.
I think that's got a lot to do with the transition to 3D.  Oh, and "brilliance"?  lolwut?  Taking a concept and tweaking it ever so slightly so you can say "look it's a new feature honest" is easy.  I know, it's what most software developers do day-to-day.  Try some real innovation if you're going to use a word like brilliance.

What the hell are you talking about. Since when did anyone say it was a new gameplay feature. Who would honestly consider an aesthetic homing attack upgrade a "new feature". Why you would even infer that Sega was riding on that as a selling point for Sonic Adventure 2.

How is it in any way a bad thing to take something and change it to make it WAY BETTER?!

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Quote from: eggFL
In a JRPG or Smash Bros or a game in which Sonic is guaranteed to need to do things besides spin dashing, why does he still spin dash so much.
Evidently he isn't "guaranteed" not to.

That's a lie, since Sonic does other things in those games. (as he obviously would have to in order to work in those genres in the first place, hence the "guaranteed" part)

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Quote from: eggFL
The loop screenshot I posted is just an eyesore imho. The right path of evolution is for Sonic to now attack like Shadow and for loops (in general) to be replaced with more inventive and more realistic running paths.
I'll take fun over realism in a Sonic game, thanks.

Yes, I did mention realism, but I don't remember where in my post I said that Sonic should be less fun.

Please. Remember this: Everything I ever say in regards to Sonic is about making it more fun. I actually care about fun unlike some people it seems.

Anyway, with any luck, the loop in Sonic Chronicles might actually not be a scripted non-interactive sequence. Hurray for shallow tacked-on "Sonic-y" elements! imo

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Quote from: eggFL
anyway I never played a Bioware game but I am familiar with them from all the splash hype surrounding Mass Effect. But regardless of their track record it's still confusing and disappointing that they would make the game a JRPG. It's gonna be a "good" game I'm sure, but it's still a JRPG, and it's still not a Sonic game. It seems hard to get excited about something like this.
You're not familiar with them if all you've heard is Mass Effect hype.  As I said, multiple GOTY games stretching back over 10 years, and pretty much everything they've released has been excellent (yeah okay, KOTOR2 wasn't finished properly, one black mark and it was still very good).  They are the daddy of the RPG world (anyone who mentions Final Fantasy dies a painful death).

Perhaps I didn't say it the right way. But from hanging at Gametrailers.com and with all the anticipation of Mass Effect (AND this game), I already know everything you just said.

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Why am I excited?  Probably my favourite studio working on a game with my favourite retro character in it.  Excuse me if I think that's a recipe for awesome.

generic and traitless, too. Don't forget that.

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General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 14, 2008, 12:48:26 am »
Yea so it's hypocritical to hype Secret Rings and insist Sonic is about speed and even that story isn't important, and then jadedly embrace this game with open arms saying oh its not made by incompetent Sega, it's the best Sonic game. (and then probably reject the game the second it comes out like with Secret Rings) To me that hints bias. Or is merely the words of a gamer who is indifferent to Sonic and platforming and looking at it from a more objective standpoint. However as a JRPG it has nothing to do with Sonic gameplay-wise, as such, in my opinion it's kind of wrong to call it the best Sonic game. But eh.. whatever. We'll see.

And I meant let's see Sonic developed as a fighter PHYSICALLY. Homing attack in SA1 led to homing attack stunts in Sonic Adventure 2, and then homing attack combos in Sonic06. That is brilliance. The "Sonic spin" is corny, it's obsolete. It doesn't even fit Sonic anymore. In a JRPG or Smash Bros or a game in which Sonic is guaranteed to need to do things besides spin dashing, why does he still spin dash so much. The loop screenshot I posted is just an eyesore imho. The right path of evolution is for Sonic to now attack like Shadow and for loops (in general) to be replaced with more inventive and more realistic running paths.

anyway I never played a Bioware game but I am familiar with them from all the splash hype surrounding Mass Effect. But regardless of their track record it's still confusing and disappointing that they would make the game a JRPG. It's gonna be a "good" game I'm sure, but it's still a JRPG, and it's still not a Sonic game. It seems hard to get excited about something like this.

17
Wikkity! / Re: well all bad things come to an end
« on: January 13, 2008, 11:41:50 pm »
o.k. well we will await your inevitable return

although just for your information, people always laugh at each other and show no interest in each other. That's totally normal. *especially* on the internet, and more so on TSC. You think it's just you, but in all probability it's not.

Just thought it was important to point that out..

18
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 13, 2008, 09:59:51 pm »
how did you manage to quote my post from before I last edited it. (that being January 12, 2008, 06:37:59 PM)

I originally just copied and posted someone's bullet points from another forum which is why there was that error.

Since I read the article for myself, I edited the bullet list, and fixed that part.

anyway, what makes you so sure Silver is in it? He doesn't automatically have to be in it... but then again they do have Rouge, Shadow, and Big. (although they claim to actually like Big)

Hey do you suppose that Sega forced them to put certain characters in from the very start? (I also wonder if Sega forced Bioware to make it a JRPG) Makes sense to me. There was no way they would let them make a Sonic-only game. But then again, a Sonic-only RPG wouldn't allow for much customization in the first place.. so I dunno. Just a thought.

I certainly would have preferred a non-party based action RPG. Like Sonic 3D Blast but with stylus controls, no jumping, and awesome real-time in-game stylus-based combat. (you know, whisk the stylus for a homing attack, then do a circular motion to combo into a roundhouse kick, etc etc, awesome) And you can move Sonic around and run around with the stylus, it would be like SegaSonic Arcade, but with a stylus instead of a trackball. A true Sonic game but also an action RPG. Too bad we got this instead.

19
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 13, 2008, 08:56:04 pm »
they might have, but it doesn't matter, they are crazy. It's not even a Sonic game and they are destroying Sonic's identity

20
Competition Central / Re: Sonic Riders: Zero Gravity - Competition Topic
« on: January 13, 2008, 08:54:57 pm »
ok I signed up for Gamefly and rented it (Gottaplay had it on "long wait", well it can't be helped, Gamefly just owns)

I guess I'll get it later in the week

hurray~

21
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 12, 2008, 10:54:50 pm »
Team attacks are often very devastating tactical maneuvers that require strategy to use to their full potential.

is that so...

22
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 12, 2008, 09:19:16 pm »
I guess it's ok.

I look forward to seeing some gameplay clips.

23
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 12, 2008, 07:53:52 pm »
I also read that the game will also have Chrono Trigger style team attacks. The graphics (non combat) somewhat remind me of a Tales game. Combat reminds me of Mario and Luigi (turn based but quick and strategic with timing based attack enhancements).

Yea although I just took that footnote off before you posted.. because.. I don't see why team attacks mean anything.. I already covered that the game has special attacks using the stylus. And I don't see what Chrono Trigger has anything to do with it.

Quote
I would have prefered a combat system like the one seen in Tales of the Abyss. Now that's a REALLY fast paced battle system (more like a fighting game) that when combined with good AI and multiplayer (I think ToA had it but I know ToS did) is just a blast to play (I wanted to get into every fight with that system).

mmm that might have been better than what we got. I love the idea of developing Sonic as more of a fighter. He can't just spindash all the time his whole life.

As I said, a source called it one of the best Sonic games since Sonic Adventure! :o

Indeed, they're clearly hypocritical Sonic haters who are brilliantly quick to glamorize every new Sonic spinoff to come out because they instantly convince themselves that it somehow returns to The Good Ol' Days in some vague or irrelevant way.

I still remember how Secret Rings was favored over Sonic06 before either game even came out. Absolute insanity.

This is why Sonic games are all spinoffs now.

But everyone said Secret Rings would be good because it's focuses about SPEED Sonic is all about SPEED, now we get Sonic Chronicles and it focuses on.. oh hell who knows what.

This game is made by a different company and the gameplay has nothing to do with Sonic, but yes, it's the best Sonic game ever based on a handful of screenshots.

Thank God.

Everything looks innocent enough that I'd pick up the game whenever it comes out.

yea, at least it's innocent. great

Anyway, I do appreciate that they are fans of Big the Cat and they want to improve his character.

24
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 12, 2008, 06:41:11 pm »
after reading the article I feel a little better about the game

I guess the only truly bad thing about it is the fact that it's a JRPG

anyway let me know if this thread has too many pics





25
General Sonic / Re: SSBB Sonic Music
« on: January 12, 2008, 04:13:02 pm »
It's obvious that this hints at classic Sonic rather than new, and it makes the end music kinda stick out.

Yea when you put it that way, it does stick out tremendously.

Quote
I would have expected the S3K-style end music, that's all.

or a remix of the tune... which is what we got

but nevermind.

26
General Sonic / Re: SSBB Sonic Music
« on: January 12, 2008, 06:44:07 am »
"Also eggFL Sonic06 is cool ok." well obviously. (that part before was just sarcasm) nice to see that we agree on this

27
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 12, 2008, 12:40:05 am »











28
That's right, the game is called

SONIC CHRONICLES
The Dark Brotherhood



full version of pic - http://img516.imageshack.us/img516/5471/sonicrpgnpdo9.jpg


    * In game graphics have a water color look, all hand drawn. Full 3D battles, 2D backgrounds for non-battles.
    * 4 party members at a time
    * Each character can do certain things ex: Tails can float over things (standard stuff)
    * 11 party members total - 7 known are Sonic, Tails, Amy, Knuckles, Rouge, Shadow, Big the Cat
    * Control done fully with stylus - think Hourglass
    * Able to split party into teams at certain moments. Navigational puzzles confirmed. (use Tails to reach a high place, smash a rock with Amy's mallot, etc)
    * Rings are used as currency
    * No random battles, enemies are seen in advance. (however battles still take place in a different zone)
    * Turn based battles. Commands are chosen for everyone in your party before they actually follow through, supposedly done to make the battles "feel" fast-paced and hectic.
    * Elite Beat Agents type special attacks
    * "Fatigue Points" instead of MP
    * Choose which attributes to increase when you level up. (you can make Big the Cat fast, make Rouge the Bat stronger, etc)
    * Purchase and level special attacks
    * Bits of story - Sonic's on vacation from defeating Eggman 2 years ago. Gets a call from Tails that Knuckles has been kidnapped by a group called the Marauders, and that 6 chaos emeralds are missing. Eggman not the main villain. But Bioware wants to make him a creditable bad guy again. Something about a "twist" between Eggman and Sonic that goes back to the earlier games.
    * 2 acts - first takes place in standard Sonic areas. 2nd takes place in a darker world which parallels the normal world
    * Remixed clasic tunes, as well as classic stages like Green Hill, Mystic Ruins, and Emerald Town (???)
    * "fully animated cut scenes"
    * You can choose what to make Sonic say, usually being able to choose from the first thing Sonic would normally say, or choose to ask for more information, or bring up an attitude for humorous results.
    * Development staff claims to be surprised at wealth of info and backstory in the Sonic universe and are eager to bring that out in this game.
    * They intend to make a deep compelling story and to make the player feel an emotional bond with the characters.

29
General Sonic / Re: SSBB Sonic Music
« on: January 11, 2008, 10:23:10 pm »
plus the Sonic Adventure 1-2 stage end theme is too noisy. Sonic06 stage end theme toned down on the trumpets and replaced it with class. Honestly it sounds almost completely different from the past stage end themes to me, just that the tune is the same as before.

Anyway I can't really hear the music at the end of the video, it's too faint for me (not to mention the nerds yelling, and I mean no offense to them) but it didn't sound like the Sonic06 one to me, I could be wrong.

But anyway, it's just a stage end theme. I dunno how any of this warrants a "the heck!?!?" then again Sonic06 is pure evil, of which traces of would be mismatched in Brawl, a game which up until now had no trace of mismatched elements

30
General Sonic / Re: SSBB Sonic Music
« on: January 11, 2008, 04:07:34 pm »
I don't think it's the PS360 version. I think it's just a remix of the Sonic series stage end theme in general.

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