So.
As some of you may have noticed, TSCA2 hasn't seen a release since July of last year. Much of this is due to the fact that
RPG is always "busy" those involved in the project haven't really had the chance to discuss the various things regarding what's coming up. I have been debating for some time now whether the community should be brought in to help with suggestions, and after talking with RPG and Thorn about it it seems like the thing to do. I suppose it only makes sense that all of TSC should be involved with the making of a game about TSC.
This is pretty open-ended but right now I feel the more topics that are presented for suggestion the better. Recently we've decided to completely scrap the current Chapter 3 script so we are (almost) at the same place we were back in July 2011 (I say almost because I've been tweaking battle-related stuff since then).
Keep in mind that we do (surprisingly) have an overarching plot and that any plot-related suggestion that gets in the way of this will not be taken into consideration. Common sense applies to all suggestions. If something sounds iffy, you probably should not be suggesting it.
For the sake of organization I will be editing this post with various suggestions and will probably also be adding things I've done with the game this past year to maybe help people come up with suggestions.
For example:
The first image shows what we are currently using as the dialogue font, Comic Sans. This was chosen because it was the first thing that Thorn and RPG came up with (at almost exactly the same time, might I add) when I asked them we needed a more appropriate font for a TSC game (note that this is the font used in cutscenes in SA2(B)). I tried using this font for battle too, but the results were...less than satisfactory. I opted instead for what you see in the second image, Vipnagorgialla, the HUD font for SA2(B). And yes, I know the font overlap on the MP bars looks bad; that's why I removed the HP/MP/SP labels. Hope you can remember which number is which. :v
So...suggest away.