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Rating Sonic Platformer Games


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Offline Stardust Speedman

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Rating Sonic Platformer Games
« on: May 21, 2012, 09:12:53 am »
I have created a list of Sonic platformer games and have tried to rate them as well as I could. Games that I have rated with ??? are games that I either have not played at all or have not played enough to rate them properly. I have also written a short comment for the games that I have rated. I'd love to see your lists too!

001. Sonic the Hedgehog 16-Bit - 9.5 "I have endless love for this game."
002. Sonic the Hedgehog 8-Bit - 8.5 "Most levels here are pretty interesting."
003. Sonic the Hedgehog 2 8-Bit - 9 "Really good levels and a good challenge."
004. Sonic the Hedgehog 2 16-Bit - 6.5 "Has its moments but is overally quite boring with bad enemy/trap placement and not very good special stages."
005. SEGASonic the Hedgehog - 6.5 "Cool little diversion but not on a par with a true Sonic game."
006. Sonic the Hedgehog CD - 9.5 "I love the time travel mechanic and wish to see it some time again in a Sonic game. Also the special stages are the best and the level design, although a bit too easy, is some of the best in any platform game, with Wacky Workbench probably beeing my all-time favorite level."
007. Sonic Chaos - ???
008. Sonic the Hedgehog Spinball 16-Bit - 8 "Definitely the best pinball game ever."
009. Sonic the Hedgehog Spinball 8-Bit - ???
010. Sonic the Hedgehog 3 & Knuckles - 10 "This is the only Sonic game so far that is in my opinion perfect in pretty much every single way."
011. Sonic Triple Trouble - ???
012. Knuckles' Chaotix - 6.5 "Really fun in 2-player mode but other than that quite bland."
013. Tails Adventures - ???
014. Sonic Labyrinth - ???
015. Sonic 3D Blast - 7.5 "Awesome music with quite good levels but uninteresting special stages. Also does not feel quite like a true Sonic game."
016. Sonic Blast - 3.5 "This is the only Sonic game so far that I hate in every single way."

017. Sonic Adventure - 6.5 "Too few Sonic-style stages and way too easy but still pretty cool."
018. Sonic Pocket Adventure - ???
019. Sonic Adventure 2 - 8 "If only there were more Sonic-style stages."
020. Sonic Advance - 6 "Despite Egg Rocket Zone beeing quite cool, this is a pretty bland game with bad enemy/trap placement."
021. Sonic Advance 2 - 6 "Despite having superb boss-fights and a smooth flow, this is a pretty bland game."
022. Sonic Heroes - 6.5 "A very mixed bag but overally enjoyable."
023. Sonic Advance 3 - 6 "Despite Angel Chaos Zone being incredably awesome, this is a pretty bland game with bad enemy/trap placement."
024. Sonic Rush - 8.5 "Pure adrenaline-rush with awesome music."
025. Shadow the Hedgehog - 8.5 "The most underrated game of all time."
026. Sonic Rivals - ???
027. Sonic the Hedgehog 2006 - 5.5 "Has some good intensions and I like the story but has bad level design and is very poorly executed."
028. Sonic and the Secret Rings - 8.5 "Probably the most challenging Sonic game ever with fresh game mechanics and admirably deep costumization options. If only it wasn't rushed so much! Oh, and it had been way better if the game was on PC with mouse-controls instead of the clunky Wii-controls."
029. Sonic Rush Adventure - 8.5 "Pure adrenaline-rush with awesome music."
030. Sonic Rivals 2 - ???
031. Sonic Unleashed SD - ??? (Guess: 3.5 - 6) "Seems to be extremely bland."
032. Sonic and the Black Knight - ??? (Guess: 3.5 - 6) "If only they had sticked to the Secret-Rings-formula and improved upon it."

033. Sonic Unleashed HD Adventure Packed - 8 "Next time no werehog please and a bit more veriaty in level design but with the same amount of challenge present in this game and its DLC-levels."
034. Sonic Colors DS - 7 "Not as interesting as the Sonic Rush games and not very good music."
035. Sonic Colors Wii - ??? (Guess: 5.5 - 8) "Seems to be a bit bland and rushed with recycled level elements."
036. Sonic Generations HD - 7.5 "Great game but way too easy with no real score system and a somewhat disappointing list of elected levels."
037. Sonic Generations 3DS - ??? (Guess: 3.5 - 6) "Seems to be extremely bland."

10s: 1 - 9.5s: 2 - 9s: 1 - 8.5s: 5 - 8s: 3 - 7.5s: 2 - 7s: 1 - 6.5s: 5 - 6s: 3 - 5.5s: 1 - 3.5s: 1 - ???s: 12

Brilliants (10): 1 - Awesomes (8.5 - 9.5): 8 - Goods (7 - 8): 6 - OKs (5.5 - 6.5): 9
Poors (4 - 5): 0 - Bads (2.5 - 3.5): 1 - Awfuls (1 - 2): 0 - Abysmals (0.5): 0 - ???s: 12

Sonic the Hedgehog 4
   Episode I - 5.5 "The fact that this is called Sonic the Hedgehog 4 is insulting but at least in this episode you can see some tiny efforts in level design, especially in Lost Labyrinth Zone. Also, the music is insulting to the Sonic franchise."
   Epidose II - 5 "This game is almost void of any love and care. It's arguably better than Sonic Blast and does have some moments but that doesn't say much at all and is worlds below expectations for a game that is named Sonic the Hedgehog 4. The music is just as bad as in the first episode."
   Episode III - TBA
   Episode IV - TBA
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Offline SpanielWare

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Re: Rating Sonic Platformer Games
« Reply #1 on: May 23, 2012, 04:10:01 pm »
If you think S3&K is so perfect, why have you not submitted any stats for it?
But yeah, I agree with you, it is the best Sonic game ever.
« Last Edit: June 16, 2012, 12:17:45 pm by danieldude »
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Offline Combo

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Re: Rating Sonic Platformer Games
« Reply #2 on: May 23, 2012, 04:42:40 pm »
I dunno mang, it has quite a lot of exploitable glitches.
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Offline Stardust Speedman

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Re: Rating Sonic Platformer Games
« Reply #3 on: May 24, 2012, 09:21:13 am »
@ Danieldude: I'd love to, but unfortunately, I have a very busy life. The time in which I was high on Sonic-competition was when I was mainly playing Sonic Rush, but since I have last submitted any stats, a long time has past and I don't think I'm ever gonna compete on this website ever again. Not because I don't want to, but because it would eat up my life.
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Offline Aitamen

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Re: Rating Sonic Platformer Games
« Reply #4 on: May 26, 2012, 11:04:46 pm »
I think S2 is probably the best of the series, personally, while Chaotix is the hardest to play but is extremely enjoyable, perhaps because of that.

SA2 is decently enjoyable, but the effort to unlock everything for TAing is somewhat annoying.  Was much better with a DS3 instead of the DC controller, though.

SAdva was great, as a series, I just wish the first one has a human-able TAS to work off of, honestly. 

SatSR, S06, SBK, and Heroes are nigh-unplayable abominations.

Colours easily outdoes everything after SA2, so far.

Shadow could've been good, but it's clunky and hand-holding.  Takes control away from characters in the middle of levels like clockwork, and could've been a lot better than it was.

SR and SRA are obnoxious is that most of the normal gameplay is based around crappy QTE-style stuff, the small screen and not-enough zoom make them annoying.  With camhacks I could imagine it being a lot better, but I've never bothered.  The fact that it has auto-max-speed an an actual mechanic, and it's sustained, means that it feels more like a "Through the hoops" game than anything, and I can't stand that.

Also, for special stages, I love the half-pipe stages from S2, think the Rush versions were ok adaptations, didn't mind Blue Sphere, and hated the spin-rooms of S1.  Also, the SAdva SSs were interesting, but not exactly enjoyable, especially not for competition.

My thoughts on the big games, at least...

I liked Spinball, but I've played a lot of pinball and prefer other games and even a couple machines to it.  I loved the style of S3DB, but felt that the level design defied the controls (Also, for reference, I prefer the Genesis soundtrack).  The Tails games were great. 
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Offline Stardust Speedman

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Re: Rating Sonic Platformer Games
« Reply #5 on: May 28, 2012, 12:52:03 am »
Oh yeah, I forgot to mention, I was also talking about the Genesis version of Sonic 3D Blast. I think that version has some of the best midi-music ever!
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Offline SpanielWare

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Re: Rating Sonic Platformer Games
« Reply #6 on: May 28, 2012, 02:36:33 pm »
'midi-music'- that term gives me a warm feeling inside, good times :)
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Offline Stardust Speedman

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Re: Rating Sonic Platformer Games
« Reply #7 on: May 29, 2012, 06:21:02 am »
Yeah, midi music can be awesome! :) Not that Sonic 4 is any indication though!
There is no sense crying over every mistake! You just keep on trying till you run out of cake!

Offline SqwareEcks

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Re: Rating Sonic Platformer Games
« Reply #8 on: May 29, 2012, 06:06:36 pm »
warning: tl;dr. I tend to do that.

I played the shit out of Sonic 2 back in the day--it came with my Genesis--but now when I reach for a 2D Sonic to play I go for S3&K. When I first played it I thought its levels were way too long, especially Carnival Night 2... but paradoxically, now when I play Sonic 1 or 2 I find their levels too short. S3&K is such a masterpiece of level design (or at least it was until zip glitches broke it beyond repair), doing so much with limited memory and processing power, I think it's the best 2D platformer ever made, rivaled only by Super Mario Bros. 3. I haven't tried to TA it because every time I start to play it I try reasonably hard to go fast for the first few levels, then invariably find myself slowing down to just enjoy playing it. I thought the decision to use new BGM with every single stage was bizarre at first--when I heard the act 2 music in Carnival Night and Ice Cap, for example, I thought my Genesis was malfunctioning and not playing it properly--but now I love it. I would maybe give it a 9.9 and not a 10, though, because as someone who remembers playing it before the Internet, I cannot banish my memories of initial frustration brought about by that barrel. And also the vertical wrap oversight glitch in S3 alone that inevitably kills you in Ice Cap 1 as Tails.

I do love Sonic 2, a lot, but just not quite as much. It's a very solid and balanced game--nothing really jumps out at you, but nothing to bother you either--except Chemical Plant 2. I literally had NIGHTMARES.

The first Sonic game would probably not rate as high for me, because I literally love half of it and hate the other half--I love Green Hill, Spring Yard and Star Light and hate Marble, Labyrinth and Scrap Brain. I understand what they were trying to do--balance speed stages with platforming and puzzles--but to me they get away from what's become known as Sonic-style gameplay too much in them. Labyrinth and Scrap Brain have some horrendously cheap aspects of their level design and Marble is often very slow because of autoscrolling lava blocks and what not. Sonic 2 and 3 balanced this much better. Also the final boss was pretty lame.

As far as 3D Sonics go, I think it goes without saying I love Sonic Adventure 2. The soundtrack is incredible, the multiple missions give it a lot of replay value, and of the 3D games I've played it executes its level design the best. I understand people disliking the hunting stages, and the randomness is undoubtedly frustrating if you're trying to speedrun (ESPECIALLY Security Hall), but for casual play I generally enjoy them as a change of pace... Meteor Herd and Pumpkin Hill are my #2 and 3 most favorite stages in the game, due most likely to becoming intimately familiar with them on my first playthrough (I remember Pumpkin Hill taking over 18 minutes to beat, and Meteor Herd nearly 15 minutes.) Plus, there are some really, really cool and entertaining glitches (see: any of SadisticMystic or son1cgu1tar's videos). The only thing that bothers me is the requirement of raising a Chao to unlock everything; I have never even hatched one and that's why I have no Green Hill stats.

It's hard for me to formulate an opinion on Sonic Adventure because it literally makes me sick--if I play for more than 30 minutes at a time I get motion sickness so bad I've puked from it. Its level design to me is much more ambitious than SA2's--compare the down-the-building run in Speed Highway to City Escape's, it's not even close; or the snowboarding section of Icecap vs. City Escape/Metal Harbor, where it's practically an afterthought--but not executed as well. Casinopolis is flat out boring if played the "proper" way--you practically have to try to fail at the games to get any actual gameplay in the stage--and Lost World can get extremely frustrating, especially the first part with the stone snake in the water. The Adventure Fields were either awesome (see: Egg Carrier) or way too big and sparse (see: Mystic Ruins). I do like that it incorporated a lot of classic elements from the Genesis games like Sky Chase (doing it twice was a bit much, though). And some of the levels like Windy Valley and Red Mountain were very creatively designed.

Sonic Heroes could have been awesome if they had just put more effort into making it play properly. The level design was generally solid, music was very good if sometimes repetitive, none of the enemies or bosses were particularly cheap, and the team dynamic was something I'd wanted in the game for a long time--but it is So. Damn. Glitchy. You should not randomly fall through solid floors and die (see: Bullet Station), and when the game tells you to use your Speed character and light dash rings, those rings should get you where you want to go, not leave you completely screwed (see: Power Plant, Dark, end of the stage). The game relies far too much on bottomless pits for difficulty, which becomes a serious problem when combined with its glitchy engine. There are also cheap camera tricks resulting in fake difficulty (the gator chase at the end of Lost Jungle). It's too bad because the game actually feels a lot more like an older Sonic game than either of the Adventure titles did due to the removal of upgrades, random hunting levels (Chaotix levels have consistent locations), chao, etc.--the game design is much more streamlined. Hang Castle, Mystic Mansion and Egg Fleet are my favorite stages.

Like Sonic Adventure, Sonic 3D Blast causes me to get motion sickness. It took me three days to finish the first time despite only dying three times due to constantly having to stop playing and get my stomach settled--a save feature would have been nice to save wear and tear on my Saturn. (I shudder to think what Sonic X-Treme would have done to my poor stomach.) A few stages like Gene Gadget and Volcano Valley are somewhat fun, but the isometric POV can be pretty punishing when you have to make precision movements and jumps to avoid traps--Spring Stadium is a clusterfuck of them. At least there are no bottomless pits or water, and it had a pretty impressive and challenging final boss.

Sonic Spinball is what I would call a rental game--it's fun and novel at first, and has some good music, but the novelty wears off quick because it is WAY too short. If you paid for the game when it came out (or your parents did, as in my case), you (or they) probably felt ripped off.

I have Sonic CD and Shadow, but I haven't played either--CD because I am a coward and afraid of getting bad ends, and therefore intimidated by the time travel mechanics, and Shadow because I am afraid of the inevitable assault on my ears by the horrid 4kids voice actors. As you can imagine I haven't played any of the newer games--I don't own a current generation console and my computer is a five year old laptop. I also haven't really played any handheld Sonics because I'm admittedly prejudiced against small screens--I want to play on a big screen. I guess I don't have any excuse for not playing the Advance games, though, since I do have a Game Boy Player for my Gamecube.
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Offline Stardust Speedman

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Re: Rating Sonic Platformer Games
« Reply #9 on: May 30, 2012, 04:15:18 am »
Wow, SquareEcks, thats some thorrow comment! Thanks for the read! :)
There is no sense crying over every mistake! You just keep on trying till you run out of cake!

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