5. Top Ten FadsIn biochemistry, flavin adenine dinucleotide (FAD) is a redox cofactor involved in several important reactions in metabolism. stupid Wikipedia >_>
We at TSC have short attention spans and like magpies tend to jump at new, shiny things. This means we're receptive to all kinds of trends, with a new obsession every week! Here, we chronicle the best (or at least most entertaining) of these for your delectation.
It should be noted that any resurrection of the mentioned fads as a result of this topic carries the same sentence as thread necromancy:
a silver bullet to the heart heavy ridicule for all eternity. This means you, RPG.
10. Magic The GatheringMagic: The Gathering is the original modern trading card game. I can't pretend to know too much about it, being far too cool and fashionable for it's nerdy ways, but SBW and RPG are now attempting to get a box league going for this, but have as yet run into a resounding "meh", for as we all know trying to organise TSCers is like trying to herd ill-tempered mutated cats with frickin' lazer beams attached to their heads!
Also SBW rocks your face with these two totally awesome TSC-flavoured cards:
9. Sonic DIYBack in the days before TUSC got going, we got hold of Sonic DIY, a Sonic engine and level editor that sparked a spate of creativity, culminating in the level building competition that can be found
here. There we learned many things: Thorn rocks at more than just TAing, RPG has a climbing fetish, and eggFL fails at life. But seriously , go to the topic, download the levels, and play them - without egg's failures, they're pretty pwn. What RPG? Hey, no need for threats, just ask for whatever you want nicely. Unless it's raep, in which case asking nicely kinda defies the point.
Oh right, he wants y'all to go submit at TUSC.
8. Horrible Misfortune GameThe
Horrible Misfortune Game stems from a time when committing graphic, wanton homicides with each other on the forum was very much the 'in' thing. This particular incarnation was the brainchild of magnum12, a variation of Hangman wherein the person who solves the puzzle may gorge themselves with a cathartic (bloody) release on the last person to take a guess. It's a brilliant manifestation of our most rewarding impulse: to push a corkscrew into chum's eye, fish for the hyaloidic canal, gently twist the wrist, withdraw our corkscrews, and enjoy the tranquil 'floosh' of the eye as it's pushed out of the socket (I must remark that this is, pleasantly, not much unlike the sound of a hardboiled egg forced through a narrow glass jar) while a calming geyser of red and yellow, complimented nicely by friend's rhythmic spasms, brings the matter to a comforting, soulful warmth.
Unfortunately, we live in more "civilized" times. Due an unfortunate stigmatization yoked by dogmatic indolence,
I've had to rent a storage locker there hasn't been a murder at TSC in weeks.
7. UnoUno is the gambling man's crack cocaine, and it rightfully occupied our attention for a few days. Some years ago, we found an Uno bot, bought some Cubans, and risked our futures on a pair of wdf's. A small group of dedicated players popularized the phenomenon, and soon a *slightly larger* group of dedicated players gambled away their time and dignity on the fraternity of disillusioned Sonic players, while we had to explain how you it was tilde-p-space-first letter of color-number with tilde-p-space-w for wilds (using tilde-color-first letter of color), tilde-p-space-wdf for wild draw fours (and you draw 6 cards if a player challenges you and you could have played another card instead), tilde-p-space-first letter of color-s for skips (incidentally, this was the first call of bs outside of its normal context), tilde-p-space-first letter of color-r for reverse, tilde-draw for draws, you have to type tilde-uno (card) when you're playing a card that will give you uno, or else you automatically draw four cards so everyone is free to laugh at you, and if you want to see card counts you just type tilde-players. Spinny, genus, Rolken, genus, Cherry, Mike, Sprint, genus, Mike, and more names were the original players, though owing a recent pseudo-revival more people than I care to list joined the fun. There were some classic games, and some unique strategies-while most players played to lose their cards in a game where you want to lose all your cards, genus and Sprint employed the brilliant strategy of getting as many cards as they could. If you're ever up for some laughs...you can find the game logs yourself
here. I'm not digging for those.
6. Online RiskStarted by Upth, who had an account on
warfish, online risk is...like Risk, but online. A game in which players wage endless world war in order to bring about World Peace by establishing the Utopian Republic Of Rolkenland...but online! There were some heated games on yon Warfish, but the fad more or less fizzled out until The_T (not to be confused with Mr T, who would rather pity than be the fool) introduced us to
LandGrab, where there was a second reckoning. I personally enjoy the revival, since it's given me a chance to herald my glory throughout foreign lands and trick Sondow into losing every game.
Also
this video must be watched by all Risk players - it ruined the game for me, so it must for the rest of you >:D
5. Super Smash Bros. BrawlThis game was basically why everyone bought Nintendo Wiis, it was massively hyped. Even before release, TSC's near-constant speculation was a sort of fad. You can find some of the documented discussion
here, but even those 127 replies through 3 months don't do justice to our specied interest in the topic. Around the time of Japan's release, someone talked to Rolken and told him to cap spoiler discussion; all Brawl antics were to be confined to #smashspoilers (which, evidently, is still a moderately populated channel), with any exceptions punishable by instant banhammer. Sondow and RPG defied fearless leader, so they were socked two.
Following its stateside release, there was -intense- online action with a fair share of ridiculous matches. For weeks, there was almost nonstop Brawling. We had some rather ridiculous matches: superjump only games, falcon punch showdowns, hammer competitions, and so on. Saving a replay of anything under 3 minutes, regardless of its quality, then sending it to everyone, was mandatory; otherwise TSC would, as a collective, have too much Wii memory. Since he was the coolest in the game, King DDD was unanimously elected the TSC character, and the earth shook with his battles. It was also decided that Bowser would become the joke character, and that anyone who played as him must Bowsercide every stock to prevent other players from having fun.
Soon, it was established that genus and ShadowJacky could clean everybody's clocks as the worst characters in the game while wearing blindfolds, fighting piranhas, and playing with snow mittens. Of course, as dictated by TSC custom most people moved on to another worthy activity, so their supremacy would go forever unchecked. For TSC, Brawl is effectively dead; while I attempted to restore the game with
an awesome tournament, the lack of interest is a sufficiently compelling reason to not bother.
4. Pogeymans Forum NamesA while ago, it was . . . err . . . fashionable to change your TSC forum name to that of a pogeyman - for reasons I've never been able to understand. Particularly popular were boring flying pogeymans (RPG was Starly, Quartz was Taillow, ...). You'd have thought they could have chosen legendaries as a symbol of their aspirations and personal uniqueness...but no, I guess not. They're bog standard, common, and about to get their arses handed to them by my Tyranitar.
WWWWRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRR!
Actually it was an
epic swarm of Magnezones that ended the fad, try convincing the thing that lives in your basement otherwise.
3. Bertin the BearOh, YES.
2. MafiaThe current, and best, chat fad is Mafia. The basic premise of the game is that the players are all villagers in an uncomfortably small village that has a number of mafioso. To further their criminal enterprises, these mafioso will kill a villager each night...for some reason. In response, the villagers turn into an angry mob, and lynch whichever poor bugger the majority suspect is a Mafia member (making people offers that they "can't refuse" in a thick Italian accent and thinly veiled threats about "going against the family" are dead giveaways). The village wins if all Mafia are lynched, and the Mafia win if they equal or outnumber the villagers at any point. It's a game of deceit, mistrust ,and mob mentality, so it's only natural that TSCers have gravitated towards it. You can play a game and kill your least favorite members
here.
Though interestingly, TSC was first introduced mafia over
two years ago. This was a particularly interesting game, with the setup of one cop, six villagers, and two mafia. At Stefan's behest, we strung Douglas up on the lonely sycamore atop the austere hill of destiny; when I, as the cop, realized something wasn't quite right with Stefan, there were hour long conversations alleging mafiadom. ShadowJacky claimed that he was the cop, which he wasn't, and tight before the town lynched Stefan, the mafia fiend, he congratulated me on a job well done as his partner. After investigating ShadowJacky and concluding that was just a matter of SJ not really knowing what he was doing, genus valiantly led a charge against the *other* mafia fiend, Aitamen, on no real information. The topic itself reflected some of the chaos; there were secret messages everywhere, generally masked with the color tags (such as "I really vote for Stefan" above "I vote for Douglas"). It was a success, which is why it died out for so long. Stefan found a flash mafia program, and the rest is money.
With a game of Mafia, you can learn many things about people that you would otherwise never notice. Firstly, TSCers are all murderous bastards who can never be trusted. Some are so bloodthirsty that they can't even go a night without killing! Secondly, games with a disguiser in have shown that Stefan knows everything about everyone, and we should all make sure we lock our doors and close our curtains at night. Thirdly, Douglas
always wins still suffers from the delusion that he's actually good at stuff. Finally, genus
always knows what's going on and will lie to you just to play headgames for his own amusement is an honest and decent chap who can definitely be trusted and isn't toying with you at all.
<flyby> i am a mafiafag loud and proud
1. Phoenix WrightThe Phoenix Wright games involve the player becoming a lawyer to prosecute bad guys and defend innocents in an (albeit logically insane) court of law. The Phoenix Wright fad involved TSCers becoming lawyers to use excessive number of pictures to back up the same old arguments we've always had on our (albeit logically insane) forums. From PPA's furriness to RPG's inability to do work, PW became the accepted means of establishing truth and justice throughout TSC. To give you an idea of just how far this stretched, there was in fact an occasion where Doug admitted he'd been out-argued - a truly momentous happening the like of which we're unlikely to ever see again.
Unfortunately, it transpired that the Court Of TSC was noting more than a sham when it emerged that the most prolific lawyers were in fact in control of the judge. Groudon attempted to restore some order to the proceedings by assuming the mantle of an objective judge, but was eventually driven insane by the manic babbling of the TSC hoards, and was last seen attempting to hold the entire site in contempt of court (which really doesn't seem that unreasonable, if we're honest). Doug then took it upon himself to
end the fad by means of bash.org, although unfortunately it's shown signs of reappearing in recent times. Srsly guys, for general sanity we must disbar RPG and PPA now!