don't click here

Preliminary Sonic Rush & Sonic 4 Maps


    Print

Author Topic: Preliminary Sonic Rush & Sonic 4 Maps  (Read 26713 times)

0 Members and 1 Guest are viewing this topic.

Offline Luxray

Preliminary Sonic Rush & Sonic 4 Maps
« on: December 18, 2010, 01:19:00 am »
I shit you not.

However please note, that these maps are split into two parts, a foreground and background style maps. If anyone wishes to combine these, be my guest. And also note that these maps have no spikes, badniks, rings, trick rings, or any 3D sections.

Sonic Rush Archive
Sonic Rush Adventure Archive
Sonic Colours DS Archive

These archives may be empty at time of posting, but they are filling up. Time Attack maps and Hidden Island maps are not done yet, and as such, will not be uploaded.

Enjoy!
« Last Edit: December 21, 2010, 05:03:29 am by Luxray »
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline SonicandInuyasha

Re: Preliminary Sonic Rush Maps
« Reply #1 on: December 18, 2010, 04:55:30 am »
looks good!
I love to play Mario and Sonic games with a mix of Donkey Kong and Kirby games. Yes I'm a Nintendo nerd.

Offline Thorn

  • wroar
  • Architect emeritus
  • TSC Profile
  • win10 chrome
  • Posts: 1309
  • Former admin, lucid dreamer, lover of burgers
    • View Profile
Re: Preliminary Sonic Rush Maps
« Reply #2 on: December 18, 2010, 04:45:49 pm »
Hm. I thought when I mentioned the tool in chat FKE said he'd get the maps. You are not FKE.

In any case, those look manageable enough and if they get combined into one image per level, I'll pester Gerbil about uploading them. Just be sure to credit the person who made the map ripping tool (whose name eludes me atm).
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Firstkirbyever

Re: Preliminary Sonic Rush Maps
« Reply #3 on: December 18, 2010, 05:55:00 pm »
Hm. I thought when I mentioned the tool in chat FKE said he'd get the maps. You are not FKE.

In any case, those look manageable enough and if they get combined into one image per level, I'll pester Gerbil about uploading them. Just be sure to credit the person who made the map ripping tool (whose name eludes me atm).

I was originally going to extract them but apparently it required a PHP site which I did not have. Cruizer, however, was lucky enough to have a PHP site before this tool was even released. Also, the author of the tool is, Arcnor.
"Don't like sea-food? Well there is GROUND beef!"

Offline Taillow

  • Changing forum names is lame...
  • Broseidon
  • TSC: Quartz
  • win81 chrome
  • Posts: 646
  • ...but it didn't stop me from doing it again.
    • View Profile
Re: Preliminary Sonic Rush Maps
« Reply #4 on: December 18, 2010, 06:13:13 pm »
It's about time we got some Rush maps!

Anyhow I looked through this and combining them is easy thanks to that unrelated background color:
As shown here
I could possibly shrink them down cleanly to a size easier to view as well (I know I can shrink them but I don't know how clean the shrinking will come out).  Cruizer, is there any way you can get rings/springs/enemies/etc put up as well?

EDIT: Half Size
« Last Edit: December 18, 2010, 06:26:07 pm by Taillow »
Hi

Offline Luxray

Re: Preliminary Sonic Rush Maps
« Reply #5 on: December 19, 2010, 12:21:42 am »
Not sure. I've only used what was posted up on Retro and just produced it. I'm trying to understand How the games are structured, but it's pretty damn hard. >_>
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline Luxray

Re: Preliminary Sonic Rush Maps
« Reply #6 on: December 19, 2010, 03:20:35 am »
Double post:

http://forums.sonicretro.org/index.php?showtopic=23725

Techokami provided the PHP files to do these.
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline Luxray

Re: Preliminary Sonic Rush Maps
« Reply #7 on: December 20, 2010, 08:25:44 am »
Triple Post:

So after some hacking with me and Kirby, we have found out that there is a file within the .nds file that stores the location within a .rg file for each act (bosses included). It seems that the latter half of the file has X/Y locations of the rings. I haven't learned much of it, perhaps Kirby can elaborate a little after this.

But yeah.
Tl;dr: One step closer to Full maps, and Possibly a Level Editor.
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline Taillow

  • Changing forum names is lame...
  • Broseidon
  • TSC: Quartz
  • win81 chrome
  • Posts: 646
  • ...but it didn't stop me from doing it again.
    • View Profile
Re: Preliminary Sonic Rush Maps
« Reply #8 on: December 21, 2010, 02:39:46 am »
So I got to merging the Rush level data that's up there.  I'd prefer to wait until the spikes/spring/etc. data is up but just in case I need a backup... (Or for those curious)
http://www.megaupload.com/?d=YWCXQTSA

I'll get to the other two games soon, but not today.
Hi

Offline Firstkirbyever

Re: Preliminary Sonic 4 & Sonic Rush Maps
« Reply #9 on: December 21, 2010, 04:36:52 am »
So after going through the files a bit, I was able to figure out how the ring/object placement works. However, Luxray and I both have a wall in front of us; we are unable to re-insert it into the .nds/.wad file. (I can get the closest, but repacking wads is still at a very early stage.) We are still going to need help with object placement though. However, if I can figure out this next part, it should be very easy. (It just requires converting some hex into numbers and inserting some sprites.) Luxray and I are making progress though which is good.

EDIT1: Luxray was able to edit the ring locations. The only problem is he is able to move them vertically. Moving them horizontally for some reason freezes the game.

EDIT2: See this.
« Last Edit: December 25, 2010, 11:04:11 am by Mysterious Figure »
"Don't like sea-food? Well there is GROUND beef!"

Offline SonicandInuyasha

Re: Preliminary Sonic Rush & Sonic 4 Maps
« Reply #10 on: December 21, 2010, 05:15:04 pm »
Where's the Sonic 4 ep 1 maps?
I love to play Mario and Sonic games with a mix of Donkey Kong and Kirby games. Yes I'm a Nintendo nerd.

Offline Firstkirbyever

Re: Preliminary Sonic Rush & Sonic 4 Maps
« Reply #11 on: December 25, 2010, 10:57:40 am »
What is this, I don't even.




Merry Christmas, TSC! Expect more things after today! :D
"Don't like sea-food? Well there is GROUND beef!"

Offline Luxray

Re: Preliminary Sonic Rush & Sonic 4 Maps
« Reply #12 on: December 30, 2010, 04:04:37 am »
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline Taillow

  • Changing forum names is lame...
  • Broseidon
  • TSC: Quartz
  • win81 chrome
  • Posts: 646
  • ...but it didn't stop me from doing it again.
    • View Profile
Hi

Offline Luxray

Re: Preliminary Sonic Rush & Sonic 4 Maps
« Reply #14 on: January 17, 2011, 02:52:08 am »
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline Firstkirbyever

Re: Preliminary Sonic Rush & Sonic 4 Maps
« Reply #15 on: August 18, 2011, 03:13:55 am »
Because everyone loves Thread Necromancy~

Look what I DID! (Image linked because of the size of it.)

I cannot really do anything about those empty spots as I cannot find the right tile used for them. But here is ONE MAP OUT OF 24! Now I just need Cruizer to add Rings and I will (probably) add objects later.

EDIT: New revision of SHZBoss up.
« Last Edit: August 27, 2011, 03:18:53 am by Mysterious Figure »
"Don't like sea-food? Well there is GROUND beef!"

Offline Luxray

Re: Preliminary Sonic Rush & Sonic 4 Maps
« Reply #16 on: August 22, 2011, 01:18:54 am »
Did i get all the .rg files from you? Because i'll do it when i get the lot from you.
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

    Print
 

Hits: 77 | Hits This Month: 4 | DB Calls: 8 | Mem Usage: 1.16 MB | Time: 0.07s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.