I'm executing some of my ideas and I've been working on them a lot since the site went down. Don't criticize me for taking on so many ideas. I am taking the lead in the ones I'm suggesting and there's nothing to worry about.
I was going to execute my idea for Elebit Center as it's very competitive (IMO) however, it's the only game in the series (which is a dumb reason why we shouldn't have such a great game but anyway, I digress).
This is what I was going to post in a new topic:
"
Encompasses the following games whereby there are instances of competition potential:
Elebits
_______________________________________
Categories:
Normal (two sub-divisions: Clear Time, Watts), Challenges (all timed: x:xx), Score Attack, Time Attack, Eternal, Bosses
*Not sure about Eternal. Once I unlock it in the first mission, I’ll see if it should be added or not…
Update: I unlocked Eternal for like Mission 20 or so. Basically, what happens is there are no time limits and you can take as long as you like, going as you see fit to locate all of the level’s Elebits. You can quit at any point in the game and your scores are recorded. Each stage has a maximum amount of Elebits hidden in the stage. To determine this max and to get high on the tables will be very difficult for later levels as for some it’ll take more than half an hour to do, without question. But this makes it for great competition which is why I am adding the Eternal missions to the sub-site.
Divisions:
All (see: above; unless otherwise stated)
Mission 1: My Room
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge (Max: 0:30)(Me: 0:27 0:26)
-Eternal
Mission 2: Elebits in the Closet
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 3: Mom and Dad’s Room
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 4: Elebit Mischief
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 5: The Silent Kitchen
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 6: Quiet in the Living Room
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 7: Living Room Ghost? (Boss: Clear Time)
Mission 8: The Search
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 9: Mischief Yet Again
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 10: Black Elebits
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 11: Shadow in the Garage
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 12: My Town
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 13: World Without Weight
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 14: The Secret Room
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 15: Totally Topsy-Turvy
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 16: Big To-Do in Town
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 17: Battle at the Station (Boss: Clear Time)
Mission 18: To the Amusement Park!
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 19: An Elebit State of Mind?!
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 20: Fancy Some Candy?
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 21: Puzzle Panic
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 22: Fairy Tale Time
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 23: X-Mas Come Early (Boss: Clear Time)
Mission 24: A Spaceship Fantasy
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 25: Shopping in Style
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 26: My Favorite Hero Show
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 27: Me and My Little War
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 28: Me, Elebits, and Fate?
-Normal/Clear Time
-Normal/Watts
-Score Attack
-Time Attack
-Challenge
-Eternal
Mission 29: We’re All Buddies (Final Boss: Clear Time)
Rules:
*All stats are to be done in Story Mode.
*Any Capture Guns are allowed to be used.
"
Not done but that's what I have ATM.
And I'm probably gonna get slapped for still going ahead on my Blinx Center idea but I have a reason behind my choice as this was not an impromptu decision. It's been years of contemplation I guess you could say...
edit: I also had this for an "NFS Center":
"
Encompasses the following games whereby there are instances of competition potential:
Hot Pursuit 2
Underground
Underground 2
Underground Rivals
Most Wanted
Most Wanted 5-1-0 (PSP)
Carbon (Wii)
Carbon (GC/Xbox/PS2/360/PS3/PC)
Carbon: Own the City (DS/GBA/PSP)
*Note: Never tried: Carbon: Own (DS); Carbon (Wii); Underground Rivals
_______________________________________
Categories:
Circuit, Drag, Drift, Sprint, Street X, Underground Racing League, Bosses, Personal Records
Divisions:
Notes:
(For anyone who’s never played any of them, there is a heck of a lot of stages! This makes for EXCELLENT competition! :D … But, on the other hand, it involved a lot of work on my part. Small sacrifice I guess… XD)
*No Lap Knockout, Escape, Crew takedown nor Delivery events will be added to the list.
*No Challenges will be added (unless they are proven to be competition-worthy).
*In almost all games, any car you choose is allowed.
*Canyon Duel and Race Wars in Carbon will not be added.
*Bosses not added in Carbon. Stages for the Bosses can be replayed in Quick Play and that’s where stats must be made.
*It is very probable that I missed some divisions in some of the games as I didn’t write everything down. I got the info from varying sources. Please inform me if I missed some divisions as I’m pretty sure I did in some of them (e.g, Carbon. No mistakes for HP2,, MW5-1-0 or Underground I’m sure.)
CHECKLIST:
Hot Pursuit 2
Underground
Underground 2
? =Question needs to be answered: Is there a “Reverse†for each of the Tracks I listed?
Underground Rivals
? =All Stage Names Needed
Most Wanted (GC/Xbox/PS2 etc…)
? =All Stage Names Needed
Most Wanted 5-1-0 (PSP)
Carbon (GC/Xbox/PS2/Wii etc…)
? =Double-Check Needed
Carbon: Own the City (DS/GBA/PSP)
? =Question needs to be answered: Is there a “Reverse†for each of the Tracks I listed?
*Question : Is the Carbon for Wii the same as the GC/Xbox/PS2 version ? Should we mark it as different because of gameplay, because of controls, or does it need to be merged with the other grouping?)
_____________________________
Hot Pursuit 2
*All divisions complete!
Stages
Alpine Trial – Frontside – Best Lap
Alpine Trial – Frontside – Double Lap
Alpine Trial – Backside – Best Lap
Alpine Trial – Backside – Double Lap
Alpine Trial – Frontside Mirror – Best Lap
Alpine Trial – Frontside Mirror – Double Lap
Alpine Trial – Backside Mirror – Best Lap
Alpine Trial – Backside Mirror – Double Lap
Ancient Ruins – Frontside – Best Lap
Ancient Ruins – Frontside – Double Lap
Ancient Ruins – Backside – Best Lap
Ancient Ruins – Backside – Double Lap
Ancient Ruins – Frontside Mirror – Best Lap
Ancient Ruins – Frontside Mirror – Double Lap
Ancient Ruins – Backside Mirror – Best Lap
Ancient Ruins – Backside Mirror – Double Lap
Autumn Crossing – Frontside – Best Lap
Autumn Crossing – Frontside – Double Lap
Autumn Crossing – Backside – Best Lap
Autumn Crossing – Backside – Double Lap
Autumn Crossing – Frontside Mirror – Best Lap
Autumn Crossing – Frontside Mirror – Double Lap
Autumn Crossing – Backside Mirror – Best Lap
Autumn Crossing – Backside Mirror – Double Lap
Coastal Parklands – Frontside – Best Lap
Coastal Parklands – Frontside – Double Lap
Coastal Parklands – Backside – Best Lap
Coastal Parklands – Backside – Double Lap
Coastal Parklands – Frontside Mirror – Best Lap
Coastal Parklands – Frontside Mirror – Double Lap
Coastal Parklands – Backside Mirror – Best Lap
Coastal Parklands – Backside Mirror – Double Lap
Desert Heat – Frontside – Best Lap
Desert Heat – Frontside – Double Lap
Desert Heat – Backside – Best Lap
Desert Heat – Backside – Double Lap
Desert Heat – Frontside Mirror – Best Lap
Desert Heat – Frontside Mirror – Double Lap
Desert Heat – Backside Mirror – Best Lap
Desert Heat – Backside Mirror – Double Lap
Fall Winds – Frontside – Best Lap
Fall Winds – Frontside – Double Lap
Fall Winds – Backside – Best Lap
Fall Winds – Backside – Double Lap
Fall Winds – Frontside Mirror – Best Lap
Fall Winds – Frontside Mirror – Double Lap
Fall Winds – Backside Mirror – Best Lap
Fall Winds – Backside Mirror – Double Lap
Island Outskirts – Frontside – Best Lap
Island Outskirts – Frontside – Double Lap
Island Outskirts – Backside – Best Lap
Island Outskirts – Backside – Double Lap
Island Outskirts – Frontside Mirror – Best Lap
Island Outskirts – Frontside Mirror – Double Lap
Island Outskirts – Backside Mirror – Best Lap
Island Outskirts – Backside Mirror – Double Lap
Mediterranean Paradise – Frontside – Best Lap
Mediterranean Paradise – Frontside – Double Lap
Mediterranean Paradise – Backside – Best Lap
Mediterranean Paradise – Backside – Double Lap
Mediterranean Paradise – Frontside Mirror – Best Lap
Mediterranean Paradise – Frontside Mirror – Double Lap
Mediterranean Paradise – Backside Mirror – Best Lap
Mediterranean Paradise – Backside Mirror – Double Lap
National Forest – Frontside – Best Lap
National Forest – Frontside – Double Lap
National Forest – Backside – Best Lap
National Forest – Backside – Double Lap
National Forest – Frontside Mirror – Best Lap
National Forest – Frontside Mirror – Double Lap
National Forest – Backside Mirror – Best Lap
National Forest – Backside Mirror – Double Lap
Outback – Frontside – Best Lap
Outback – Frontside – Double Lap
Outback – Backside – Best Lap
Outback – Backside – Double Lap
Outback – Frontside Mirror – Best Lap
Outback – Frontside Mirror – Double Lap
Outback – Backside Mirror – Best Lap
Outback – Backside Mirror – Double Lap
Palm City Island – Frontside – Best Lap
Palm City Island – Frontside – Double Lap
Palm City Island – Backside – Best Lap
Palm City Island – Backside – Double Lap
Palm City Island – Frontside Mirror – Best Lap
Palm City Island – Frontside Mirror – Double Lap
Palm City Island – Backside Mirror – Best Lap
Palm City Island – Backside Mirror – Double Lap
Rocky Canyons – Frontside – Best Lap
Rocky Canyons – Frontside – Double Lap
Rocky Canyons – Backside – Best Lap
Rocky Canyons – Backside – Double Lap
Rocky Canyons – Frontside Mirror – Best Lap
Rocky Canyons – Frontside Mirror – Double Lap
Rocky Canyons – Backside Mirror – Best Lap
Rocky Canyons – Backside Mirror – Double Lap
Scenic Drive – Frontside – Best Lap
Scenic Drive – Frontside – Double Lap
Scenic Drive – Backside – Best Lap
Scenic Drive – Backside – Double Lap
Scenic Drive – Frontside Mirror – Best Lap
Scenic Drive – Frontside Mirror – Double Lap
Scenic Drive – Backside Mirror – Best Lap
Scenic Drive – Backside Mirror – Double Lap
Tropical Circuit – Frontside – Best Lap
Tropical Circuit – Frontside – Double Lap
Tropical Circuit – Backside – Best Lap
Tropical Circuit – Backside – Double Lap
Tropical Circuit – Frontside Mirror – Best Lap
Tropical Circuit – Frontside Mirror – Double Lap
Tropical Circuit – Backside Mirror – Best Lap
Tropical Circuit – Backside Mirror – Double Lap
Underground
*All divisions complete! :)
Stages
*Note: (R) signifies “Reverseâ€.
Circuit:
Olympic Square – Best Lap
Olympic Square – Double Lap
Atlantica – Best Lap
Atlantica – Double Lap
Inner City – Best Lap
Inner City – Double Lap
Stadium – Best Lap
Stadium – Double Lap
National Rail – Best Lap
National Rail – Double Lap
Market St. – Best Lap
Market St. – Double Lap
Terminal – Best Lap
Terminal – Double Lap
Port Royal – Best Lap
Port Royal – Double Lap
Drag:
14th and Vine Const. – Best Lap
14th and Vine Const. (R) – Best Lap
14th and Vine – Best Lap
14th and Vine (R) – Best Lap
Highway 1 – Best Lap
Highway 1 (R) – Best Lap
Main Street – Best Lap
Main Street (R) – Best Lap
Main Street Const. – Best Lap
Main Street Const. (R) – Best Lap
Commercial – Best Lap
Commercial (R) – Best Lap
Drift:
Drift Track 1 – Best Lap (Score)
Drift Track 2 – Best Lap
Drift Track 3 – Best Lap
Drift Track 4 – Best Lap
Drift Track 5 – Best Lap
Drift Track 6 – Best Lap
Drift Track 7 – Best Lap
Drift Track 8 – Best Lap
Sprint:
Liberty Gardens
Liberty Gardens (R)
Broadway
Broadway (R)
Lock Up
Lock Up (R)
Bedard Bridge
Bedard Bridge (R)
1st Ave. Truck Stop
1st Ave. Truck Stop (R)
7th and Sparling
7th and Sparling (R)
9th and Frey
9th and Frey (R)
Spillway
Spillway (R)
Underground 2
Circuit:
Resort Loop – Best Lap
Resort Loop – Double Lap
Outer Ring – Best Lap
Outer Ring – Double Lap
Scenic Ride – Best Lap
Scenic Ride – Double Lap
Freemont – Best Lap
Freemont – Double Lap
Providencia – Best Lap
Providencia – Double Lap
Lower Eastside – Best Lap
Lower Eastside – Double Lap
City Hall – Best Lap
City Hall – Double Lap
Switchback – Best Lap
Switchback – Double Lap
Palm Highway – Best Lap
Palm Highway – Double Lap
Bellavista – Best Lap
Bellavista – Double Lap
Bayview Summit – Best Lap
Bayview Summit – Double Lap
Shoreside – Best Lap
Shoreside – Double Lap
Ambassador Ridge – Best Lap
Ambassador Ridge – Double Lap
Freeway West – Best Lap
Freeway West – Double Lap
University Hill – Best Lap
University Hill – Double Lap
Observatory – Best Lap
Observatory – Double Lap
Freeway East – Best Lap
Freeway East – Double Lap
Marine & 25th – Best Lap
Marine & 25th – Double Lap
Dockside – Best Lap
Dockside – Double Lap
Boxcar – Best Lap
Boxcar – Double Lap
Smokestack – Best Lap
Smokestack – Double Lap
Bayview Concrete – Best Lap
Bayview Concrete – Double Lap
Grandview Station – Best Lap
Grandview Station – Double Lap
Jackpot – Best Lap
Jackpot – Double Lap
Woodbine Park – Best Lap
Woodbine Park – Double Lap
Park Drive – Best Lap
Park Drive – Double Lap
12th & Arbutus – Best Lap
12th & Arbutus – Double Lap
Bayview International – Best Lap
Bayview International – Double Lap
Garibaldi Run – Best Lap
Garibaldi Run – Double Lap
Broad Street – Best Lap
Broad Street – Double Lap
Phoenix Steel – Best Lap
Phoenix Steel – Double Lap
Sprint: (Are there reverses for the tracks here?)
Palomino & 16th
Wall Center
Bayview Plaza
Rockridge Cross
South Junction
Upper Deck
Grouse Grind
Palm Hill
Tailgate
Rollercoaster
Sentinel Hill
Eagleride Estates
The Chief
Blackcomb Way
Cypress Bowl
Terminal & 2nd
Port Authority
Waste Management
Domestic Arrivals
Broadway & Granville
Black Tusk
2nd & Bellevue
Marathon
Drag: (Are there reverses here?)
Bayview Bridge
Tunnel Construction
North Freeway
Coastal Express
Switching Yard
South Runway
Runway 15
Runway 9
Airport Freeway
Central Station
Drift:
*Note: Add other divisions: “Total Drift Pointsâ€, “Best Driftâ€, “Longest Driftâ€.
Capilano Heights
Stadium Drift
Stadium Drift 2
Stadium Drift 3
Stadium Drift 4
Stadium Drift 5
Parkade Drift 1
Parkade Drift 2
Parkade Drift 3
Parkade Drift 4
Parkade Drift 5
Parkade Drift 6
Hillside Manor
Powerline
Hollyburn Ridge
Lighthouse
City Lights
Street X: (Is this total time or best lap or both?)
Industrial Park Track 2
Industrial Park Track 3
(What are the names of the other tracks?)
Underground Racing League: (Is this total time or best lap or both?)
Bayview Speedway Track 1
(What are the names of the other tracks?)
Underground Rivals
(Anyone have this? What will we have for divisions?)
Most Wanted
(What are all the stage names?)
CIRCUIT 28
*Settings:
SPRINT 44
*Settings:
? ? DRAG? ? 11
*Settings:
SPEEDTRAP? 31
*Settings:
Bosses
Ho Seun
Vince Killic
Victor Vasquez
Isabel Diaz
Lou Park
Karl Smit
Pierre Dupont
Jade Barrett
Kamikaze
Hector Domingo
Wes Allen
Joe Vega
Ronald McCrea
Toru Sato
Clarence Callahan (Final Boss)
Most Wanted 5-1-0
Stages
City Power – Forward – Best Lap
City Power – Forward – Double Lap
City Power – Reverse – Best Lap
City Power – Reverse – Double Lap
Great Northern Way – Forward – Best Lap
Great Northern Way – Forward – Double Lap
Great Northern Way – Reverse – Best Lap
Great Northern Way – Reverse – Double Lap
Downtown Expressway – Forward – Best Lap
Downtown Expressway – Forward – Double Lap
Downtown Expressway – Reverse – Best Lap
Downtown Expressway – Reverse – Double Lap
Exchange District – Forward – Best Lap
Exchange District – Forward – Double Lap
Exchange District – Reverse – Best Lap
Exchange District – Reverse – Double Lap
South Central – Forward – Best Lap
South Central – Forward – Double Lap
South Central – Reverse – Best Lap
South Central – Reverse – Double Lap
Main & Terminal – Forward – Best Lap
Main & Terminal – Forward – Double Lap
Main & Terminal – Reverse – Best Lap
Main & Terminal – Reverse – Double Lap
West Village – Forward – Best Lap
West Village – Forward – Double Lap
West Village – Reverse – Best Lap
West Village – Reverse – Double Lap
Riverview – Forward – Best Lap
Riverview – Forward – Double Lap
Riverview – Reverse – Best Lap
Riverview – Reverse – Double Lap
5th Precinct – Forward – Best Lap
5th Precinct – Forward – Double Lap
5th Precinct – Reverse – Best Lap
5th Precinct – Reverse – Double Lap
Hillside – Forward – Best Lap
Hillside – Forward – Double Lap
Hillside – Reverse – Best Lap
Hillside – Reverse – Double Lap
Bosses
Ho Seun
Vince Killic
Victor Vasquez
Isabel Diaz
Lou Park
Karl Smit
Pierre Dupont
Jade Barrett
Kamikaze
Hector Domingo
Wes Allen
Joe Vega
Ronald McCrea
Toru Sato
Clarence Callahan (Final Boss)
Personal Records
Longest Airtime
Carbon (GC/Xbox/PS3/360/PC/PS2/Wii)
***Please verify that I haven’t overlooked any divisions as I’m pretty sure I have.
Stages
Canyon Race - Gold Valley Run
Canyon Race - Devil's Creek Pass
Canyon Race - Lofty Heights Downhill
Circuit - Main Street
Circuit - Silk Road
Circuit - Garden Boulevard
Circuit - North Road
Circuit - Beachfront
Circuit - Skyline Avenue
Circuit - Dover Street
Circuit - Kempton Docks
Circuit - Condo Row
Circuit - Ocean View
Circuit - University Way
Circuit - Savannah Street
Circuit - Paradise Hotel
Circuit - Brooks Street
Circuit – North Broadway
Sprint - Lincoln Boulevard
Sprint - Chinatown Tram
Sprint - Mason Street
Sprint - Dover and Lepus
Sprint - Petersburg Dam
Sprint - Waterfront Road
Sprint - North Belleza
Sprint - Mission Street
Sprint - Agostini Avenue
Sprint - York Road
Sprint - Verona Tunnel
Sprint - Eagle Drive
Sprint - Deadfall Junction
Sprint - Starlight Street
Sprint - Spade Street
Sprint - Silverton Way
Speedtrap - Park Drive
Speedtrap - Mason Fountain
Speedtrap - Stonewall Tunnel
Speedtrap - Foundry Road
Speedtrap - Eskuri Way
Speedtrap - Newport Trainyard
Speedtrap - Million Dollar Drive
Speedtrap - Olympic Boulevard
Speedtrap - Canmor Road
Speedtrap - Bowen Avenue
Drift - Kimei Temple
Drift - Kings Park
Drift - City Courthouse
Drift - Journeyman's Bane
Canyon Drift - Lookout Point
Canyon Drift - Lofty Heights Downhill
Canyon Drift - Knife's Edge
Canyon Drift - Devil's Creek Pass
Checkpoint - Knight Street
Checkpoint - Morgan Beach Offramp
Checkpoint - The Neon Mile
Checkpoint - Eskuri Plaza
Checkpoint - Hills Borough Parkaway
Checkpoint - Rabinowitz Drive
Checkpoint - University Avenue
Checkpoint - Blackwell Road
Checkpoint - Gray Street
Checkpoint – Troy
Carbon: Own the City
Stages
Circuit:
(*Are there reverses?)
Perimeter
Junkyard Blitz
Inner City Run
Urban Technical
East Tunnel
Reactor Loop
Factory Circuit
Skyscraper Circuit
University Drive
Westside Loop
Figure Eight
Centrifugal
Homes and Towers
Bridge City
Junktown Scramble
Big East Hwy.
South Side
Crossover
Sprint:
(*Are there reverses?)
North Bridge Sprint
Long Point
Mountains to Shipyard
High to Low
Cross Town Sprint
Shipyard Sprint
Mountain Speedzone
Long Point
Double Switch
High to Low
Downtown Sprint
Westside Sprint
Bosses
Marcus
Striker
Sly
Poorboy
Layla
Steve
Buddy
Jenna
Daemon
MK
Scotty
Clutch
Ex
Rules:
General:
*All Circuit Races must be two laps in length.
*All settings regarding Traffic, etc must be left on their defaults for your submission to count.
*All Drift, Street X, and Underground Racing League Races must be three laps.
*Stats can either be made in Career or Quick Play Mode unless otherwise stated.
Game-Specific:
Carbon:
*Stats can be made in either Career or Quick Play mode; however, stats for Boss stages can only be submitted through Quick Play mode.
"
Just for the record I guess.