don't click here

Sonic Colours Wii: Super Sonic in ring charts


    Print

Author Topic: Sonic Colours Wii: Super Sonic in ring charts  (Read 4390 times)

0 Members and 1 Guest are viewing this topic.

Offline Ajavalo

  • I'm rolling around at the speed of sound!
  • TSC: afolita
  • win7 msie10
  • Posts: 28
  • Hahahaha!
    • View Profile
Sonic Colours Wii: Super Sonic in ring charts
« on: January 06, 2011, 03:52:23 pm »
OK, I've started competing in Sonic Colours for the Wii and I came up with a suggestion: Why doesn't Super Sonic have ring charts? In any other games (except maybe Sonic 2 as Sonic) that would be pretty stupid, as the transformation constantly consumes rings, so a Super character ring attack would be just a matter of not transforming. But in Sonic Colours, Super Sonic isn't just a transformation: it's playing a whole different level. The lack of colour powers makes many paths inaccessible, many rings uncollectable and many rings much harder to collect. You'd sometimes NEED to transform in order to access some rings (for example, to break wisp blocks in TR6). In resume, ring attacking a level with Super Sonic offers a whole different task, sometimes duller but very challenging in some cases! The only levels in wich this wouldn't make a difference are those without colour powers available: SC3, AP5, AC4 and TV1.

So, here I'm asking for opinions about having Super Sonic in ring charts for this game (except those four levels).
Sonic tiene que acabar mareadito con las carreras que se pega! No sé cómo no pota! x.x

Offline Luxray

Re: Sonic Colours Wii: Super Sonic in ring charts
« Reply #1 on: January 06, 2011, 10:28:44 pm »
^Unless one doesn't transform until the end of the level.
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

    Print
 

Hits: 94 | Hits This Month: 3 | DB Calls: 8 | Mem Usage: 1.03 MB | Time: 0.04s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.