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ITT, we TA anything not tracked by TSC


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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #60 on: April 24, 2006, 06:32:32 pm »
How do we turn off chasecam, heh?
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #61 on: April 24, 2006, 06:38:25 pm »
Start a level, press ~, and type CHASECAM OFF.  Press ~ again to resume playing.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #62 on: April 24, 2006, 06:39:12 pm »
I must see what this does. Like now.

EDIT: Meh, it'd probably be pretty useful if you didnt have to turn it off everytime you load.
« Last Edit: April 24, 2006, 06:43:52 pm by RPGnutter »
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Re: ITT, we TA anything not tracked by TSC
« Reply #63 on: April 24, 2006, 06:46:07 pm »
Then open the console and type BIND V "CHASECAM OFF", press Enter, and type BIND B "CHASECAM ON".  That'll allow you to switch views with the V and B keys.  I've gotta go somewhere now; I'll respond tomorrow.
« Last Edit: April 25, 2006, 04:51:10 pm by gamersince93 »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #64 on: April 24, 2006, 06:47:04 pm »
OHSNAP. Awesome.
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Offline Aere Alouette

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Re: ITT, we TA anything not tracked by TSC
« Reply #65 on: April 25, 2006, 02:08:22 am »
Might as well:

Ristar Bonus Times:

Flora 1 - 4.66 (My time)
Flora 1 - 3.51 (Sega time (UNK)

Flora 2 - 7.22 (My time)
Flora 2 - 6.86 (Sega time (AMD)

Undertow 1 - 6.95 (My time)
Undertow 1 - 3.52 (Sega time (MON)

Undertow 2 - 6.23 (My time)
Undertow 2 - 4.68 (Sega time (UNK)

Scorch 1 - 15.84 (My time)
Scorch 1 - 11.41 (Sega time (MON)

Scorch 2 - 14.05 (My time)
Scorch 2 - 7.36 (Sega time (UNK)

Sonata 1 - 7.67 (My time)
Sonata 1 - 7.24 (Sega time (AZZ)

Sonata 2 - 21.52 (My time)
Sonata 2 - 17.82 (Sega time (MON)

Freon 1 - 8.83 (My time)
Freon 1 - 7.41 (Sega time (MBI)

Freon 2 - 17.56 (My time)
Freon 2 - 19.33 (Sega time (AZZ)
(Note: This is the only time (in more than five years of playing Ristar) that I ever beat a Sega record.)

Automaton 1 - 11.77 (My time)
Automaton 1 - 11.02 (Sega time (AZZ)

Automaton 2 - 20.75 (My time)
Automaton 2 - 17.91 (Sega time (COL)
Sonic 3D Blast Champion (So many times I can't count.)

Offline Crowbar

Re: ITT, we TA anything not tracked by TSC
« Reply #66 on: April 25, 2006, 07:55:06 am »
:O Ristar.

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #67 on: April 28, 2006, 04:40:32 pm »
Sometime soon, Im gonna like, learn how to make a website X)

Until then, Im gonna post my times in here when/if I get good one's

Also when I put the site up, rankings for all 4 characters ftw, meaning no milliseconds as it only saves your overall fastest time and not individually for each character >_<

Also 0:22:26 Christmas Hunt
« Last Edit: April 28, 2006, 04:45:23 pm by RPGnutter »
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #68 on: April 30, 2006, 05:22:48 pm »
I havent forgotten this yet :O and I have an ownage time for Flame Rift 2 that I've forgotten :/
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #69 on: May 03, 2006, 05:47:41 pm »
I haven't forgotten this I just cant beat Flame Rift 2 with Sonic :(
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #70 on: May 08, 2006, 04:30:56 pm »
^Any luck yet?

BTW, SRB2 v1.09.3.6 is out.  It's just a few bug fixes, but if we're both using the same version, there's always netgames...

EDIT: Almost forgot to post a new stat... 234 Link, Score of 33510 without falling.  The score's supposed to return to zero upon falling, but it doesn't, so I had to add "without falling".
« Last Edit: May 08, 2006, 04:44:29 pm by gamersince93 »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #71 on: May 09, 2006, 06:59:22 am »
Nope, still not checked my FR2 time either, but it was around 53 or so. Maybe Ill make a vid because that level is actually fun as Knux.

EDIT: FR2: 0:58:21
« Last Edit: May 09, 2006, 09:15:32 am by RPGnutter »
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Re: ITT, we TA anything not tracked by TSC
« Reply #72 on: May 10, 2006, 04:02:06 pm »
New stats again... I'll just bring the table to the front, so I don't have to keep editing the same post.

LevelAct 1     Act 2     Act 3     Act 4     Emerald Stage
Original Game
Greenflower17"1537"0616"24
Techno Hill42"2743"1025"03
Castle Eggman1'16"121'11"1315"12
Red Volcano1'42"11
Spring Hill1'13"03234 Link, Score 33510
Mario Koopa Blast53"1620"2825"34
Christmas Hunt42"26
SA Example10"09
Mystic Realm v4.3
Jade Coast18"2637"0618"24Mudhole Karst: 1'28"31
Tempest Valley22"341"03"1637"33Rainstorm Keep: 57"00
Verdant Forest1'56"131'57"3117"24Labyrinth Woods: 1'36"22
Flame Rift28"1755"2430"09Vulcan Forge: 2'59"21
Midnight Freeze24"2751"2459"03Silver Cavern: 3'30"30
Sunken Plant2'19"072'51"1024"27Nitric Citadel: 2'05"28
Aerial Garden1'11"071'59"2423"1721"19Starlight Palace: 2'49"17
(^boss version)
Prismatic Angel4'37"211"321'54"34
Mystic Realm37"34
Warp4"14
Mystic Realm Archives
Crawla Valley21"04
Coastal Shores39"30
Crawla Isle15"25
Verdant Forest1'11"051'43"0317"26
Aerial Garden9"331'01"0217"121'49"06
Mystic Realm49"14
Arena5'58"04
« Last Edit: May 24, 2006, 05:02:54 pm by gs93 »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #73 on: May 11, 2006, 02:37:39 pm »
Jade Coast 1 drops to 0:17:24 :O

Also I find it highly GAY that I can only select the first 3 Zones in level select on TMR -_-
« Last Edit: May 11, 2006, 03:14:09 pm by RPGnutter »
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #74 on: May 11, 2006, 05:07:04 pm »
Quote
Also I find it highly GAY that I can only select the first 3 Zones in level select on TMR -_-

*slaps self on head* I KNEW that I forgot to put something in that PM!
That level select was designed for the original game, which has *gasp!* nine levels.  This level select comes with v1.09.3.  AFAIK, Mystic never intended for that level select to work with his version; he didn't want people to be able to use Super Sonic that early in the game, and the level select grants you every emerald if you've beaten the game with all seven.  He also never intended for the Flame Rift boss to be so difficult, because it moved slower in the old version.  However...

Figure out the rest by yourself... although I guess I'll help if you get stuck.  It's not that hard.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #75 on: May 11, 2006, 06:56:31 pm »
:O How do you make it run in a window? :O!

Also do I just have to wait for that doodah to open when I find it? /me test

EDIT: Bollocks. I have no idea where that is.

EDIT2: Unless thats the early part of Techno Hill 1 I have NO IDEA.

I have scanned GreenFlower 1 and 2 and Jade Coast 1 and 2 as thoroughly as I could :/

EDIT3: Aerial Garden 1 becomes 0:58:10 :o and Aerial Garden 2 becomes 1:48:34

While Aerial Garden 3 goes 0:16:11 0:13:29

Fastest SRB2 time ftw?
« Last Edit: May 12, 2006, 03:48:06 pm by RPGnutter »
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #76 on: May 12, 2006, 07:30:55 pm »
It runs in a window through this.  Are there enough downloads for this, or what?  Still, it's a good DL if you ever want to play a netgame; you can set up your character and everything beforehand and kill everyone while they're still setting up in-game.

The pictures are from Jade Coast 1.  Take the left fork from the start, then turn around after passing the point in the picture (note the starpost in the middle-right).
« Last Edit: May 12, 2006, 07:33:59 pm by gs93 »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #77 on: May 12, 2006, 07:33:30 pm »
:O

* RPGnutter run in Window Mode

Cheers for the tip off, I was sure it was JC1 but I couldnt figure out exactly where :(

That is pro aside from the tiny window XD
« Last Edit: May 12, 2006, 07:38:01 pm by RPGnutter »
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #78 on: May 12, 2006, 07:41:17 pm »
Ok that is pwn. I assume once I beat JC1, Warp Zone lets me go where ever I want? :o
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #79 on: May 12, 2006, 07:46:46 pm »
Yep.  I recommend you set up your six save files with one of each character in Warp Zone, one of Prismatic Angel 1, one of Prismatic Angel 3, and one of Mystic Realm.

Also, good luck with the Archives, from Mystic Realm v3.0...
*thinks of Aerial Garden Archive*
* lets out a sinister laugh*
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #80 on: May 12, 2006, 08:02:56 pm »
Flarg, I cant even get to Prismatic Angel, Im still at Flame Rift 2 with Sonic, remember?

I physically cannot beat that level with Sonic.

Also 04:25 Warp Zone, beat you by .01 XD
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #81 on: May 12, 2006, 08:13:20 pm »
I know, I'm just saying to leave room.  You don't want to have to play the entire game again to get to those levels.  And with Warp Zone, why not skip the levels you can't beat?  It's not cheating if a level requires insane platform jumping with fan-game style controls and you want to skip it.  You'll have zero emeralds, though.

Just tell me when you unlock Spring Hill, which I told you how to get in the PM.  That's the level I really want to compete in.  Makes me all nostalgic and what not.

EDIT:  4"20 Warp Zone.  That'll teach you... something.  I don't know what.
« Last Edit: May 12, 2006, 08:16:11 pm by gs93 »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #82 on: May 12, 2006, 08:33:31 pm »
I unlocked Spring Hill ages back I just took like 8 minutes due to admiring it >_>

Also that means Ill probably never get Prismatic Angel D:

Also Ill get that Warp Zone time back. Wroar.

EDIT: 04:20 Warp Zone. Methinks we have that pretty optomised X)
« Last Edit: May 12, 2006, 09:15:12 pm by RPGnutter »
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Re: ITT, we TA anything not tracked by TSC
« Reply #83 on: May 13, 2006, 01:49:19 pm »
Yeah, Warp Zone is probably maxed out... except for that 4"14 I got this morning!  He shoots, HE SCORES!!!

...yeah, I'm in a weird mood.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #84 on: May 13, 2006, 04:00:34 pm »
Oh my good gravy I hate you D:

For that Im going to get crazy times in Aerial Garden.

Aerial Garden shalt be MY Zone :O
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #85 on: May 13, 2006, 06:05:56 pm »
If you're logged on right now, I'll play you in a netgame.

EDIT:  Wait, never mind.  The game won't connect to the internet all of a sudden...
« Last Edit: May 13, 2006, 06:17:03 pm by gs93 »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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Re: ITT, we TA anything not tracked by TSC
« Reply #86 on: May 13, 2006, 06:24:01 pm »
I am online but Iono if I can netgame :O

I am pro this if you can
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Re: ITT, we TA anything not tracked by TSC
« Reply #87 on: May 13, 2006, 06:26:47 pm »
I think I just got it... I'll PM you in a few minutes if I can get it hosted.  No need to flood the forums.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #88 on: May 13, 2006, 06:27:58 pm »
Right on. I am setup for joining a game, just need host IP, heh
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Re: ITT, we TA anything not tracked by TSC
« Reply #89 on: May 13, 2006, 06:35:19 pm »
151.197.250.177
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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