For Friday, June 15, the game is
SegaSonic The HedgehogIt seems pointless to feature a Sonic game in a Sonic forum, but I have never actually seen the game in action before two weeks ago, and I was pretty impressed with what I saw. For those who don't know, this is an arcade game in which you control Sonic, Mighty, or Ray using a trackball.
Also, I was under the impression that the game came out alongside the original Sonic The Hedgehog, but it was actually in '92-'93, putting it right before Sonic 3. Still, it seems a bit ahead of its time, at least when you consider the ways in which it is easily better than Sonic 3D Blast as far as isometric gameplay is concerned. Also, Sonic has a good and original running animation in this game, and much like Sonic 3, he seems almost indistinguishable from the post-Dreamcast Sonic in certain frames.
A token youtube link:
http://www.youtube.com/watch?v=ic1zT0oDo3wSegasonic the Hedgehog is a rare gem of gaming appreciation.
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For Friday, June 22, the game is
Yugioh: The Sacred CardsLuckily I found an unedited gameplay clip of it.
http://www.youtube.com/watch?v=alc23VvxmKgReleased in November 2003 for Game Boy Advance, Sacred Cards didn't try to be faithful to the physical version of the Yugioh card game. Instead, it simplified the game which allowed it to maximize its user-friendliness and game flow, being more than several times faster than most Yugioh games. It also had more story presence by writing you in the story arc of the anime as an anonymous friend of Yugi's.
One of the best parts of the game was that the gameplay was very close-up with very good card graphics. It may shock some to know that most Yugioh games on Game Boy Advance don't have any artwork on the cards (except in the full-screen portrayals) and that's the way it was even years after this game came out.
The only problems with The Sacred Cards were 1) it was simplified too much, and 2) there weren't more games like it. (it did get one direct sequel: Yugioh Reshef of Destruction.)
There problem was not the rules simplifications but that too many cards effects were removed, making the game having an overly high presence of vanilla cards. (monsters that don't have any effects, just attack/defense points) If more time was put into it, the game could have had much more variety and depth while still maintaining the terrific rapid-fire pace it has.
Yugioh: The Sacred Cards is a rare gem of gaming appreciation.