Thus far emulation has been allowed here under a sort of gentleman's agreement - don't cheat with savestates, don't slow down your PC, etc etc. As part of my general inclination towards greater clarity on our methods, I think it's time we standardize and rigorize this.
There're open source emulators for MegaDrive/Genesis, Master System and GBA - basically every 2D system except DS. I propose we modify each of them to create a "speedrun edition" which a) disallows savestates except perhaps level select, and b) automatically generates encrypted movie files (as SM mentioned in chat) that also store the real-time emulator speed. Not only does it render the emulator uncheatable, it provides instant proof of any records you achieve, and could even allow competitiors to compare centisecond on 16-bit games.
This all is new territory for me, so if anyone wants to help out I'd love it. As usual I'm prepared to make the effort myself, but with TSC4 occupying my Sonic schedule and my general lack of emulator experience it'd be awhile before I could get around to finishing it all. I think it's significant enough to justify doing in any event tho.