Nothing against scores; those will definitely be staying.
But do we really need to track ring counts? So many of these are easily maxed, and even a bad quality run can tie one of these just as long as they don't get hit without shield at all.
Therefore, I find that these records aren't accurate measures of anything.
It's even worse in Adventure 1 and Advances, which have Random Ring Boxes--meaning that even identical runs will turn out differently, and Adventure 2, while not as bad, has system-related differences in ring count on virtually EVERY level, which not only means that you go through an incredibly safe, 12-minute-long path just to stand a chance (without even incentive to do it in 8), but that chance is taken away by owning the wrong system (I'd estimate each one is thrown out of contention on about 30%-40% of the levels).
Furthermore, it's easy to overlook the rules in this division, and find something that yields 999 rings...only to find that it's banned, making for lots of maintenance deleting random violatory submissions.
What do all of you say about it?