don't click here

Werehog is blown to pieces


    Print

Author Topic: Werehog is blown to pieces  (Read 18752 times)

0 Members and 1 Guest are viewing this topic.

Offline Rolken

Werehog is blown to pieces
« on: January 08, 2009, 01:55:07 pm »
DsS has found a glitch that allows you to walk through any sufficiently thin wall and fall though any floor (nothing new there lolol), and another glitch that allows you to use the uppercut as a superjump to grab poles and such things. His summary from YouTube:

Quote
In order to be able to grab a ledge after performing an uppercut, all you have to do is one of these 2 combos in the air:

For 360, XXY or YYX followed by the jump button
For ps3, square-square-triangle or triangle-triangle-square followed by the jump button

In order to go through walls or the floor, you must perform the follwing combo, followed by guarding...

For 360, XYY followed by guarding
For ps3, square-triangle-triangle followed by guarding

The timing of your guard depends on what will happen. You want to guard when werehog finishes the spinning part of his breakdance like attack. If you time it correctly, you can go through most any wall. If you time it too late, you'll go through the floor (which can be useful in some places, but usually you just fall to your doom). Enjoy!^_^

Shamar night in 69 seconds. That's the most dramatic showpiece, but there's shortcuts and various interesting stuff in tons of levels.

edit: DsS has put the video up for the Adabat hidden area. It's primarily a round chamber with platforms that rise with the water level as you reach each new platform and turn the switch, similar to Lost Temple or various Zelda puzzles, with the level's actual original goal ring chamber at the end - since he's actually in the ghost mission, activating the ring results in a failure message. The reason they cut it is pretty obvious once you watch it: while the platforms and the kill plane rise, the actual water graphics don't. My guess would be that it got left on the cutting room floor when time was short. It's a shame, as the concept is much more interesting than the rest of the level and the ring chamber is quite a bit more impressive than how they ended up leaving it in front of a barred door. Given that the engine capabilities for handling the area don't appear to have been implemented, I'd say that's fairly solid evidence against these hidden areas simply being reserved for DLC.
« Last Edit: January 09, 2009, 05:50:17 am by Rolken »
StH JJ1 WkS+ Sal++^i Rbk++i Knu- McS+++ P++ D[af]opw $++++ E03 A24 GM CoUT
What fun is it being cool if you can't wear a sombrero?

Offline Selphos

  • The Eternally Young Scarlet Moon
  • Broseidon
  • TSC: Sondow
  • win10 firefox
  • Posts: 980
  • TSC's local Touhou nut
    • View Profile
Re: Werehog is blown to pieces
« Reply #1 on: January 08, 2009, 07:56:07 pm »
But see this doesn't affect the Wii/PS2 versions. 8)
The moon is so red. Looks like it's going to be a fun night.

Offline douglas

  • TSC Grand Vizier
  • If I had a (ban)hammer
  • TSC Profile
  • win7 chrome
  • Posts: 856
    • View Profile
    • douglasgresham.co.uk
Re: Werehog is blown to pieces
« Reply #2 on: January 08, 2009, 08:01:33 pm »
It's a terrible thing to do to a game so young, unleashing DsS' unholy anger upon it.  A moment's silence, if you please, for Unleashed's lost innocence.
This topic has now been officially won by me.  Never mind, you might do better next time!
www.douglasgresham.co.uk - it's in the intarwebs, it must be true!

Offline Groudon

  • 1 hour, 39 minutes, 52 seconds
  • Broseidon
  • TSC: Groudon199
  • win10 firefox
  • Posts: 1504
    • View Profile
    • My YouTube channel
Re: Werehog is blown to pieces
« Reply #3 on: January 08, 2009, 08:16:42 pm »
It's a terrible thing to do to a game so young, unleashing DsS' unholy anger upon it.

No game, young or old, is safe from the might of DsS. :(

Offline Crowbar

Re: Werehog is blown to pieces
« Reply #4 on: January 08, 2009, 08:42:42 pm »
I love how you saw fit to make this front-page news.

Offline Aitamen

  • TSC Profile
  • win7 firefox
  • Posts: 1130
  • I am a follower of the immortal Dark Falz!
    • View Profile
Re: Werehog is blown to pieces
« Reply #5 on: January 08, 2009, 08:45:24 pm »
luckily, he's not in direct competition with me

>_>
Year 33 — The Malkavians claim that their greatest practical joke happened during this year, when they perform a bit of graverobbing  in Jerusalem.
-- Vampire: The Masquerade

Offline EngiNerd

  • Most Sarcastic Member of the Year
  • TSC Profile
  • win7 chrome
  • Posts: 798
  • Hydrowhut
    • View Profile
Re: Werehog is blown to pieces
« Reply #6 on: January 08, 2009, 10:05:15 pm »
Hey Rolken, both your links are bork borked.
Im in ur TSCz, climin ur chartz!
My presssioussss....

Offline Groudon

  • 1 hour, 39 minutes, 52 seconds
  • Broseidon
  • TSC: Groudon199
  • win10 firefox
  • Posts: 1504
    • View Profile
    • My YouTube channel
Re: Werehog is blown to pieces
« Reply #7 on: January 09, 2009, 12:23:25 am »
It's also 69 seconds, not 79 seconds.

Offline Rolken

Re: Werehog is blown to pieces
« Reply #8 on: January 09, 2009, 06:04:53 am »
I love how you saw fit to make this front-page news.
I topic what I know about. If you want authorization to make front page topics about things I don't pay attention to, I have no problem with that. But I'm going out of town in two hours so you won't get an immediate response from me.
StH JJ1 WkS+ Sal++^i Rbk++i Knu- McS+++ P++ D[af]opw $++++ E03 A24 GM CoUT
What fun is it being cool if you can't wear a sombrero?

Offline Crowbar

Re: Werehog is blown to pieces
« Reply #9 on: January 09, 2009, 08:53:13 am »
Eh?

I wasn't actually complaining if that's what you thought. I was just amused.

Offline Rolken

Re: Werehog is blown to pieces
« Reply #10 on: January 10, 2009, 09:51:30 am »
Oh OK lol
StH JJ1 WkS+ Sal++^i Rbk++i Knu- McS+++ P++ D[af]opw $++++ E03 A24 GM CoUT
What fun is it being cool if you can't wear a sombrero?

    Print
 

Hits: 2,122 | Hits This Month: 11 | DB Calls: 8 | Mem Usage: 1.19 MB | Time: 0.05s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.