"Number 1: The Knuckles levels have the Emerald Shards in random places and it makes getting a good time based on luck. ESPECIALLY in Sonic Adventure 2 due to the level size of Knuckles's/Rouge's levels. Which means most of the times will be based on luck unless you do a glitch which will be addressed in point 2. This would make most times either really long and it would be like that if the glitch was not there."
I've gotten all my Knuckles/Rouge m1 times without using that "glitch" you are talking about, and they are all red zone (or at least were all red zone, this was a few years ago). You can still compete even without "glitching" it. Either way, this is a moot point, since when we are talking about the competative nature of a chart we are including all legal tactics, including this "glitch" (to be addressed in point 2).
"Number 2: There is a glitch which lets you make your time shorter by making the Emeralds spawn near you. Which shows no skill what so ever and it just there to make you brag about how you beat Pumpkin Hill in 9 seconds or so. To me, speed runs is showing how much skill you have that you can beat a level in a short time. Like darkspines beating City Escape in under 2 minutes. Not doing a glitch based on luck."
Where to begin? First of all, if it takes no skill whatsoever, then why doesn’t everyone have the max? You can manipulate the emeralds to start near you, but then you still have to GET them quickly. Furthermore, since everyone uses the same emerald locations due to the “glitch”, all instances of luck are removed (just to further invalidate your first point).
Secondly, we don’t care what you think a speed run is. A speed run, according to TSC, is defined as completing a level as quickly as possible using our rules. Nowhere is “skill” involved in the definition. I’d contend that certain records take very little skill, far less than hunting m1s (LP17 in SSR comes to mind), but that doesn’t mean they are not speed runs. Furthermore, as I said before, hunting m1s DO take skill, since if you are using the “glitch” properly you still have to get to the emeralds as fast as possible.
Since the charts are competitive (as evidenced by the lack of ties), they are on TSC. Opinions on the amount of skill they take are irrelevant. And by the way, watch sonicgu1tar’s speedrun of City Escape if you want to see skill, it is far more impressive than DsS’s.
Number 3: The levels were not built for speed runners. They were built for exploration. So having Speed Run ranking for a level/set of levels is defeating the original purpose of the level.
Once again, we don’t care what they were designed for. If they were truly designed for exploration only, why would the game save your fastest time? We can compete on them, and we will compete on them. Stop trying to pretend you are a game designer and know what the purpose of every level is, or think that purpose applies to us.