It appears as though he did (The bolded are detailed):
"Sonic 2 and S3K were very good, S3DB was great too, Sonic CD was pretty good (one of the only games with peel out dash instead of just the spin dash, Peel Out Dash was the up-B and spindash was the down-b), SA2B is hot (Chao garden was much easier here than SA1 (by over 9000 stars), levels were well thought (I only hated the Tails missions, Eggman missions powns Tails, Knuckles and Rouge levels were pretty good, Knuckles is better, I like Shadow more than Sonic, but Sonic has the Bounce ring which is very helpful). Sonic Unleashed is pretty nice for the 360 not one of the best but it has a good value. SAdv1 and 3 also were the best GBA sonic games. I like 2 as well but the Special Stage is harder than both 1 and 3, which is really bad then. I want to get Rush as I hear that is really good."
What Alondite said. Saying it's "pretty good", "hot", or "pretty nice" is neither detailed, meaningful, nor in-depth. It is a subjective viewpoint, which is all well and good, we all have them as well as a right to express them, but don't try to claim it's a detailed or valuable.
*wonders why I haven't replied to this yet*
Now.
If you want details on something. I can do that.
On one game:
Sonic Advance 3:
Let's look at some things with the game shall we?
My Vote on the game: a 9
Reasons:
Music: This has a very nice set of music for each level. Plus different soundings of each act on the same zone (which is always nice). Easy to capture in mind. Easy to remember songs. My favorites on this subject:
Chaos Angel (all acts) (because it sends the message that this level isn't a pushover. The dangerous level music gives it away, the heavy in Act 3 shows just how this level can be deadly (maybe a boulder hit you or one of those spikes or buzz bombers hit you to the death line) in Act 2 has a lightness tone. Meaning that most of the level is outside of the main castle as it looks in the background. Act 1 starts it all, fusion of light and heavy to prepare your mind for it) Another fave:
Cyber Track (I like techno and electronica, something you can dance to, or step. Strobe light dancing all that fun.)
Twinkle Snow music: Brings to mind that the level is all about cold, ice, and snow! Now if Twinkle Snow happened to be having a version of something like Chemical Plant or Angel Island (SonicAdv1 or Sonic 3) they don't fit the level.
Next:
Team Moves: There happens to be a great balance of team usage. Knuckles and Tails combination for excellent chao hunting, extra height glide helps, tails throwing you high. Tails lifting you to other parts of the level or if you need an emergency (if about to hit the death line and are able to find land before you die)
Teamed with Sonic (Extra Speed, Amy has Super Peel Out!? :o, Knuckles gets to headbutt! :o),
Teamed with Cream (You can use chao attacks for those lazy players, or a little boost if you jump which is somewhat useful but not as useful as using Tails, except you get the Chao with Cream anyway, Tails has an odd flight andI don't find it very useful unless going straight up, Sonic has that blast move after pressing A after jumping which is helpful in the last boss before Altar Emerald)
Teamed with Knuckles (you get to have power moves, able to break certain walls, super slides, tails tornado (holding b makes you continue until dizzy (don't recommend being dizzy on a boss fight or on Chaos Angel Act 3), Amy's big hammer)
Teamed with Amy (You get to hammer! :o high spring jumps :o no regular spin jumps! :x)
Bosses:
Excellent difficulty average. Unlike SonicAdv2 with Egg Saucer being one of the hardest bosses rather than Egg Frog (oh. Chao attack on Egg Frog can be fatal. Gravity changes and napalm blasting) Egg Saucer: Very annoying hand! Take out cannon first or it blasts you, and if you don;t after your fourth hit on Eggman, it blasts a big one straight out at you each time it comes around again, other than the cannon, the hand becomes more annoying in the pinch.)
Most annoying boss in SonicAdv3 is in Chaos Angel definitely if you aren;t using Chao attacks, let's see you have to go under to hit, if you don;t get away or if reckless in battle you get bounced into the spikes. I have yet to beat Nonaggression or even get to him yet (needs a couple more emeralds))
Special Stages: I must say these are easy for the first four. The last 3 get difficult.
This is a big difference between SonicAdv2's! SonicAdv2's were hard to do. 300 rings in a time, and the hard cornering, going everywhere to find rings, Zero is not really a problem. SonicAdv1 had some easy ones too. Last 3 of them are hard.
We covered alot of text here. Luckily I only detailed about 1 game and references to the two prequels) since this would become a novel if I tried detailing every single Sonic game I have played or not. So I will stop here.
Top this Eis!