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Is the 360 demo just like the rest of the game? :(


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Offline P.P.A.

Is the 360 demo just like the rest of the game? :(
« on: December 09, 2008, 11:17:59 am »
Okay, so I downloaded the Unleashed demo on Live and ugh. I sincerely hope that single stage (Atropos Act 2 I think) is not a good example for the rest of the game. Because what I played was awful; the level was incredibly restrictive , in the 3D parts you'd only run in narrow paths about 2 Sonics wide without anything to do but going forward. The one or two times there was enough space to move around relatively freely that was hardly possible because Sonic accelerates FAR too quickly and is extremely nervous to control (which can be fixed by only tilting the control stick slightly though). The 2D parts are even more restrictive and allow for even less freedom than any of the Rivals or Rush games!
However when playing the game as the game dictates you to (with the stupidly fast acceleration and the speed pads EVERYWHERE) it's at least just as bad with you having nothing to do but pressing forward/right and holding down X, jumping once in half a minute. It's fast I'll admit, but at the expense of any interaction whatsoever. And who took away the "center the camera behind Sonic" button that was finally included in Sonic 06?! :( :( :(

The only redeeming value I've found was the charming details. There were pelicans in the 3D areas that reacted if you touched them, the large place with the tables and houses was really charming and there was a single staircase that led up to a small terrace from which you could view onto the plaza, completely apart from the main route and void of any relevant gameplay elements. Too bad that seems to have been the only such thing there.
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Offline Bilan

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #1 on: December 09, 2008, 11:33:44 am »
No, Windmill Isle 2 is one of the levels with no challenge at all.

Also Im guessing the demo has no werehog then?

A shame, because the werehog levels are a lot better than you'd expect.
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Offline Eis Makai

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #2 on: December 09, 2008, 11:36:41 am »
I hope so. Or I will be dissappointed.
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Offline P.P.A.

Re: Is the 360 demo just like the rest of the game? :(
« Reply #3 on: December 09, 2008, 12:02:51 pm »
No, Windmill Isle 2 is one of the levels with no challenge at all.
Yay!

Quote
Also Im guessing the demo has no werehog then?
No. :(

Quote
A shame, because the werehog levels are a lot better than you'd expect.
Secretly I have been expecting this.
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Offline Alondite

Re: Is the 360 demo just like the rest of the game? :(
« Reply #4 on: December 09, 2008, 12:23:19 pm »
The levels do get more complex and interesting, but the fundamental gameplay barely differentiates from what you described :(.  The 360 version seems to be much more "autopiloty" and imo, more restrictive, despite having longer, more interesting levels.  Also, as RPG said, the werehog levels aren't fantastic, but are not as bad as one might think.

Offline Waxwings

Re: Is the 360 demo just like the rest of the game? :(
« Reply #5 on: December 09, 2008, 03:00:12 pm »
The Wii's stages are more open, but they don't really utilize the space they give you. This makes the stages feel empty and pretty bland. It reminds me of a Sonic themed traditional racer: you have a lot of area to run around in, but the levels don't have enough obstacles in your way to make it interesting and fun.

This is just impressions from videos, though. And there are a few stages which use the gimmicks creatively, like Holoska and Chun-Nan.

Offline Aitamen

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #6 on: December 10, 2008, 12:34:45 am »
I thought it felt like a racer, somewhat... 

I personally feel that, without the same level design as earlier games, the closest things to "shortcuts" we're going to get will be loop cuts... (dodging a gimmick that's otherwise slower...)

Werehog levels offer a lot of interesting bits, but that's about all...

I personally think (WiiS2 version, at least) will be maxed before long...
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Offline F-Man

Re: Is the 360 demo just like the rest of the game? :(
« Reply #7 on: December 10, 2008, 12:44:02 am »
I share your feelings on those god awful controls, but believe me. That's the best half of the game.

I never understood the complaints about the sadistic controls of, say, Sonic Heroes or STH06, but this werehog stuff will kill you repeatedly. Then it'll kill you some more. Mmmm pitfalls.

Offline Alondite

Re: Is the 360 demo just like the rest of the game? :(
« Reply #8 on: December 10, 2008, 12:49:07 am »
Yeah, the controls are stiff.  You nudge the stick and jump ahead like 5 feet, it's annoying.

Offline Thorn

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #9 on: December 10, 2008, 02:43:50 pm »
However when playing the game as the game dictates you to (with the stupidly fast acceleration and the speed pads EVERYWHERE) it's at least just as bad with you having nothing to do but pressing forward/right and holding down X, jumping once in half a minute. It's fast I'll admit, but at the expense of any interaction whatsoever.




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Offline EngiNerd

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #10 on: December 10, 2008, 07:13:17 pm »
HOLY...
That looked HARD.
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Offline Selphos

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #11 on: December 10, 2008, 07:15:16 pm »
It did look hard, but it also looked like complete epic.
The moon is so red. Looks like it's going to be a fun night.

Offline Aitamen

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #12 on: December 12, 2008, 06:57:17 pm »
I thought that Thorn's run looked REALLY bland, and sadly, I think it supports the arguments against him more than it helps him...

Unless I'm mistaken, there's ONE WAY to clear most of the segments of that level... and that's kinda sad...

Where are the multiple routes that makes speedrunning fun?
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Offline Thorn

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #13 on: December 12, 2008, 07:07:41 pm »
^In the types of levels that this topic was opened to argue with, naturally.

The wide-open levels have multiple routes, and TC says "boo no interaction". I post a platform-heavy level with nonstop interaction - one that can't have multiple routes in 2D, else there wouldn't be a giant pit o' doom due to path overlay - and I get the reply "boo no multiple routes".

Now we see why Sonic Team has an unpleasable fanbase and is destined to get low reviews for the rest of eternity.
Granted, there's a hell of a lot of other issues, but this one hits home.
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Offline Selphos

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #14 on: December 12, 2008, 07:32:20 pm »
I don't see how "multiple routes" make a level awesome.

Especially one filled with platforms.
The moon is so red. Looks like it's going to be a fun night.

Offline HyperMephiles

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #15 on: December 12, 2008, 08:13:45 pm »
Wow the Demo I played was different than yours My level WASNT RESTRICTIVE
Bwahaha

Offline Aitamen

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Re: Is the 360 demo just like the rest of the game? :(
« Reply #16 on: December 13, 2008, 12:45:16 am »
Thorn, it's 3D... if I can find ANY problem with it, I shout it out at the top of my lungs... you know this, already, I'm sure

However, the buggy-ness of other games doesn't bother me at all (S1MMv4, for example)

I did find this game fun, and I wholeheartedly admit to such a thing, however it does not feel "gratifying" as it should be...

getting sub-2 on EC made me smile... it was enjoyable and it was a smile and sigh... as I began to find shortcuts, it was more and more enjoyable...  when I sub 1:30'd it, I was totally happy ^_^

However, I don't find ANY of this to be the case when I annihilate the S-rank pre-req in my first few tries...

I honestly think that this game will be maxed before too long...
Year 33 — The Malkavians claim that their greatest practical joke happened during this year, when they perform a bit of graverobbing  in Jerusalem.
-- Vampire: The Masquerade

Re: Is the 360 demo just like the rest of the game? :(
« Reply #17 on: December 13, 2008, 07:09:27 am »
No, Windmill Isle 2 is one of the levels with no challenge at all.

Also Im guessing the demo has no werehog then?

A shame, because the werehog levels are a lot better than you'd expect.

The Warehog missions are brilliant alot of reviews say how they are terrible they seriously aren't terrible i enjoy them as well as speeding through all the normal sonic levels.


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