Version differences are generally lumped together, and I believe they should be. Those who get to the top are the best, and are willing to do what it takes. Similarly, people who don't glitch don't have 1st times, because they aren't pushing the game.
Wanting them ranked separately would serve to drastically increase the number of available charts without likewise increasing competition, which would give rise to a problem much like the current freestyle charts, i.e. while some would compete in both, but either the stats would lose refinement or the people would lose lots of time playing levels that are quite similar in two formats.
The alternative here would be to submit the slower time in both charts(like freestyle now can accept runs where you don't turn super), as well as the faster time on it's own chart (where time difference does apply, like you can't sub a SS-time to a normal-sonic chart), which means that we'd be tracking a chart that has no competition value (the slower of the two) towards the perfection of the game as a whole. Considering this is TSC's goal, I certainly prefer this method. (TASVideo's method, as opposed to TG or SDA for ranking).
Everything you suggested has vastly negative implications, for our charts (purists only submit on half the charts (the system they own), competitors in the game only submit in half the charts (faster of the two), completionists or sitewide-competitors then get a huge amount of points just for filling up the charts and competing with others, and this category are the only people who receive a gain), for our sitewide, for our personal times (I'm sure I'm not the only one who doesn't want to play sub-optimal versions of the game, or multiple copies of levels, etc.), for our site organization, and for our legitimacy as the unofficial competitive authority for Sonic the Hedgehog. While it does offer a single positive trait (broadness of competition), I don't believe that's all that important, practical, or useful in attaining the site goal.
Thanks for your time.
Thank you for taking the time to read my topic, and write out this well thought reply.
There is one thing I did not consider in there, and it would be completely unfair. That is, the huge amount of points you get for filling up charts.
Good point.
I don't see
why if we're pushing for optimalness, and legitimacy,
are we playing an inferior version of these games as the standard???50hz isn't what the games were designed to be played at, 60hz is.
60hz is far more fun to watch, and play at. In the interest of competition (not in bragging, as some people may misconstrue) playing the harder, developer intended version means something, while playing a cheated, slowed down version shouldn't count at all.
All your paragraphs of perfect sense did was to convince me of this.
Playing a slowed down version of a game isn't pushing a game, you might as well just use the TAS stuff, since that's the same exact type of pushing a game.
If you're telling all the NTSC players they should be forced to play in 50hz, you should actually be doing the opposite, and telling all the PAL players to get an emulator, and play in 60hz.
Especially since
1. NTSC versions of the game outnumbers the PAL versions.
2. 60hz is what was intended, and originally released for I do believe, every single 16-bit Sonic game.
3. The competitive authority would obviously take the original gameplay as the standard, and see slowed down play as unfair.
PAL versions can then be used as theoreticals...especially since I seem to break many of my NTSC records within ten tries on PAL Sonic CD...