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Offline disgruntled

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cheaters
« on: October 02, 2006, 02:13:32 am »
I saw some of the videos, and I just want to say that some of them are CHEATING!  The final egg video is hacked, there must have been some code used to make a goal appear in thin air because it\'s not supposed to be there.  The 12-second casinopolis video probably does something like that too, to make fake walls.  Ice cap and wild canyon have the wrong times, they take 2 and 1 minutes in the videos but get put down as a few seconds only.  Please fix these and put an end to the cheating.

Offline F-Man

Re: cheaters
« Reply #1 on: October 02, 2006, 02:20:55 am »
AHAHAH

You just made my day. Or night. Or very early morning.

Offline X-5

Re: cheaters
« Reply #2 on: October 02, 2006, 02:31:45 am »
I'll say two things

1. this is a joke

OR

2. If it's not, then play FE, and casinopolis on DC.

Offline SadisticMystic

Re: cheaters
« Reply #3 on: October 02, 2006, 02:39:20 am »
This may seem hackish, but on the Dreamcast version of Final Egg there really is a capsule there.  No one knows what it's doing there, but it is there, and when F-Man found that the double spin dash charge was able to give enough distance to reach it, the record for that level was lowered dramatically.  TSC accepts this practice, as it doesn't require game modification.

Casinopolis has a similar version difference.  My 13-second path (I don't like the idea of calling 12.81 "12 seconds") is only possible with Dreamcast.  If you're wondering why there are two Casinopolis S videos, Marth's 28.35 shows something that should work on your version of the game.  I believe it was en route to this path that Marth discovered the double spin dash charge technique, referenced above in Final Egg.

Yes, there are occasionally going to be discrepancies between the game clock and a realtime clock in videos.  The rule is to let the game clock reign supreme, as that's what the game keeps a record of.  In Wild Canyon (and all the other hunting stages), the game clock reverts after dying to what it was the instant I grabbed the most recent piece.  All the time after that spent looking for a place to suicide is disregarded.  (Additionally, the realtime clock from first fade-in to last piece collection in Wild Canyon is only 34 seconds, not 1:00.)  In Icecap, the timer is frozen from the start of part 3 until you break through the wooden gate to start the avalanche sequence.  F-Man passed through the wall to bypass that event completely, and played all of part 3 with the clock stopped.  Everything about that is completely legal.

You seem to have a strange grudge against me and F-Man.  You're using the IP 72.29.67.118, which corresponds to a hostname of "server.fastfreeproxy.com"...is your name Paul Corby by any chance?

Offline PsyBorg

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Re: cheaters
« Reply #4 on: October 02, 2006, 11:41:42 am »
Screw you. We love action replay and it gives us infinite competition possibilities. If you don't like that, go back to CyberScore, because we play like real men do; with whatever means possible. SHOO.
This signature was typed on a #@^%ING COMPUTER. Copy and paste this into your signature if you hate Sony and / or Bidoofs.

Offline Groudon

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Re: cheaters
« Reply #5 on: October 02, 2006, 02:45:44 pm »
Obligatory FAQ reference

Quote
Remember though, if you think someone's cheating just because their times are insanely fast, there's a good chance you're wrong. :)

Although it specifically doesn't mention them, it also applies to videos.

Offline disgruntled

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Re: cheaters
« Reply #6 on: October 02, 2006, 04:26:24 pm »
But I don\'t have a dreamcast!  How can you allow things I\'ll never be able to do?  It\'s unfair on everyone who doesn\'t have money to throw away.  I still think wild canyon shouldn\'t count, since you didn\'t do it in 1 second.  The game timer shouldn\'t go back all those seconds when you die, you\'ve already spent that time.  Why do you get to erase it?  I just watched pumpkin hill also.  I have the same compliant there as wild canyon, but also another one.  What code did you use to start high in the air?  Yoshifan also started high in the air on 2, so I guess this is a well-known code around here.  I\'m off to look at the rest of the videos to see which ones you cheated in.

And who\'s Paul Corby?

Offline Rolken

Re: cheaters
« Reply #7 on: October 02, 2006, 04:49:28 pm »
Some people just never give up... *ban*
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Offline douglas

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Re: cheaters
« Reply #8 on: October 02, 2006, 04:51:08 pm »
lolz ur all leik better n me so u cheat kthx
This topic has now been officially won by me.  Never mind, you might do better next time!
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Offline Groudon

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Re: cheaters
« Reply #9 on: October 02, 2006, 04:51:18 pm »
I don't have a Dreamcast either, and guess what?  The Gamecube players can do stuff Dreamcast players can't do, so they balance the competitions.  If you had a Dreamcast, but not a Gamecube, you'd do similar complaining.

And if Wild Canyon shouldn't count, then none of the mission 1 hunting levels should either.  They all use the same general strategy.  And we here at TSC didn't make the game, so don't complain to us, complain to Sonic Team.

Also, go read a few guides.  They will give you the answer to the thing they did on Pumpkin Hill.

To sum it all up...


Offline SadisticMystic

Re: cheaters
« Reply #10 on: October 02, 2006, 05:00:08 pm »
How about we remove all Sonic 2 rankings, as not everyone has a Genesis or the game to use it with?  Come to think of it, not everyone has a computer to submit stats.  Let's just shut down TSC and be done with at (as an added bonus, that means you won't have to tell your mommy on us!)

Some players simply have an advantage over others.  This may be a material advantage (having multiple copies of a game for different systems where there's a version difference in one or more levels) or a mental advantage (knowing a little something extra that can save a few seconds off your time).  TSC is not a communist state; our goal isn't to hold everyone to an equal level--especially not one that drags everyone down to the lowest common denominator--but to let the best shine through in the most spectacular way possible.  This may seem unfair to those that didn't think up such things, and may not even be aware that those tactics exist, but it's the nature of competition.  You can move forward and accept what we do, or be left in the dust trying to cling on to a primitive state of mind, rejecting the progress that makes this site what it is.

The checkpoint system is easily understood, and it's what the game goes by.  In Wild Canyon, from the start of the run to the collection of piece 3 is 0.17 seconds.  This time is locked in as soon as I grab the piece, so that when I die at 11.something, I go back to start (in a non-hunting level I would be placed at the checkpoint instead) and the timer starts up on the next life at 0.17, not 11.xx.  Piece 2's segment takes the timer to 0.79 when I grab the piece, and even though it breaks 12 by the time I die, the excess seconds are disregarded since the only checkpoints are the collection of the pieces.  The final segment starts from 0.79, and the piece is collected at 1.39 (actually 1.35, but that's another story) to end the run.  Note that the life totals shown in the video are discontinuous.  Are you going to suggest that the several hundred failed runs where the pieces weren't in the right spots (and the times where I ran out of lives and started digging up a bunch more) should have to count against my time, putting it over an hour?

Once again, Pumpkin Hill is done without any codes.  Rayku pointed out the technique and wrote a guide about it.  You have to glide to the edge of the level, get turned around, drop down, get blown back up, and--while still holding against the edge--drop down.  After Knuckles falls through the kill plane, watch his spot on the screen.  When Knuckles falls low enough that he disappears, tap A twice and you'll start the next life being blown into the air.  I demonstrate this technique at the end of the second segment in my video, and SuperSonic101 shows it in his Chao video for the level.

Paul Corby is someone who sleeps in your bed at night and controls what you dream.  Be afraid.  Be very afraid.

Offline Groudon

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Re: cheaters
« Reply #11 on: October 02, 2006, 05:02:53 pm »
You have to glide to the edge of the level, get turned around, drop down, get blown back up, and--while still holding against the edge--drop down.  After Knuckles falls through the kill plane, watch his spot on the screen.  When Knuckles falls low enough that he disappears, tap A twice and you'll start the next life being blown into the air.

So that's why I could never get it.  I guess I was reading the guide wrong.

Offline KnucklesSonic8

Re: cheaters
« Reply #12 on: October 02, 2006, 05:30:47 pm »
I don't have a Dreamcast either, and guess what?  The Gamecube players can do stuff Dreamcast players can't do, so they balance the competitions.  If you had a Dreamcast, but not a Gamecube, you'd do similar complaining.

Good thing I have both then, huh? :P
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Offline Bilan

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Re: cheaters
« Reply #13 on: October 02, 2006, 05:43:54 pm »
Same here~
Did you not think I had a mind?

Offline Groudon

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Re: cheaters
« Reply #14 on: October 02, 2006, 05:50:20 pm »
I don't want to dish out extra cash just for a Dreamcast and SA2.  I'll stick with SA2B.

Offline magnum12

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Re: cheaters
« Reply #15 on: October 03, 2006, 12:29:56 pm »
This ranks high on the list of stupidest topics ever. BTW, who is this Paul Corby? Is this some sort of strange inside joke I'm unaware of.
Ever know what its like to get pwned by a book? Sonic certainly does.

Offline Shadow Jacky

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Re: cheaters
« Reply #16 on: October 03, 2006, 01:43:44 pm »
blah blah blah

*doesn't know who Paul is*

blah blah blah blah *leaves*
my name has nothing to do with Shadow The Hedgehog

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Offline SadisticMystic

Re: cheaters
« Reply #17 on: October 03, 2006, 01:59:14 pm »
Paul Corby was the first big annoyance to tarnish this site.  He repeatedly accused F-Man of cheating in Sonic Adventure, before claiming false times that beat him.  He demanded that the rankings be removed from TSC, since they weren't fair and "Rolken could just remove your times with no warning."  If you ever saw the home page come up with the title "Shut down TSC or I'll tell my mommy on you," that's one of Paul's lines.

After closer investigation, it appears this "disgruntled" guy isn't Mr. Corby after all; the real prcorby89 has made a list of his game collection available online and it happens to include Dreamcast games, so he wouldn't be complaining about this.  He's still an idiot, though, and the ban stands (he tried to get retaliation by submitting 0:00.01 with profane comments for all times in SA/DX, a big no-no).

Now, we can move on with our scheduled programming to return TSC to the fun-filled place it normally is.

Offline KnucklesSonic8

Re: cheaters
« Reply #18 on: October 03, 2006, 03:51:16 pm »
That's where that liner is from... :P
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Offline Groudon

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Re: cheaters
« Reply #19 on: October 03, 2006, 04:04:08 pm »
Looks like this n00b was dealt a nasty blow by the BANHAMMER, amirite?

Offline magnum12

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Re: cheaters
« Reply #20 on: October 03, 2006, 08:19:15 pm »
So that's where that headline comes from.
Looks like this n00b was dealt a nasty blow by the BANHAMMER, amirite?
More like crushed by Psyborg's Banbot 10000 (I'll post the picture later.) While I'm at it, I'll start tuning in to TSC's regular scheduled programming such as "Mr. Mystic." (A parody of Mr. Wizard, complete with same science based formula.)
Ever know what its like to get pwned by a book? Sonic certainly does.

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