Here you can read how I wish the next Sonic game to be. I had wrote this in the idea topic already, but since nobody cared, I copy it here again, since I think it is a good idea:
Sonic the Hedgehog Odyssey (PC, X-Box 360, PlayStation 3) - Idea from Stardust Speedman (Siavash Tazari) for Sonic Team (maybe + Dimps, but no other f*cking compay) to develope
This is a 3D Sonic action-platformer, only playable as Sonic.
Each of the seven Chaos Emeralds have shattered into seven peaces. Sonic must collect all the peaces and restore the Chaos Emeralds in order to prevent Eggman from world domination. This is the longest adventure Sonic has ever gone through!
Game Modes:
1. Story Mode
2. Replay Mode
--- 1. Replay Story Levels
--- 2. Play a Special Stage
--- 3. ??? (Later unlocked: Play as Super Sonic)
3. Time Attack Mode
--- 1. Attack Story Levels
--- 2. Attack Special Stages
--- 3. ??? (Later unlocked: Attack as Super Sonic)
There are seven worlds, each containing three Zones and a World Boss. Each Zone consists of two Acts. Each second Act features a boss at the end. The bosses in the Acts are local, while the World Bosses are always on the move. That means the World Bosses can be Sonic-Advance-2-style, or like Sturdust Speedway's Sonic vs. Metal Sonic, or like the boss at the end of Labyrinth Zone. The World-Boss-levels should usually take as long as other Acts in the game normally do.
Each Act, even the World Bosses, can give access to a special stage. That means each world has seven Special Stages. If you beat all Special Stages of a world, you restore a Chaos Emerald. Each of the Special Stages in a world have a different Style. The seven styles are as follows:
1. Sonic Heroes style
2. Sonic the Hedgehog CD style
3. Sonic the Hedgehog (Sega Mega Drive) style, but in 3D. - I know, this would be very hard to do, but it should be possible.
4. A Special Stage with the SegaSonic the Hedgehog gameplay and level-design.
5. Knuckles' Chaotix style
6. Sonic Advance 2 Style
7. In the style of Sonic & Tails 2's 2D Special Stages with a boss at the end, but all in 3D.
Restore all Chaos Emeralds to be able to play the last two levels, which are playable as Super Sonic.
How to enter Special Stages: There are seven Special Rings in each Act and World-Boss-Level. These are either well hidden or hard to reach. To enter a Special Stage, you have to collect all Special Rings in an Act in one run-through and finish the Act. However, unlike Sonic Advance 2, you do not lose any of the Special Rings you have collected when you lose a life. After entering a Special Stage for the first time, you can replay it as often as you like in Replay Mode.
Like in Sonic Rush, you have a Tension-Gauge, which you can fill up by performing tricks. Use your Tension-Gauge to perform a Super Boost. Works exactly like in Sonic Rush. The shield system from Sonic 3 & Knuckles is back: There are different types of shields, each one protecting you from some specific sorts of attacks. Each Shield also gives you an additional special action.
At the end of each level, even at the end of Special Stages, you get a rank ranging from C to S. Collect the S-ranks in all 100 levels to be able to play as Super Sonic in all Zones and World-Boss-Leves. Super Sonic will have his own game mode, so his record stats can be viewed individually. You will not be able to play any Special Stages as Super Sonic. When playing Super Sonic's mode, you first have to collect 50 rings in order to transform into Super Sonic. afterwards, if your ring-count reaches zero, you will transform back to Sonic's normal form.
A good rank also gives you Continues: Collecting an A-rank gives you a Continue, while an S-rank gives you three.
Special Rings are worth alot of score. So, if you are running for a highscore, be sure to collect Special Rings on the way.
When you start Story Mode, you create a profile. Whenever you leave the game, your progress will be saved automatically in the EXACT state you left the game; so, you can save the game in the middle of a level. However, if you run out of lives, you have to start the world you are in all over again. Continues let you play from the beginnig of the level you went Game Over in with 3 Lives. (Check-points will not be used by Continues.)
In the last two Levels, you start the game as Super Sonic and 50 rings. If you run out of rings, you imidiately lose a life.
There are no additional missions for any of the levels.
Although your time-, ring- and score-records are saved in Replay Mode, you may still want to try out Time Attack Mode: In Time Attack Mode, you have to try to beat a level without dying. The advantage of playing in Time Attack Mode, is that you can save a Ghost Data, like in Sonic R, Sonic Rush and Sonic Riders.
Here is a list of all levels:
World 1
Zone 01 - Based on: Dry Lagoon
001. Act 1
(002. Special Stage: Sonic Heroes style)
003. Act 2 (Including Boss)
(004. Special Stage: Sonic CD style)
Zone 02 - Based on: Mystic Cave Zone
005. Act 1
(006. Special Stage: Sonic (MD) style)
007. Act 2 (including Boss)
(008. Special Stage: SegaSonic Gameplay style)
Zone 03 - Based on: Marble Zone, Under Ground Zone, Hill Top Zone, Lava Reef Zone, Volcano Valley Zone
009. Act 1
(010. Special Stage: Chaotix style)
011. Act 2 (including Boss)
(012. Special Stage: Sonic Advance 2 style)
013. World 1 Boss
(014. Special Stage: S&T 2 2D Special Stage style with Boss)
Sonic finds a passage leading to a beautiful, green place with some cool lakes for Sonic to wash off his sweat in. After going through that hot lava cave, he has well deserved it. Ruins of an ancient civilization are scattered all over the place; even on the bottom of the lakes.
World 2
Zone 04 - Based on: Aquatic Ruin Zone
015. Act 1
(016. Special Stage: Sonic Heroes style)
017. Act 2 (Including Boss)
(018. Special Stage: Sonic CD style)
Zone 05 - Based on: Marble Garden Zone, Lost World, Angel Island Zone (Sonic Advance), Chaos Angel
019. Act 1
(020. Special Stage: Sonic (MD) style)
021. Act 2 (including Boss)
(022. Special Stage: SegaSonic Gameplay style)
Zone 06 - Based on: Rusty Ruin Zone
023. Act 1
(024. Special Stage: Chaotix style)
025. Act 2 (including Boss)
(026. Special Stage: Sonic Advance 2 style)
027. World 2 Boss
(028. Special Stage: S&T 2 2D Special Stage style with Boss)
An ancient, magical object teleports Sonic to a dream world.
World 3
Zone 07 - Based on: Cristal Egg Zone
029. Act 1
(030. Special Stage: Sonic Heroes style)
031. Act 2 (Including Boss)
(032. Special Stage: Sonic CD style)
Zone 08 - Based on: Sleeping Egg Zone
033. Act 1
(034. Special Stage: Sonic (MD) style)
035. Act 2 (including Boss)
(036. Special Stage: SegaSonic Gameplay style)
Zone 09 - Based on: Spring Yard Zone, Spring Stadium Zone
037. Act 1
(038. Special Stage: Chaotix style)
039. Act 2 (including Boss)
(040. Special Stage: Sonic Advance 2 style)
041. World 3 Boss
(042. Special Stage: S&T 2 2D Special Stage style with Boss)
After Sonic is done with the 3rd World Boss, he jumps on a spring which shoots him out of the dream world, into a water palace.
World 4
Zone 10 - Based on: Water Palace
043. Act 1
(044. Special Stage: Sonic Heroes style)
045. Act 2 (Including Boss)
(046. Special Stage: Sonic CD style)
Zone 11 - Based on: Labyrinth Zone, Aqua Lake Zone, Tidal Tempest, Aqua Planet Zone, Tidal Plant
047. Act 1
(048. Special Stage: Sonic (MD) style)
049. Act 2 (including Boss)
(050. Special Stage: SegaSonic Gameplay style)
Zone 12 - Based on: Chemical Plant Zone, Hydrocity Zone
051. Act 1
(052. Special Stage: Chaotix style)
053. Act 2 (including Boss)
(054. Special Stage: Sonic Advance 2 style)
055. World 4 Boss
(056. Special Stage: S&T 2 2D Special Stage style with Boss)
Sonic rolls down a long ramp which turns into a BINGO table further down.
World 5
Zone 13 - Based on: BINGO Highway
057. Act 1
(058. Special Stage: Sonic Heroes style)
059. Act 2 (Including Boss)
(060. Special Stage: Sonic CD style)
Zone 14 - Based on: Night Carnival
061. Act 1
(062. Special Stage: Sonic (MD) style)
063. Act 2 (including Boss)
(064. Special Stage: SegaSonic Gameplay style)
Zone 15 - Based on: Collision Chaos
065. Act 1
(066. Special Stage: Chaotix style)
067. Act 2 (including Boss)
(068. Special Stage: Sonic Advance 2 style)
069. World 5 Boss
(070. Special Stage: S&T 2 2D Special Stage style with Boss)
Between all that colision chaos, Sonic gets shot way high into the Sky.
World 6
Zone 16 - Based on: Sky High Zone, Altitude Limit
071. Act 1
(072. Special Stage: Sonic Heroes style)
073. Act 2 (Including Boss)
(074. Special Stage: Sonic CD style)
Zone 17 - Based on: Star Light Zone, Stardust Speedway
075. Act 1
(076. Special Stage: Sonic (MD) style)
077. Act 2 (including Boss)
(078. Special Stage: SegaSonic Gameplay style)
Zone 18 - Based on: Final Rush, Final Chase, The ARK, Space Gadget, Cosmic Fall
079. Act 1
(080. Special Stage: Chaotix style)
081. Act 2 (including Boss)
(082. Special Stage: Sonic Advance 2 style)
083. World 6 Boss
(084. Special Stage: S&T 2 2D Special Stage style with Boss)
Sonic finally enters Eggman's gigantic base in the outer space.
World 7
Zone 19 - Based on: Techno Base
085. Act 1
(086. Special Stage: Sonic Heroes style)
087. Act 2 (Including Boss)
(088. Special Stage: Sonic CD style)
Zone 20 - Based on: Wacky Workbench
089. Act 1
(090. Special Stage: Sonic (MD) style)
091. Act 2 (including Boss)
(092. Special Stage: SegaSonic Gameplay style)
Zone 21 - Based on: Scrap Brain Zone, Gimmick Mountain Zone, Metropolis Zone, Metallic Madness, Gene Gadget Zone
093. Act 1
(094. Special Stage: Chaotix style)
095. Act 2 (including Boss)
(096. Special Stage: Sonic Advance 2 style)
097. World 7 Boss
(098. Special Stage: S&T 2 2D Special Stage style with Boss)
Restore all 7 Chaos Emeralds to play the last two Levels.
099. A Level only playable as Super Sonic
100. A Boss Battle only playable as Super Sonic