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NTSC and PAL times should be seperate when there is a speed difference


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Author Topic: NTSC and PAL times should be seperate when there is a speed difference  (Read 50447 times)

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Offline Aitamen

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Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #30 on: December 28, 2010, 11:59:46 am »
Version differences are generally lumped together, and I believe they should be.  Those who get to the top are the best, and are willing to do what it takes.  Similarly, people who don't glitch don't have 1st times, because they aren't pushing the game.

Wanting them ranked separately would serve to drastically increase the number of available charts without likewise increasing competition, which would give rise to a problem much like the current freestyle charts, i.e. while some would compete in both, but either the stats would lose refinement or the people would lose lots of time playing levels that are quite similar in two formats. 

The alternative here would be to submit the slower time in both charts(like freestyle now can accept runs where you don't turn super), as well as the faster time on it's own chart (where time difference does apply, like you can't sub a SS-time to a normal-sonic chart), which means that we'd be tracking a chart that has no competition value (the slower of the two) towards the perfection of the game as a whole.  Considering this is TSC's goal, I certainly prefer this method.  (TASVideo's method, as opposed to TG or SDA for ranking).

Everything you suggested has vastly negative implications, for our charts (purists only submit on half the charts (the system they own), competitors in the game only submit in half the charts (faster of the two), completionists or sitewide-competitors then get a huge amount of points just for filling up the charts and competing with others, and this category are the only people who receive a gain), for our sitewide, for our personal times (I'm sure I'm not the only one who doesn't want to play sub-optimal versions of the game, or multiple copies of levels, etc.), for our site organization, and for our legitimacy as the unofficial competitive authority for Sonic the Hedgehog.  While it does offer a single positive trait (broadness of competition), I don't believe that's all that important, practical, or useful in attaining the site goal.

Thanks for your time.
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Offline Thorn

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Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #31 on: December 28, 2010, 02:30:18 pm »
If everyone can go play 50 hz, then it is fair for everyone. If you choose to play 60 hz that is entirely your fault.
Quoted for fucking truth. We're careful with emulators, especially after we caught a bunch of people playing Sonic Triple Trouble with 50hz settings (protip: there is no released version of that game running at 50hz). You emulate a PAL version of the game with proper settings and call it a day.

Quote from: PimpUigi
I'm the fastest NTSC Sonic CD player.
It runs faster, takes way more skill to get good times in...
Well, if you're the best at the one that takes more skill, surely you're the best at the one that takes less skill too! Thus, just play the damned PAL game already and prove it.
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Offline PimpUigi

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #32 on: December 28, 2010, 05:13:29 pm »
Version differences are generally lumped together, and I believe they should be.  Those who get to the top are the best, and are willing to do what it takes.  Similarly, people who don't glitch don't have 1st times, because they aren't pushing the game.

Wanting them ranked separately would serve to drastically increase the number of available charts without likewise increasing competition, which would give rise to a problem much like the current freestyle charts, i.e. while some would compete in both, but either the stats would lose refinement or the people would lose lots of time playing levels that are quite similar in two formats.  

The alternative here would be to submit the slower time in both charts(like freestyle now can accept runs where you don't turn super), as well as the faster time on it's own chart (where time difference does apply, like you can't sub a SS-time to a normal-sonic chart), which means that we'd be tracking a chart that has no competition value (the slower of the two) towards the perfection of the game as a whole.  Considering this is TSC's goal, I certainly prefer this method.  (TASVideo's method, as opposed to TG or SDA for ranking).

Everything you suggested has vastly negative implications, for our charts (purists only submit on half the charts (the system they own), competitors in the game only submit in half the charts (faster of the two), completionists or sitewide-competitors then get a huge amount of points just for filling up the charts and competing with others, and this category are the only people who receive a gain), for our sitewide, for our personal times (I'm sure I'm not the only one who doesn't want to play sub-optimal versions of the game, or multiple copies of levels, etc.), for our site organization, and for our legitimacy as the unofficial competitive authority for Sonic the Hedgehog.  While it does offer a single positive trait (broadness of competition), I don't believe that's all that important, practical, or useful in attaining the site goal.

Thanks for your time.

Thank you for taking the time to read my topic, and write out this well thought reply.
There is one thing I did not consider in there, and it would be completely unfair. That is, the huge amount of points you get for filling up charts.
Good point.

I don't see why if we're pushing for optimalness, and legitimacy, are we playing an inferior version of these games as the standard???
50hz isn't what the games were designed to be played at, 60hz is.
60hz is far more fun to watch, and play at. In the interest of competition (not in bragging, as some people may misconstrue) playing the harder, developer intended version means something, while playing a cheated, slowed down version shouldn't count at all.
All your paragraphs of perfect sense did was to convince me of this.
Playing a slowed down version of a game isn't pushing a game, you might as well just use the TAS stuff, since that's the same exact type of pushing a game.

If you're telling all the NTSC players they should be forced to play in 50hz, you should actually be doing the opposite, and telling all the PAL players to get an emulator, and play in 60hz.
Especially since
1. NTSC versions of the game outnumbers the PAL versions.
2. 60hz is what was intended, and originally released for I do believe, every single 16-bit Sonic game.
3. The competitive authority would obviously take the original gameplay as the standard, and see slowed down play as unfair.

PAL versions can then be used as theoreticals...especially since I seem to break many of my NTSC records within ten tries on PAL Sonic CD...
« Last Edit: December 28, 2010, 05:19:18 pm by PimpUigi »

Offline Parax

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #33 on: December 28, 2010, 05:28:16 pm »
The PAL version was an officially released version of the game, therefore it's every bit as legitimate as the NTSC version. Sorry but that's just how things are around here, we typically don't separate different versions from each other on the charts. Personally I believe we should have a system on the site to handle version differences in a way that doesn't have an impact on the overall rankings or sitewide, but understand that we've been using this system for 7 years. Disregarding all other arguments, if we WERE to separate PAL from NTSC then there is one massive problem: we already have thousands of submissions, and we have no way to tell which ones were played on NTSC and which ones were played on PAL. Feel free to only submit your NTSC times if you would like and you can take pride in having the fastest times played on the NTSC version, but officially TSC is not going to split different versions of the game.

Offline yoshifan

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #34 on: December 28, 2010, 06:21:00 pm »
In general, if we wanted to have support for stats made with different systems (50hz/60hz, NTSC/PAL, Gamecube/Dreamcast, etc. etc.), then it would be worth looking at sites like the Mario Kart Players' Pages or Elite Scores.  These sites allow you to view records and charts in multiple ways: with stats from both versions, with stats from version A only, or with stats from version B only.

Mario Kart: Double Dash!! examples:
Chart: 60hz, 50hz, combined.
Records: 60hz, 50hz, combined.

Elite Scores examples (Super Monkey Ball 2):
Chart: NTSC, PAL, combined.
Records: NTSC, PAL, combined.

Of course, it is harder to have focused competition (or focused bragging rights) when there are multiple possible rankings to view.  I'm not going to get into this debate here, though - just throwing out possibilities of what could be done.

The Sonic Center doesn't have terribly many issues with 50hz/60hz, perhaps, but if we could support general system differences like Dreamcast/Gamecube in the same way, then this sort of Mario Kart-style integration might be useful for us.  But it would also be a lot of work, as has been stated, and there doesn't seem to be a lot of motivation to overhaul TSC at this point.

Also, some people here have access to multiple versions of the same game (DC and GC in Sonic Adventure, for example).  As far as I know, the Mario Kart Players' Pages and Elite Scores make sure that you submit only in one version - for example, all of your submissions in 50hz.  Allowing people to have times for more than one version would be going beyond these sites, and it could get complicated.  For example, only the combined ranking for a game should count toward the sitewide ranking, so that people don't get double credit for having both versions.  A player's best time from either version would be the one that counts toward their combined-version times page.  Etc.  It'd be doable in theory, though...

Offline Parax

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #35 on: December 28, 2010, 07:00:43 pm »
what I'm thinking, if we were to implement a version differences chart, is that the charts are set up the way they are now - except when you submit, you'd tick a box showing which system you used, and then you'd have an option on the chart to only see submissions from one version or another. Maybe allow players to have more than one submission in a chart as well, but in any case the only thing that counts toward overall and sitewide is the combined chart with all versions.

Like I mentioned though, we have a significant problem: we don't know which version the thousands of submissions we have were played on. That makes converting all the stats we have right now to the new system completely infeasible, short of completely wiping the rankings, which I don't think anyone wants to do. So you'd need to work out how to handle that before you can discuss implementing a system like this.

Offline PimpUigi

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #36 on: December 29, 2010, 06:46:37 am »
That's simple. Any existing record would simply exist in global with players electing to clarify which version they played on or not.

Or (if existence in a specific list is required,) all existing records would exist in 50hz (and therefore global) with players electing to clarify 60hz or not.

Offline Rusty Rom

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Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #37 on: December 29, 2010, 07:41:46 am »
I don't see much difference between PAL and NTSC for competition. For example: I play the US version of Sonic CD which is NTSC and I hold the SS2 time record. I dunno what happens with Special Stages though. Anyway I would like if we had competition in the other time zones of the game too.

Offline PimpUigi

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #38 on: December 29, 2010, 08:02:43 am »
There's a huge difference. Play in 50hz, everything runs 10hz slower letting you time everything easier, allowing you to get a faster time, even though in real life you've taken longer to finish the level.

All the 16-bit Sonic games are like this.

Offline Luxray

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #39 on: December 29, 2010, 08:56:00 am »
I don't see why if we're pushing for optimalness, and legitimacy, are we playing an inferior version of these games as the standard???
50hz isn't what the games were designed to be played at, 60hz is.

Would you like to substantiate this claim for me? Games are designed to be played (and for developers to make money >_>), not in a specific framerate, or region, but to be played. And just because different parts of the world use different video technology (for some bloody strange reason), game developers have to make different versions for different regions. No version is inferior to the other.

If you're telling all the NTSC players they should be forced to play in 50hz, you should actually be doing the opposite, and telling all the PAL players to get an emulator, and play in 60hz.

For example: I play the US version of Sonic CD which is NTSC and I hold the SS2 time record.

Just to make this quote worthwhile: Brazil uses PAL/50Hz for consoles. Romulo, being awesome as always, played NTSC and has the best time.


Especially since
1. NTSC versions of the game outnumbers the PAL versions.
2. 60hz is what was intended, and originally released for I do believe, every single 16-bit Sonic game.
3. The competitive authority would obviously take the original gameplay as the standard, and see slowed down play as unfair.

1) You mind telling me where you got this data? Not to mention that the roms and disc images are now digital, so quantities are pointless to bring up.
2) "I do beleive". Opinion. Noted. Not a valid justification point.
3) Well yes we do. Playing PAL systems is original gameplay, and playing NTSC systems is original gameplay.
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Offline PimpUigi

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #40 on: December 31, 2010, 01:52:06 am »
PAL isn't the original.
I do believe every single 16-bit Sonic is originally released in 60hz, I would need to check. I'll do that right quick...

JP releases and US releases are generally out before being ported to the PAL Territory.
It's not an opinion, it's a fact.

PAL runs slower, we could just make the game run at 10hz and play it, it's the same thing. Push our times even more.
Except, that's not allowed. So why is 50hz allowed when 60hz is the original, real speed?

It seems there is some overhauling of the site happening? Now is a good time to implement Yoshifan's idea.


I also think it'd be nice to put up the other time zones for competition.
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« Last Edit: December 31, 2010, 02:00:03 am by PimpUigi »

Offline Aitamen

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Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #41 on: January 13, 2011, 08:04:40 am »
You seem to fail to understand the goal of speedrunning.

See the timer when you start a level?  See how it's rising?  Your job is to stop that timer in the fewest possible increments.  That's all.

We don't measure skill, we don't measure entertainment, we don't measure how boring a stat is to obtain.  None of these things are relevant to speedrunning.  What we do measure, and what our site's goal to measure is, would be the stats themselves: how many rings CAN you/HAVE been obtained in level X, what's the maximum score in a single zone, how low can the timer be stopped.  This is what high level play is about: the stats themselves.

Because all the Gen-Drive games timers except TT(which has no pal) and SCD Bonus(Which is what we're talking about) are based on frames, not real time, they're all used for competition.  TT has no official PAL, so it's 50hz version (haha) is banned.  SCD does, so it's used, because the timer's faster.  TSC seeks to use any and all official released in it's rankings, so long as the differences are technical and not layout based, as it applies to GenDrive games.

We don't care how long it takes to clear a levels in real time, we care how early the timer stops (Time-stop glitches are universally allowed, for example). 

Either you don't understand the rhetoric of the site, or you don't understand the speedrunning it's based on.

Also, since you're out of touch with the community, I'll let you know we ARE going to add SCD time zones, to be played from the debug stage-select menu. (PP1 past/future is hilariously short, bwaha)
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Offline werster

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #42 on: January 13, 2011, 08:19:08 am »
Also, since you're out of touch with the community, I'll let you know we ARE going to add SCD time zones, to be played from the debug stage-select menu. (PP1 past/future is hilariously short, bwaha)

We are? This is news to me. Good news though >_>

Also it's my opinion that NTSC/PAL splitting is kinda dumb, especially outside of things like CD special stages, and even then you could compare it to Dreamcast Gamecube stuff. Except you can use emulator so stop whining <_<

Offline PimpUigi

Re: NTSC and PAL times should be seperate when there is a speed difference
« Reply #43 on: January 23, 2011, 03:02:33 pm »
50hz and 60hz should still be split like the Mario Kart times.
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