Sonic Central > Rules Revisions

Some General Thoughts

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CosmicFalcon:
I second that proposal SkyL.

On an even less related note, has Gerbil put in a mandatory wait on the confirm stats screen? I think this is a pro idea, with wait time proportional to stats being submitted (maybe with a lower boundary of 10-15 seconds?). I mean, even for the veterans, that's hardly cause for aggro, is it?

Thorn:

--- Quote from: P.P.A. on February 25, 2008, 04:46:34 am ---"The time attack/"Easy" mode of Sonic Jam is forbidden for Sonic 1, 2, 3, and Knuckles submissions."

--- End quote ---

Normal mode is actually what is used for time attack mode; easy mode only has one act per zone. Both normal and time attack make infrequent changes to the level, but changes nevertheless. Most levels in TA mode won't see a difference between Normal and Original, but the few that do cause the mode to be banned altogether.

My beef with mike's rule is that the second line can be interpreted as "Sonic Jam is an unofficial but allowed release", when it's actually supposed to say "Sonic Jam is an official release, but only the original settings within may be used".

Rick_242:

--- Quote from: Taillow on February 25, 2008, 02:03:18 am ---
--- Quote from: Rolken on February 25, 2008, 01:58:53 am ---All sounds good, with the caveat that I would warn against overgeneralization. IE, this current rule:

"Any re-released version of this game (official or unofficial) that has been modified to create a functional change to level layouts is not permitted for use in competition."

seems somewhat more obtuse than just saying "ok guys no sonic jam and hacks because they change the levels". I mean, you could argue that the Sonic 1 spike bug fix violates that rule.

--- End quote ---
Actually, the spike bug glitch fix doesn't change the level layout (I assume).  It just changes the functions of spikes.  It doesn't relocate anything.

--- End quote ---

While that is true it makes it violates the rule more. Pretty much when you get hit by a spike in Sonic 1 with the spike glitch you get hurt and if you land on another spike it is Game Over. With the glitch fixed it does not give you Game Over which gives a pretty big difference for a small fix.

Say you're RAing. You land on a spike with a shield and land on another spike. Your RA is ruined. With the glitch fixed you don't lose all your rings because you have a proper recovery time. Same thing can be applied to a score run as rings contribute a lot towards scores.

Summarized the spike glitch affects TA, RA, and SA divisions and removing the spike glitch can cause a noticeable difference.

Taillow:

--- Quote from: Rick_242 on February 25, 2008, 07:54:44 pm ---
--- Quote from: Taillow on February 25, 2008, 02:03:18 am ---
--- Quote from: Rolken on February 25, 2008, 01:58:53 am ---All sounds good, with the caveat that I would warn against overgeneralization. IE, this current rule:

"Any re-released version of this game (official or unofficial) that has been modified to create a functional change to level layouts is not permitted for use in competition."

seems somewhat more obtuse than just saying "ok guys no sonic jam and hacks because they change the levels". I mean, you could argue that the Sonic 1 spike bug fix violates that rule.

--- End quote ---
Actually, the spike bug glitch fix doesn't change the level layout (I assume).  It just changes the functions of spikes.  It doesn't relocate anything.

--- End quote ---

While that is true it makes it violates the rule more. Pretty much when you get hit by a spike in Sonic 1 with the spike glitch you get hurt and if you land on another spike it is Game Over. With the glitch fixed it does not give you Game Over which gives a pretty big difference for a small fix.

Say you're RAing. You land on a spike with a shield and land on another spike. Your RA is ruined. With the glitch fixed you don't lose all your rings because you have a proper recovery time. Same thing can be applied to a score run as rings contribute a lot towards scores.

Summarized the spike glitch affects TA, RA, and SA divisions and removing the spike glitch can cause a noticeable difference.

--- End quote ---
But that doesn't change the level LAYOUT.  It doesn't relocate any spikes or platforms or ground or anything.

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