Sonic Central > Rules Revisions

E-102 Hot Shelter and dumbness [Resolved...again]

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Marth:
Freestyle? It's better than nothing, but I still think it deserves a regular chart. But anyway, just put up the Freestyle chart for now.

magnum12:
Freestyle seems fair enough. If we were to bring it back as a regular chart, we would have to do ALL of the following things.
1. You may not hit any switch more than 3 consequtive times.
2. You may not back track to an earlier switch
3. You may not use the permanent time freeze glitch.
Clause 1 is for the obvious reason. Clause 2 is to counter a potential abuse of clause 1 talked about in chat. Clause 3 is to prevent the GC version of the level from being as broken as the DC version.

Marth:
How about "you may not shoot any switch more than 3 times on one life"?
Or no rules at all? <--Perfectly valid option here! Please don't skip over it!!!

What's that about banning the time freeze glitch? It doesn't break the level. Unless you do use the
"3 consecutive times" rule instead of the "3 times on one life".


I want a chart! And again, Freestyle is better than nothing, although I'd prefer a regular chart,
since the stage isn't broken, and people just made it into a big problem by discussing it every so often.

Groudon:
I like the no rules option.

And banning the time-freeze glitch is lame.  Icecap with Sonic takes advantage of the natural time freeze, as does Hot Shelter with Gamma.  And don't get me started on SA2(B).

Marth:
Okay, here are two ways it can be done (with more detail).

First, no rules. For GameCube players, it's as simple as submitting the time as shown on the stage select screen.
For Dreamcast players, 100 minutes can be re-added for the submission if they were removed for that screen.
And it is provable still, with a video showing the end of the stage and the stage select screen.
If the timer is maxed at just under 100 minutes during the battle, and then the time shown
on the stage select is, say, 14 minutes, it's obvious that this 14 is over 100, and so, must be 114.
Simple enough, right? There was no confusion or arguing over this in the first place.

The other way is to have a "3 times per life" rule. This makes time-freezing useful only if used properly,
since there are limited checkpoints, and only 3 seconds can be gotten from each switch on each life.
Not much trouble there. I still think no rules might be better, but this is the best rule I can think of if there must be one.

EDIT: 300th post. Also, I'm changing the subject.

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