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Mistakes we can learn from.


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Offline Aitamen

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Mistakes we can learn from.
« on: September 23, 2010, 05:20:24 pm »
Alright, goaded on by "Sonic doesn't need a story" and the repeated rant of "Why don't you do better", I've decided to compile a fair set of knowledge in the sonic universe for what a sonic game should and shouldn't be.

I figured if I'm going to give this a shot, I'm going to need a lot more knowledge than what I have, and hopefully with subjective/objective backing as well.

Also, this could be for laughs, or for pointing out variuos shortcomings of games... I didn't see anything else like it, so here we go.

Problem: Sonic moves too fast for accuracy, or too slow for enjoyment (SU/S06 "walking" for the first, Werehog for the second)
Solution: Spindash (SA/SA2 is a perfect example of this.  I can imagine this as part of the developmental stages of S2 as well "We want sonic faster... oh shit, now he's too fast... oh, spindash!")
Year 33 — The Malkavians claim that their greatest practical joke happened during this year, when they perform a bit of graverobbing  in Jerusalem.
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