I picked it up only to immediately put it back down:
It felt like someone had taken Conker(XBOX) and taken out all the comic hijinx, only to leave a bland and uninteresting game that had, quite frankly, already been done.
I understand that no game is ever 100% accepted, even the really good ones, but for someone who just picked up the game and played it for what seems like no longer then 10 seconds you certainly are making a bold claim.
You should not be so hasty to jump to such a conclusion. I think I've played conker on the xbox once, and a few times on the N64 and I know the xbox version is based on the 64 version with online play. But in all the times that I've played both of these games, never have I even once considered it to be comparable in any way to team fortress 2. Both are two completly different structures of gameplay. Conkers, from what I've assembled of it, is similar to most of the shooters of its time. You run around picking weapons up from the ground. I don't know if current fps follow a similar fashion or not. I know the new unreal is similar in style, but as for how much it follows that fashion I don't know.
Tf2 is the only game I know of which is anything like itself. The class system is much more unique and a nice approach IMO to balancing gameplay. In a sense, you have access to any weapon you want, but you can only carry 3 at a time. Obviously weapons are restricted to each seperate class (that's what makes each class unique) but if you're sick of burning people with the flamethrower, its a simple matter of heading back to spawn and changing to a heavy with a minigun, or a soldier with a rocket launcher.
Granted, other fps may have all of these weapons available for any one character, and there's nothing wrong with that. Those sort of fps take a different approach then. Tf2 here is clearly unique in the sense that if every character has their own unique set of weapons, then every character is unique in their own respective right, and so a sense of teamwork is developed. Each of these weapons are going to be needed or used to achieve a team based goal (capturing the point, intel, whatever) and so team fortress 2 can be said to be a team based game, and that alone makes it different from alot of other fps.
Aside from team fortress classic, I don't see how any of this has ever really been done before. Im just curious to know why you think this game is uninteresting and bland, because its nothing like any of the other fps I've ever played, and that alone makes it fun. For me at least