Strangely enough, the slot machines don't appear to be there in Episode Metal. Never mind, I'm dumb.
So here's what I propose the charts be (putting Bosses and Special Stages where they are to be consistent with the level select and with the Episode 1 charts), notes in brackets:
Sonic 4: Episode II
Times (x'xx"xx)
- Sylvania Castle 1 (Sonic, Super Sonic)
- Sylvania Castle 2 (Sonic, Super Sonic)
- Sylvania Castle 3 (Sonic, Super Sonic)
- Sylvania Castle Boss (Sonic, Super Sonic)
- White Park 1 (Sonic, Super Sonic)
- White Park 2 (Sonic, Super Sonic)
- White Park 3 (Sonic, Super Sonic)
- White Park Boss (Sonic, Super Sonic)
- Oil Desert 1 (Sonic, Super Sonic)
- Oil Desert 2 (Sonic, Super Sonic)
- Oil Desert 3 (Sonic, Super Sonic)
- Oil Desert Boss (Sonic, Super Sonic)
- Sky Fortress 1 (Sonic) [are we sure we want to track this? x.x] [also, no Super Sonic chart because it's not really any different and this level sucks]
- Sky Fortress 2 (Sonic, Super Sonic)
- Sky Fortress 3 (Sonic, Super Sonic)
- Sky Fortress Boss (Sonic, Super Sonic)
- Death Egg mk.II 1 (Sonic, Super Sonic) [I'm in favor of simply naming this level Death Egg 1, but this name is more consistent with the game]
- Death Egg mk.II Boss (Sonic, Super Sonic)
Rings
- Sylvania Castle 1 (Sonic)
- Sylvania Castle 2 (Sonic)
- Sylvania Castle 3 (Sonic)
- Sylvania Castle Boss (Sonic)
- White Park 1 (Sonic)
- White Park 2 (Sonic)
- White Park 3 (Sonic)
- Oil Desert 1 (Sonic)
- Oil Desert 2 (Sonic)
- Oil Desert 3 (Sonic)
- Oil Desert Boss (Sonic)
- Sky Fortress 1 (Sonic)
- Sky Fortress 2 (Sonic)
- Sky Fortress 3 (Sonic)
- Death Egg mk.II Boss (Sonic)
- Special Stage 1 (Sonic)
- Special Stage 2 (Sonic)
- Special Stage 3 (Sonic)
- Special Stage 4 (Sonic)
- Special Stage 5 (Sonic)
- Special Stage 6 (Sonic)
- Special Stage 7 (Sonic)
Scores
- Sylvania Castle 1 (Sonic, Super Sonic)
- Sylvania Castle 2 (Sonic, Super Sonic)
- Sylvania Castle 3 (Sonic, Super Sonic)
- Sylvania Castle Boss (Sonic, Super Sonic)
- White Park 1 (Sonic, Super Sonic)
- White Park 2 (Sonic, Super Sonic)
- White Park 3 (Sonic, Super Sonic)
- White Park Boss (Sonic, Super Sonic) (including these infinite ring levels under the impression that time bonus is a lot more important than ring bonus)
- Oil Desert 1 (Sonic, Super Sonic)
- Oil Desert 2 (Sonic, Super Sonic)
- Oil Desert 3 (Sonic, Super Sonic)
- Oil Desert Boss (Sonic, Super Sonic)
- Sky Fortress 1 (Sonic, Super Sonic)
- Sky Fortress 2 (Sonic, Super Sonic)
- Sky Fortress 3 (Sonic, Super Sonic)
- Sky Fortress Boss (Sonic, Super Sonic)
- Death Egg mk.II 1 (Sonic, Super Sonic)
- Death Egg mk.II Boss (Sonic, Super Sonic)
- Special Stage 1 (Sonic)
- Special Stage 2 (Sonic)
- Special Stage 3 (Sonic)
- Special Stage 4 (Sonic)
- Special Stage 5 (Sonic)
- Special Stage 6 (Sonic)
- Special Stage 7 (Sonic)
Special (x'xx"xx)
- Special Stage 1 (Sonic)
- Special Stage 2 (Sonic)
- Special Stage 3 (Sonic)
- Special Stage 4 (Sonic)
- Special Stage 5 (Sonic)
- Special Stage 6 (Sonic)
- Special Stage 7 (Sonic)
Rules:
* In Super Sonic divisions, you must transform into Super Sonic before the act ends in order for your stat to count.
* In Sonic Divisions, transforming into Super Sonic invalidates your stat, with the exception of the Rings category.
Times:
* Where available, the game's Time Attack mode is to be used for setting records.
Rings:
* In Sonic divisions, you are allowed to transform into Super Sonic.
Sonic 4: Episode Metal
Times [are these names okay? in-game they're merely referred to as Episode Metal Act 1/2/3/4]
- Mad Gear (Metal Sonic)
- Lost Labyrinth (Metal Sonic)
- Casino Street (Metal Sonic)
- Splash Hill (Metal Sonic)
Rings
- Mad Gear (Metal Sonic)
- Lost Labyrinth (Metal Sonic)
- Splash Hill (Metal Sonic)
Scores
- Mad Gear (Metal Sonic)
- Lost Labyrinth (Metal Sonic)
- Splash Hill (Metal Sonic)
Rules:
Times:
* Where available, the game's Time Attack mode is to be used for setting records.
Any further reason to delay putting them up? Does anyone see any issues with these charts?