Sonic Central > Rules Revisions

Sonic Heroes - Team Blast Glitch [Resolved] (updates in first post)

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Groudon:

--- Quote from: James_Bertolli on December 06, 2006, 07:14:10 pm ---I sure hate extra for Casino Park >:P

--- End quote ---

Due to the randomness of the slots, right?

Which proves my point that, if you want to remove something because of randomness, you have to remove everything that deals with the same type of randomness (ring randomness occurs in slots, Chaotix TB, and ? boxes and capsules in other Sonic games).

sonicam:

--- Quote from: knuckles_sonic8 on December 06, 2006, 05:04:44 pm ---
--- Quote from: Auriman1 on December 04, 2006, 08:29:50 pm ---
--- Quote from: yse on December 04, 2006, 06:41:10 pm ---Now here's an idea. Scrap Chaotix rings entirely!

--- End quote ---
I'd have to agree with this.  Chaotix rings is somewhat very random to begin with.

--- End quote ---

Tell me about it. If I had to choose a competition on the site that I hate the most/would scrap, I really dislike Chaotix Ring missions! It's so random and so unfair, to me. It's probably the only thing that's keeping me from obtaining 1st Rank on Rings for Heroes, I believe.

But regarding this, I also agree. Forget the Chaotix rings.

--- End quote ---

So your reason is "damn, I'm not good at it, so get rid of it!!!!"? Not good enough reason.

If all randomness were to be removed from the site, like I said, Knux/ Rouge SA2B Mission 1 times would have to be removed. All of SADX ring/ score attacking would have to go. There's still no good of a reason to get rid of it. I've already brought randomness up a while ago and I'm pretty sure I got "it's vaild competition" as my answer.

Auriman1:

--- Quote from: sonicam on December 06, 2006, 09:50:19 pm ---If all randomness were to be removed from the site, like I said, Knux/ Rouge SA2B Mission 1 times would have to be removed. All of SADX ring/ score attacking would have to go. There's still no good of a reason to get rid of it. I've already brought randomness up a while ago and I'm pretty sure I got "it's vaild competition" as my answer.

--- End quote ---
My argument: Emerald Hunting mission luck can be overcome with patience, and when you finally get what you need, it still takes skill to get the fastest collection time.  All normal ? ring containers are (to the extent of my knowledge) 10 or less per level, becoming a fairly controlled variable, allowing for general improvement with patience, and also not heavily affecting the final outcome in scores and RA's in the games, and someone may beat the randomization with skill.
However, a random variable for every last enemy in the entire level can easily result in 30+ (43 in my test of Seaside Hill) random variables in addition to all normal random variables, creating a very, very large difference from randomizing factors.  In Seaside Hill, you can potentially get 860 rings (possibly more) without grabbing a single item or ring in the entire level.  More enemies appear in later levels, allowing for a total 999 max-out without needing to do anything but get lucky.  That seems more like something that should be taken into consideration compared to the others.  The other situations register as "it's valid competition" in my mind, just as you were told.

Groudon:

--- Quote from: sonicam on December 06, 2006, 09:50:19 pm ---All of SADX ring/ score attacking would have to go.

--- End quote ---

Same would go with Rush, since there's at least 1 ? ring container on every level.  What you get from them is different than in SA(DX) (1, 5, 10, 15, 20, 40 in SA[DX], 1, 5, 10, 20, 50 [IIRC] in Rush), but it's the same concept.

Shadow Jacky:
if randomness goes...down goes most bosses.

then again I'm no expert on bosses, but to me most of them are random with not a lot of manipulation.

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