"^ Gamma's time bonus went UP while you executed the trick, and hit a maximum score. This does neither, so it's not really the same situation: you're trading one type of score bonus for another."
I fail to see your point with gamma's time bonus; my argument is that this case is extremely similar to the HS-G time charts we ended up obsoleting because instituting arbitrary limitations was effectively impossible. Of course the time bonus went up; I'm not comparing HS-G score and these scores, I'm comparing HS-G time and these scores. Either you
a.) Leave it how it is, leaving potential for maximum scores of 99:99:59 and 999999 respectively.
b.) institute arbitrary limits. In the case of HS-G it was you can't hit a switch more than once, you're proposing an -extremely- difficult to word rule about the maximum combo points in a particular region comboed off healed or respawned enemies. This was the HS-G case for several months before we realized that the rule was impossible to enforce, difficult to play effectively, and not stirring competition.
c.) Obsolete the levels with score scalping techniques. This is the current case with HS-G. Keep in mind, it was extremely possible to make a rule imposing a limit on the maximum scalping you can do in the level, but that didn't keep competition or make the chart seem reasonable.
If you impose an arbitrary limit on how much you can scalp from combos in a certain part of a level (each one would have to be individually defined in the rules), then you just get infinite scores up to that point. If you're playing through werehog levels for score, especially on level 1 strength, you're probably not getting a huge time bonus. The lost time for scalping is not going to be too consequential.
Anyway, this situation is entirely similar to HS-G. In HS-G, doing a particular, entirely innocent, unavoidable action repeatedly provided for infinite statistics (in this case time, but I'd say it's very comparable to scores because of the way it increases through actions). In this situation, doing a particular, innocent, unavoidable action repeatedly can get you infinite statistics (or at least to the maximum tsc is capable of displaying scores.
Do you want to handle the two cases differently?
Also, in that little side argument going on:
Do we ban the final egg sonic trick in sa1 because sonic team patched it in sadx? You can't reach the capsule in sadx because sonic team made minor changes to the level that only affect whether or not that particular exploit can be carried out. It is this that paraxade is drawing the version difference comparison from. And, to be honest, I entirely agree with him.