Concerning steroids, yes, that's always been my view... the human body is capable of many times what people have made it do thus far... being it bio-engineering (which is the power of the brain over whatever form/body it's put in) or steroids (willing annihilation based on a peak), if you were willing to go through such, you deserve the record, and if you aren't, you don't...
How would you vote that abuse of physics and 90% of glitches aren't the same?
"if you hit a wall and are holding right, the wall pushes you left" - mechanic
"if you can break the barrier of the wall by (insert means here) and hold left, the wall forces you out to the right, towards the goal" - abuse of mechanic... "glitch"
"When you glide, your vertical acceleration is set negative to approach a certain negative value, however, this acceleration is not parabolic as it is with jumping" and "if you were rising due to a jump (initial) you vertical velocity is terminated upon gliding" and "After destroying an enemy/box, the "rising due to jump" switch is still off" - Mechanic(s)
"Gliding after hitting an enemy does not terminate your vertical velocity, and as such, allows for access to different routes" - abuse of mechanic
I'll assume you're saying whether or not it "breaks" a level is going to be whether it's a glitch or not... Which would be a fair analysis, if it wasn't subjective.
If I was a fan of natural running, I'd say that anything that "breaks sequence" is against the rules... Any form of unintentional-cut would be illegal... you'd have to go under the bridge through the springs in EC, you'd have to actually bother to snowboard and re-start the timer in IC(3D), you'd have to go through the "proper" bosses with each character...
but I'm not... I'm a fan of finding whatever methods there are to make that timer stop as early as possible...
I will say that I personally dislike many of the glitches I am forced to use to compete (with the exception of the SB3 glitch, which I love because I HATE THAT LEVEL), however I have no problems with using them to keep up with the best...
And I should've stated my "present" entertainment in gaming is to speedrun and annihilate said games... I game a game for "entertainment" long before I ever begin to speedrun... The only positive proof I have of this would be my present SA times, which are my casual "look around and enjoy the game" runs that happen before I study and annihilate the game ^_^
And my first statement that you offered a retort to was mistaken... if a run is skillful, right on... you rightly deserve the record... and a great many glitches take patience/skill to execute... (Marble 1-3, for example, is probably harder than getting within 5-8 seconds of the old record...) However, it's not a competition of skill or finesse, but rather of getting that timer to obey you as best as you can manage... Otherwise the leader board would look VERY different... Sprint/Eredani would be, far and away, the best players on the site... no question in my mind to either of them... Mike would be far lower (his own admission... I still say he's more skilled than he thinks he is), and RPG probably wouldn't be up there (no offense, RPG, but the only thing you and I really have going for us is our endurance... we'll keep playing until we get it right...)
Effort is measured by the community, not by the charts... the charts, however, are what everyone who isn't a TSCer looks at...
TG is like the olympics: natural competition as a measure of skill...
But there are many people who can outrun those people who have gold-medals wrapped around their necks, and a great many people who can outrun those bastards (Votava aside) at TG...