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Offline Bilan

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The Action Replay Time Attack Topic!
« on: September 18, 2006, 12:20:17 pm »
Thats right folks, ITT we practice....practices that are B& from normal TSC play :O

So without further ado, here are some brackets :O

Sonic Adventure (DX)

Codes allowed

- Moon Jump

Rules

You must finish on a capsule unless otherwise completly inable to do so. Note: I am not entirely sure as to which action stages you can make accessible to which characters by moon jumping in and so this is incomplete.

You must use Sonic's Capsule unless stated otherwise.

Emerald Coast - Knuckles-

1st: 1:16:48 (PsyBorg)
2nd: 1:18:46 (RPG)

Emerald Coast - Amy-

1st: 3:52:13 (RPG)

Emerald Coast - Gamma-

Casinopolis - Amy-

Twinkle Park - Tails
Twinkle Park - Knuckles-
Twinkle Park - Amy-

Amy must use the balloon to finish.

Speed Highway - Tails-

Sonic Adventure 2 (B)

Codes Allowed

- Any Character in any level
- Moon Jump

Rules

You must finish the level by the stages criteria, except in the case of M1's as Knux/Rouge, where the mm:ss displayed when you are standing where the Goal Ring would be will suffice. Knux and Rouge and Tails and Eggman are tracked together.

Noe: I am unsure if all of these are completable. I will delete as appropriate later.

Wild Canyon Mission 1 – Sonic:

1st: 0:02:50 (RPG)

Wild Canyon Mission 1 - Shadow-
Wild Canyon Mission 1- Mech-

Wild Canyon Mission 2 - Sonic-

1st: 2:42:69 (RPG)

Wild Canyon Mission 2 - Shadow-
Wild Canyon Mission 2 - Mech-

Metal Harbor Mission 1 - Shadow-

Metal Harbor Mission 2 - Shadow-
Metal Harbor Mission 2 - Hunting-

Metal Harbor Mission 3 - Shadow-
Metal Harbor Mission 3 - Hunting-

Metal Harbor Mission 5 - Shadow-

Green Forest Mission 1 - Shadow-
Green Forest Mission 1 - Hunting-

Green Forest Mission 2 - Shadow-
Green Forest Mission 2 - Hunting-

Green Forest Mission 3 - Shadow-
Green Forest Mission 3 - Hunting-

Green Forest Mission 5 - Shadow-
Green Forest Mission 5 - Hunting-

Pumpkin Hill Mission 1 - Sonic-

1st: 0:06:64 (RPG)

Pumpkin Hill Mission 1 - Shadow-
Pumpkin Hill Mission 1 - Mech-

Pumpkin Hill Mission 2 - Sonic-

1st: 0:31:27 (SM)
2nd: 0:51:05 (RPG)

Pumpkin Hill Mission 2 - Shadow-
Pumpkin Hill Mission 2 - Mech-

Pumpkin Hill Mission 5 - Sonic-

1st: 0:06:70 (RPG)

Pumpkin Hill Mission 5 - Shadow-
Pumpkin Hill Mission 5 - Mech-

Mission Street Mission 1 - Sonic-

1st: 1:23:52 (SS101)
2nd: 1:23:57 (RPG)

Mission Street Mission 1 - Shadow-

Mission Street Mission 2 - Sonic-

1st: 1:29:24 (RPG)

Mission Street Mission 2 - Shadow-

Mission Street Mission 3 - Sonic-

1st: 1:14:94 (RPG)

Mission Street Mission 3 - Shadow-

Mission Street Mission 5 - Sonic-

1st: 1:43:45 (RPG)

Mission Street Mission 5 - Shadow-

Aquatic Mine Mission 1 - Sonic-

1st: 0:08:82 (SM)
2nd: 0:13:95 (RPG)

Aquatic Mine Mission 1 - Shadow-

Aquatic Mine Mission 5 - Sonic-

1st: 0:09:79 (SM)
2nd: 0:20:50 (RPG)

Aquatic Mine Mission 5 - Shadow-

Pyramid Cave Mission 1 - Shadow-
Pyramid Cave Mission 1 - Hunting-

Pyramid Cave Mission 2 - Shadow-
Pyramid Cave Mission 2 - Hunting-
Pyramid Cave Mission 2 - Mech-

Pyramid Cave Mission 3 - Shadow-
Pyramid Cave Mission 3 - Hunting-

Pyramid Cave Mission 5 - Shadow-
Pyramid Cave Mission 5 - Hunting-

Eternal Engine Mission 1 - Sonic(DC)-

1st: 2:11:72 (SM)

Eternal Engine Mission 2 – Sonic-

1st: 1:54:34 (RPG)
Eternal Engine Mission 2 – Shadow-

Eternal Engine Mission 3 – Sonic-

1st: 0:57:72 (SM)
2nd: 0:59:79 (RPG)

Eternal Engine Mission 3 – Shadow-

Meteor Herd Mission 1 - Sonic-

1st: 0:04:17 (SM)
2nd: 0:04:72 (RPG)

Meteor Herd Mission 1 - Shadow-
Meteor Herd Mission 1 - Mech-

Meteor Herd Mission 2 - Sonic-

1st: 1:19:49 (RPG)

Meteor Herd Mission 2 – Shadow-

Crazy Gadget Mission 1 - Shadow-

Crazy Gadget Mission 2 - Shadow-

Crazy Gadget Mission 3 - Shadow-
Crazy Gadget Mission 5 - Shadow-

Final Rush Mission 1 - Shadow-
Final Rush Mission 1 - Mech-
Final Rush Mission 1 - Hunting-

1st: 4:51:xx (RPG)

Final Rush Mission 2 - Shadow-
Final Rush Mission 2 - Mech-
Final Rush Mission 2 - Hunting-

Final Rush Mission 3 - Shadow-
Final Rush Mission 3 - Mech-
Final Rush Mission 3 - Hunting-

Final Rush Mission 5 - Shadow-
Final Rush Mission 5 - Mech-
Final Rush Mission 5 - Hunting-

Radical Highway Mission 1 - Sonic-

1st: 1:55:35 (RPG)

Radical Highway Mission 1 - Hunting-

Radical Highway Mission 2 - Sonic-

1st: 0:43:67 (RPG)

Radical Highway Mission 2 - Hunting-

Radical Highway Mission 3 - Sonic-

1st: 1:07:45 (RPG)

Radical Highway Mission 3 - Hunting-

Radical Highway Mission 5 - Sonic-

1st: 2:06:34 (RPG)

Radical Highway Mission 5 - Hunting-

Weapons Bed Mission 1 - Sonic-

1st: 1:00:70 (RPG)

Weapons Bed Mission 1 - Shadow-
Weapons Bed Mission 1 - Hunting-

1st: 1:12 (RPG)

Weapons Bed Mission 2 - Sonic-

1st: 0:56:52 (RPG)

Weapons Bed Mission 2 - Shadow-
Weapons Bed Mission 2 - Hunting-

Weapons Bed Mission 3 - Sonic-

1st: 1:14:14 (RPG)

Weapons Bed Mission 3 - Shadow-
Weapons Bed Mission 3 - Hunting-

1st: 0:38:77 (RPG)


Weapons Bed Mission 5 - Sonic-

1st: 1:10:60 (RPG)

Weapons Bed Mission 5 - Shadow-
Weapons Bed Mission 5 - Hunting-

Security Hall Mission 1 - Sonic-

1st: 0:03:79 (SM)
2nd: 0:03:94 (RPG)

Security Hall Mission 1 - Shadow-
Security Hall Mission 1 - Mech-

Security Hall Mission 2 - Sonic-

1st: 0:59:87 (RPG)

Security Hall Mission 2 - Shadow-

Security Hall Mission 5 - Sonic-

1st: 0:03:90 (RPG)


Security Hall Mission 5 - Shadow-
Security Hall Mission 5 - Mech-

White Jungle Mission 1 - Sonic-
1st: 1:53:00 (RPG)


White Jungle Mission 1 - Mech-
White Jungle Mission 1 - Hunting-

White Jungle Mission 2 - Sonic-
White Jungle Mission 2 - Mech-
White Jungle Mission 2 - Hunting-

White Jungle Mission 3 - Sonic-
White Jungle Mission 3 - Hunting-

White Jungle Mission 5 - Sonic-
White Jungle Mission 5 - Mech-
White Jungle Mission 5 - Hunting-

Sky Rail Mission 1 - Sonic-
Sky Rail Mission 1 - Mech-
Sky Rail Mission 1 - Hunting-

1st: 0:59 (RPG)

Sky Rail Mission 2 - Sonic-
Sky Rail Mission 2 - Mech-
Sky Rail Mission 2 - Hunting-

Sky Rail Mission 3 - Sonic-
Sky Rail Mission 3 - Mech-
Sky Rail Mission 3 - Hunting-

1st: 0:22:60 (RPG)

Sky Rail Mission 5 - Sonic-
Sky Rail Mission 5 - Mech-
Sky Rail Mission 5 - Hunting-

Final Chase Mission 1 - Sonic-
Final Chase Mission 1 - Mech-
Final Chase Mission 1 - Hunting-

Final Chase Mission 2 - Sonic-
Final Chase Mission 2 - Mech-
Final Chase Mission 2 - Hunting-

Final Chase Mission 3 - Sonic-
Final Chase Mission 3 - Mech-
Final Chase Mission 3 - Hunting-

Final Chase Mission 5 - Sonic-
Final Chase Mission 5 - Mech-
Final Chase Mission 5 - Hunting-

Super Monkey Ball

Codes Allowed

- Moon Jump

Rules

No additional rules.

Beginner 1 –

1st: 0:01:50 (RPG)

Beginner 2 –

1st: 0:02:44 (RPG)

Beginner 3 –

1st: 0:01:27 (RPG)

Beginner 4 –

1st: 0:03:27 (RPG)

Beginner 5 –

1st: 0:01:07 (RPG)

Beginner 6 –

1st: 0:06:10 (RPG)

Beginner 7 –

1st: 0:01:89 (RPG)

Beginner 8 –

1st: 00:02:07 (RPG)

Beginner 9 –

1st: 0:02:64 (RPG)

Beginner 10 –

1st: 0:02:55 (RPG)

Beginner Extra 1 –

1st: 0:03:25 (RPG)

Beginner Extra 2 –

1st: 0:01:49 (RPG)

Beginner Extra 3 –

1st: 0:02:05 (RPG)


Advanced 1 -
Advanced 2 -
Advanced 3 -
Advanced 4 -
Advanced 5 -
Advanced 6 -
Advanced 7 -
Advanced 8 -
Advanced 9 -
Advanced 10 -
Advanced 11 -
Advanced 12 -
Advanced 13 -
Advanced 14 -
Advanced 15 -
Advanced 16 -
Advanced 17 -
Advanced 18 -
Advanced 19 -
Advanced 20 -
Advanced 21 -
Advanced 22 -
Advanced 23 -
Advanced 24 -
Advanced 25 -
Advanced 26 -
Advanced 27 -
Advanced 28 -
Advanced 29 -
Advanced 30 -
Advanced Extra 1 -
Advanced Extra 2 -
Advanced Extra 3 -
Advanced Extra 4 -
Advanced Extra 5 -

Expert 1 -
Expert 2 -
Expert 3 -
Expert 4 -
Expert 5 -
Expert 6 -
Expert 7 -
Expert 8 -
Expert 9 –

1st: 00:01:00 (RPG)

Expert 10 -
Expert 11 -
Expert 12 -
Expert 13 -
Expert 14 -
Expert 15 -
Expert 16 -
Expert 17 -
Expert 18 -
Expert 19 -
Expert 20 -
Expert 21 -
Expert 22 -
Expert 23 -
Expert 24 -
Expert 25 -
Expert 26 -
Expert 27 -
Expert 28 -
Expert 29 -
Expert 30 -
Expert 31 -
Expert 32 -
Expert 33 -
Expert 34 -
Expert 35 -
Expert 36 -
Expert 37 -
Expert 38 -
Expert 39 -
Expert 40 -
Expert 41 -
Expert 42 -
Expert 43 -
Expert 44 -
Expert 45 -
Expert 46 -
Expert 47 -
Expert 48 -
Expert 49 -
Expert 50 -
Expert Extra 1 -
Expert Extra 2 -
Expert Extra 3 -
Expert Extra 4 -
Expert Extra 5 -
Expert Extra 6 -
Expert Extra 7 -
Expert Extra 8 -
Expert Extra 9 -
Expert Extra 10 -
Master 1 -
Master 2 -
Master 3 -
Master 4 -
Master 5 -
Master 6 -
Master 7 -
Master 8 -
Master 9 -
Master 10 -

And like thats it for now, thats taken farking ages to type up >_>

Feel free to suggest whatever you want for this (PS Im not planning on making this a subsection of TSC4, incase anyone was wondering <_<), and happy haxing :o

~RPG
« Last Edit: September 23, 2006, 01:33:55 pm by RPG »
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Offline SadisticMystic

Re: The Action Replay Time Attack Topic!
« Reply #1 on: September 18, 2006, 12:35:36 pm »
If you're challenging Sonic to complete levels he shouldn't even be in, what's the point of a silly rule that you can't enter multiple back rings?

All these are with Sonic.

Pumpkin Hill rings 31.27 (using 2 back rings)
Aquatic Mine 8.82
Aquatic Mine hard 9.79
Eternal Engine 2:11.72 (this is completable, but only on Dreamcast)
Eternal Engine chao 57.72
Meteor Herd 4.17
Security Hall 3.79

Offline Bilan

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Re: The Action Replay Time Attack Topic!
« Reply #2 on: September 18, 2006, 12:43:53 pm »
Quiet SM >_>

Back Ring rule removed after I update with assorted times~
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Offline Bilan

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Re: The Action Replay Time Attack Topic!
« Reply #3 on: September 18, 2006, 06:38:51 pm »
Assorted shiz:

WB3-H 0:38:77

SR1-H 0:59

SR3-H- 0:22:60

EC-K - 1:26:58
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Offline PsyBorg

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Re: The Action Replay Time Attack Topic!
« Reply #4 on: September 19, 2006, 05:13:01 pm »
EC Knuckles: 1:19:20


I will improve it immediately if anyone beats it. I assure you it isn't perfect, so be ready for me to pop up again.
This signature was typed on a #@^%ING COMPUTER. Copy and paste this into your signature if you hate Sony and / or Bidoofs.

Offline JBertolli

Re: The Action Replay Time Attack Topic!
« Reply #5 on: September 22, 2006, 05:04:51 pm »
In SA2B can't we compete using the "Z jump" and "Y turbo" codes? I have a lot of fun using those.
Ex. Sand Ocean: Mission 1: 0:17sec.

Offline Groudon

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Re: The Action Replay Time Attack Topic!
« Reply #6 on: September 22, 2006, 05:08:23 pm »
I'd compete for SA2:B, but there's no code like that for the NTSC version... :(

Offline Bilan

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Re: The Action Replay Time Attack Topic!
« Reply #7 on: September 22, 2006, 05:31:57 pm »
In SA2B can't we compete using the "Z jump" and "Y turbo" codes? I have a lot of fun using those.
Ex. Sand Ocean: Mission 1: 0:17sec.

Moon Jump is allowed (Rules amended) but turbo isnt~
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Offline PsyBorg

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Re: The Action Replay Time Attack Topic!
« Reply #8 on: September 23, 2006, 11:21:50 am »
EC Knuckles: 1:16:48



That's better. I'm laying off this one for a bit for now, so I'll be doing something else.
« Last Edit: September 23, 2006, 11:31:29 am by PsyBorg »
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Offline Bilan

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Re: The Action Replay Time Attack Topic!
« Reply #9 on: September 23, 2006, 01:32:39 pm »
GAHARRGH

Ill beat that at some point in the near future~
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