Sonic Central > Rules Revisions

Sonic Heroes Team Battle Rule

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Luxray:
^While that does look it solves it, this glitch shows that you do remain in the starting position and do not move in that turn (and more importantly, it can be argued that you do not even touch the team during that turn). Unless the rule addresses that the player's attack cannot carry over from turns to affect current turns, then this technique is here to stay.

magnum12:
I knew we should of had a universal rule when we were discussing a situation somewhat similar to this in S06. Perhaps we need an alternate wording such as:

1. Unless the win condition for defeating a boss is not bring its health to zero, you must bring the health of the boss to zero with an attack for a run to count. For "knock out of the ring" fight win conditions, the final blow can only be done via an attack.

Groudon:
Technically, you are delivering the final blow via an attack.

magnum12:
1. Unless the win condition for defeating a boss is not bring its health to zero, you must bring the health of the boss to zero with an attack on the same life. for a run to count. For "knock out of the ring" fight win conditions, the final blow can only be done via an attack on the same life. Restarting the run at any time counts as a different life.

Just tweaked the wording a bit to represent the original intentions of having to take a boss out on the same life.

Ajavalo:
What about this?:

In a boss fight, if you die or select to restart and then the opponent gets hit for apparently no reason, the time you get is void.

I think that's the point: the boss gets hit at the beginning without you doing anything.

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