Ban List


Updated as of round 82
Parentheses indicate round after which each card was added to the list
White
Akrasan Squire (66)
Balance (8)
Barren Glory (56)
Cenn's Tactician (61)
Chronosavant (51)
Clergy of the Holy Nimbus (58)
Court Homunculus (79)
Demystify (52)
Elspeth, Knight-Errant (72)
Funeral Pyre (25)
Ghost-Lit Redeemer (75)
Glittering Lynx (32)
Goldmeadow Harrier (75)
Goldmeadow Stalwart (61)
Isamaru, Hound of Konda (64)
Oblivion Ring (51)
Path to Exile (79)
Raise the Alarm (62)
Restore Balance (30)
Seal of Cleansing (29)
Serra Avenger (29)
Storm Herd (60)
Swords to Plowshares (10)
Tethered Griffin (3)
The Cheese Stands Alone (1)
Wordmail (58)
Blue
Avatar of Will (53)
Blue Elemental Blast (71)
Careful Consideration (55)
Chain of Vapor (56)
Denying Wind (60)
Draining Whelk (60)
Energy Field (65)
Flash (40)
Foil (30)
Force of Will (1)
Forget (53)
Imaginary Pet (6)
Leyline of Singularity (3)
Piracy Charm (14)
Sea's Claim (17)
Seal of Removal (63)
Show and Tell (1)
Spelljack (55)
Stifle (5)
Stormscape Apprentice (17)
Temporal Adept (39)
Tidal Warrior (82)
Time Stop (55)
Trade Routes (35)
Viscerid Deepwalker (14)
Zephyr Spirit (1)
Black
Abyssal Gatekeeper (69)
B.F.M. Right (54)
Bitterblossom (37)
Blackmail (3)
Cabal Therapy (2)
Chain of Smog (44)
Chainer's Edict (37)
Corpulent Corpse (9)
Cry of Contrition (34)
Dark Ritual (43)
Death Cloud (41)
Dread (56)
Evil Presence (26)
Faceless Butcher (22)
Funeral Charm (16)
Hypnotic Specter (43)
Innocent Blood (30)
Maga, Traitor to Mortals (22)
Mesmeric Fiend (47)
Mind Peel (28)
Mindslicer (40)
Nether Spirit (11)
Nezumi Shortfang (4)
Nightshade Stinger (70)
Noggin Whack (70)
Nyxathid (81)
Oona's Blackguard (76)
Sarcomancy (24)
Shadow Guildmage (81)
Sinkhole (74)
Skull Fracture (36)
Sleeper Agent (65)
Smallpox (11)
Stop That (28)
Thoughtseize (9)
Unmask (15)
Vendetta (66)
Warren Weirding (70)
Red
Ali from Cairo (57)
Atog (7)
Barbed Shocker (50)
Blast from the Past (67)
Bloodhall Ooze (81)
Boldwyr Heavyweights (73)
Chain Lightning (80)
Crack the Earth (18)
Cragganwick Cremator (54)
Custody Battle (21)
Electrostatic Bolt (38)
Flailing Soldier (25)
Flame Fusillade (42)
Form of the Dragon (23)
Greater Gargadon (30)
Keldon Halberdier (18)
Kird Ape (38)
Lightning Bolt (64)
Magus of the Moon (27)
Pardic Dragon (21)
Rakka Mar (80)
Raze (31)
Rite of Flame (50)
Shattering Spree (80)
Simian Spirit Guide (27)
Green
Arrogant Wurm (2)
Basking Rootwalla (40)
Birds of Paradise (72)
Channel (43)
Crush of Wurms (19)
Durkwood Baloth (8)
Eladamri's Vineyard (12)
Elvish Spirit Guide (40)
Form of the Squirrel (48)
Gaea's Blessing (60)
Helix Pinnacle (60)
Imperious Perfect (46)
Krosan Grip (40)
Llanowar Mentor (47)
Magus of the Vineyard (46)
Megatherium (12)
Quagnoth (55)
Rogue Elephant (28)
Skyshroud Cutter (31)
Skyshroud Elite (36)
Thallid (16)
Utopia Mycon (34)
Vigor (47)
Virulent Sliver (15)
Wood Elemental (25)
Woodfall Primus (60)
Words of Wilding (59)
Multicolor
Angel of Despair (49)
Din of the Fireherd (57)
Doran, the Siege Tower (68)
Lightning Helix (45)
Meddling Mage (10)
Recoil (77)
Selesnya Evangel (72)
Stillmoon Cavalier (52)
Tidehollow Sculler (63)
Vindicate (33)
Artifact
Arcbound Slith (20)
Arcbound Worker (76)
Black Lotus (1)
Blacker Lotus (1)
Dodecapod (56)
Ensnaring Bridge (65)
Isochron Scepter (45)
Leveler (26)
Lion's Eye Diamond (2)
Lotus Bloom (56)
Lotus Petal (50)
Mana Crypt (45)
Mox Emerald (13)
Mox Jet (9)
Mox Pearl (10)
Mox Ruby (7)
Mox Sapphire (10)
Painter's Servant (71)
Phyrexian Dreadnaught (5)
Phyrexian Processor (78)
Platinum Angel (43)
Powder Keg (20)
Scalding Tongs (20)
Sol Ring (50)
Spectral Searchlight (65)
Sphere of Resistance (13)
Steel Golem (6)
Tel-Jilad Stylus (24)
The Rack (2)
Trinisphere (6)
Urza's Bauble (25)
Urza's Contact Lenses (42)
Land
Ancient Den (79)
Ancient Spring (63)
Ancient Tomb (27)
Badlands (81)
Bayou (16)
Blinkmoth Nexus (44)
Breeding Pool (60)
City of Ass (39)
City of Brass (36)
City of Traitors (20)
Cloudpost (78)
Crystal Vein (59)
Dimir Aqueduct (77)
Dryad Arbor (1)
Elves of Deep Shadow (74)
Faerie Conclave (77)
Forbidden Orchard (25)
Gemstone Caverns (40)
Gemstone Mine (30)
Geothermal Crevice (68)
Ghost Quarter (2)
Gilt-Leaf Palace (74)
Godless Shrine (66)
Gods' Eye, Gate to the Reikai (41)
Hickory Woodlot (43)
Karakas (3)
Keldon Megaliths (69)
Llanowar Reborn (59)
Llanowar Wastes (34)
Maze of Ith (19)
Mishra's Factory (13)
Mishra's Workshop (6)
Mistveil Plains (62)
Mutavault (33)
Oboro, Palace in the Clouds (14)
Orzhov Basilica (33)
Overgrown Tomb (28)
Peat Bog (4)
Pendelhaven (15)
Plateau (64)
R&D's Secret Lair (7)
Rainbow Vale (25)
Rakdos Carnarium (69)
Remote Farm (29)
Rishadan Port (32)
Ruins of Trokair (72)
Sandstone Needle (21)
Saprazzan Skerry (6)
Scrubland (61)
Shelldock Isle (60)
Stomping Ground (38)
Strip Mine (6)
Sulfur Vent (65)
Taiga (31)
The Tabernacle at Pendrell Vale (47)
Tinder Farm (8)
Tomb of Urami (3)
Treetop Village (12)
Tropical Island (40)
Underground Sea (30)
Undiscovered Paradise (17)
Urborg, Tomb of Yawgmoth (47)
Vitu-Ghazi, the City-Tree (48)
Wasteland (4)


Rules of GameFAQs Three-Card Blind

Each round is scheduled to last one week, starting and ending each Saturday at either 04:00 or 05:00 UTC, whichever corresponds to 00:00 United States east coast time on the date in question.

Players can submit one deck per round. Decks must consist of exactly three Magic: the Gathering cards (unless otherwise specified at the start of the round), with no sideboards or other external cards (such as Wish targets). Any card that appears in the Gatherer card database as of the beginning of a round may be used (each new set becomes eligible in the round that starts on the weekend of its prerelease), even cards from Un-sets, unless that card has been placed on the ban list. Note that you do not get any "free" mana, so you may want to include some land in your deck as a way of casting spells.

The preferred method of entry is via e-mail message to questiondesk@gmail.com . Players are referred to by their GameFAQs usernames, so at least at first, the message must make it clear who the submitter is.

At the end of each round, all games are considered simultaneously and instantaneously played. Two games are generated for each possible pairing of different players, with each player going first in one of the two games. For each game win, a player scores 3 points; for each draw, 1 point; for each loss, 0 points.

Players do not need to be present to play out rounds, because the results are figured out systematically without interaction. The following modifications to the Magic rules are in effect for Three-Card Blind:
-All three cards in a player's deck start out in his/her hand, without the possibility of mulligans.
-Rule 420.5g, and any other rules alluding to the state-based effect of losing for drawing from an empty library, do not apply.
-If a spell or ability contains a random element, or any other element that can't or isn't supposed to be consistently and fully controlled, the outcome of that element is dictated by the opponent of that spell or ability's controller, or rather it's automatically locked in as whichever option would be in that opponent's best interest since players do not attend the games. (In brief: If you attempt to flip a coin, your opponent gets to choose how it comes up, and similarly for other random effects. Playing Mana Clash is probably a bad idea.)
-Every 5th round, arbitrary modifications to these rules will be made by the organizer, which will last only for that particular round.

Within those rules, games are played out as follows:
-If, for a given player in a given game, that player has an available line of play that is guaranteed to win against any line of play the opponent can adopt, the player is awarded a game win, and the opponent receives a loss. (Implicit in this definition is that your win must hold up even if the opponent knows what cards you're using.)
-Otherwise, if the player has an available line of play that is guaranteed to prevent the opponent from creating a win (such as by making it impossible for either player to act meaningfully, or by producing a situation where no player can take proactive action at any point without allowing the opponent to win), both players are awarded a draw. Note that if a stalemate does occur, life totals are not considered; the game is a draw regardless of any inequity in life totals.
-Otherwise, the player is given a loss and the opponent is given a win.

With all matches scored, the player(s) with the highest point total or tied for highest are declared the winners, and each card in a winning deck is added to the ban list for all subsequent rounds, unless:
-it has the "Basic" supertype (basic lands, snow-covered lands), or
-it has the "Land" type and the phrase "storage counter" in its text box (the three cycles of storage lands from Fallen Empires, Mercadian Masques, and Time Spiral, plus City of Shadows as an outlier)
Additionally, "emergency" bans of any card may be issued by the organizer at any time.
Each round's results will be posted to this site, as well as to the GameFAQs Collectible Card Games board on which the organizer goes by the username "Jolt135".
If you have any questions about how a card works or doesn't work in Three-Card Blind, it's best to send an e-mail to the organizer or else contact him some other way before attempting to submit a deck.

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